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#PLEASE DON'T PLAY ME AGAIN UBISOFT
aro-pancake · 2 months
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Ubisoft, darling...
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I'm grabbing my fancy ass Rainbow Havaianas (not Chanclas. The original ones that everybody uses) for you guys.
What the fuck knuckles was the scene in São Paulo in AC3?
Did... Did you guys never even bother to send someone there?
People were dressed as if it was Carnaval or if they were in Rio (swimsuits, seriously? São Paulo is cold as balls.)
There's Festa Junina decorations. Carnaval is in February/March, while Festa Junina is in June, ok?
They were speaking with a heavy Portugal accent. That's like making a British character that speaks in a heavy Midwestern accent.
There were flags everywhere, and that's not a thing here.
There are stalls selling flags and flag T-shirts, what only happens during the World Cup.
São Paulo has the best Subway/Underground system in the country. And it's bigger than NYC.
And a fight? It would never have that level of audience here. If it was Football, I'd buy it. (No offence to the fans, but seriously, it's not that big of a sport here)
Did you guys just threw "Brazil" on Google images and went from there? No consultants? At all?
Come on! Any Brazilian would gladly be the consultant for a six pack and a high five.
As a Brazilian, it was hard. And painful. That hurt. Physically hurt me to see that on the screen.
Fuck up with history. Trade stuff for the "cool factor", we'll gladly overlook it because we can look stuff up and get better informed. But do not fuck up on people's countries. That's disrespectful. Most people won't bother to look into actuality.
And, yes, I've gotten weird ass questions about my country. I've been asked if everything is a party here. I've been asked if it's Carnaval all year (do I need to answer?). I've been asked if São Paulo or Rio is the capital (it's Brasília). If everywhere is a beach. Why I'm not that pretty golden tan like Giselle (because if I spend 5 minutes under the sun, I'll become a lobster 🦞). If I can samba or play football (not even if my life depended on it).
And those are the tame questions I've gotten.
So, please, don't do that again. Don't fuck up like that again. Don't hurt your fans like that again.
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saltypiss · 7 months
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Elden Ring is genuinely one of the least fun of all the souls games. It's just empty. It's hollow. Not in the joking manner but literally, it's just such an empty, checklist of an experience.
For one thing, it's a stupid fuck idea to make it so if I get knocked down, if I don't Dodge Roll back up, I'll get hit again, but then make enemies, that punish this, when you're literal only alternative, is to just take the damage, and hope they don't do it again.
It's just bad. Like every "hard" base enemy in Elden Ring wasn't designed. It feels like the developers themselves only played Dark Souls 3, and not even that much. They didn't get anything from it. Not that DS3 is even good, they'd honestly been better off with DS2, DS3 just fucking sucks, every encounter is ridiculous.
In Elden Ring you never know if you're attack will hit. I'll admit it's cool how many attacks you can jump over, but the fact that's practically apart of their design just forces you to play one way, and that way is fundamentally one that is not fun. Not intuitive. Not worth it.
Every. Fucking fight, feels like I'm not playing Dark Souls but a Unity knock off. Enemies feel both like jelly, and like I'm clipping through them, not damaging them but telling the engine "tell em to take damage" Poise break is utterly random, my strongest move doesn't break poise, but my weakest, at pure random, does.
They spam enemies like it's DS2. It's not fun fighting hordes of enemies when they didn't even fucking solve the problem that was getting ganked in a corner.
Don't get me started on flying enemies, no no, please, make them stupid hard to hit, unfun to follow, and have them do stupid shit like shoot fire. Why not. It's not like it's genuinely just a frustrating experience and not a single thing else.
Exploring is pointless. You want good equipment? You have to grind in late stages of the game. You're only option is to grind enemies, who drop pieces of their armor, randomly, and just pray, pray to god they give you something that doesn't look like a fucking joke, or a piece of shit.
Honestly whoever made the armor designs should be fired. Same with weapons, is there a reason 20% of the weapons look and act bout the same as each other, and you get them the most often? Just boring getting yet another shoe or glove or helmet, they look like shit, have varying stats of worth, and overall you're still getting one hit killed by enemies with attacks that do 3 fucking hits in one go.
Or, the aforementioned "dodge roll or get hit when knocked down, except sometimes not where we'll punish you for this god awful mechanic, and we didn't remotely plan or make anything for that situation."
It's genuinely, just a bad game. There's very, very little content. Whatever you do in the first 10 minutes, you'll be doing for the rest of the game. And it never, ever, feels good. It always feels like a slog. This fuck off massive open world with Absolutely Nothing In It.
The more you play, the more you realize it's a checklist of dark souls, bare minimum for each. Slapped into an Open World.
Elden Ring feels like the Farcry of Ubisoft. A completely, hollow, experience, with nothing but checklists. The only difference is there's a layer of professionalism that Ubisoft never displays without coming off completely insincere. Elden Ring opens the door for you, but doesn't offer you a drink or place to sleep, let alone a blanket.
it doesn't reward you literally, and I can't stress this enough, it Literally, Never. Rewards you. There's no point in fighting most enemies, just run through til you reach the next checkpoint. It's boring. It's so. So. So hollow.
And to be clear here, While DS2/3 were technically my first Souls-like, I hated them, didn't really give them much time, DS3 is genuinely a piece of shit. DS2 at least, has some artistry. Doesn't feel completely phoned in.
ER was my first true experience. And I enjoyed it, but very, very quickly, my opinion of it dwindled. It's just...another fucking checklist open world game. Not checklist as I meant before where they just looked at their catalogue and put whatever memorable in at the bare minimum of effort.
No, it just became dull as fuck. I kept having armor from the beginning of the fucking game because it Never fucking gave me anything else to wear worth a shit. I had to stick mostly to 2 weapons and they fucking sucked but were the only weapons able to fucking break past the garbo this game gives off.
It became obvious that dodge-rolling wasn't that great, you HAD to time them, and even then it wasn't worth doing, because they punish you for learning. It's just so bad. It's so fucking bad fighting the birds, the giant dogs, like fuck off. Give Me a REASON to fucking bother. They never do. They attack fast as shit, run miles away, you can't hit them, you have to wait, forever, and just dance around. It's fucking boring. It's so. God Damned Hollow.
Genuinely, Elden Ring's status will only diminish. Because it gets worse every playthrough. Nobody. Not one soul, can tell me it remotely matches DS1.
Fun Fact, DS1 was the last in the series for me to have played. From DS2, to DS3, to Elden Ring, then to DS1. DS1 is still, despite being a garbage bag with a handful of gold inside it, is still the best in the entire souls catalogue. Because it gave a shit. Elden Ring didn't. They put Absolutely Everything into the visuals, and they're not even good, because they're Grey as fuck, Have Chromatic Abberation, continually force Anti-Aliasing back on, RTX hardly looks better and runs terribler.
Honestly, After playing every souls like other than exclusives, I can safely say that Fromsoft had a Fluke. But one. Dark Souls. They've never tried since then. DS2 was fundamental proof they didn't know what they had, nor what to do with it, they threw literally everything, every, god damned thing out, and it failed because some absolute dumbshit put everything into the god damn lighting that didn't even work or stay.
Then DS3 comes around and I can't even remotely think of one good thing to say. What. The Grey visuals again? Once again a fucking Grey Filter? Awful enemies with too much health and do too much damage, it never feels like they're made to be bosses, it feels like they made you a bottom tier NPC with infinitely less at your disposal than any other game in the series. You're fucking called the Chosen One all the god damned time, don't get me started on the fucking store bitch utterly killing the entire vibe of the game calling you "Ashen One" in that obnoxious delivery. Yes please make me feel like a Saturday Night Cartoon Superhero. That totally doesn't Utterly Destroy Everything About The Game and Artistry.
Then here comes Elden Ring. Where they boiled every aspect of Dark Souls 1 down to a fucking checklist, a format that offers less than every subsequent game, just made more convenient. I swear to god when I saw the barrels with fucking dudes throwing bombs I vomitted. Because it was handled so, so much worse than every game before it. It's not even debateable, it feels like a checklist. That's the game. "Gotta have the explosive barrel section" and "gotta have the enemy behind the wall section"
it's so boiled down it becomes as empty as an Ubisoft game, and it literally never stops going down that rabbit hole. I desperately do not want Elden Ring to be the new formula. I really, fucking hate their open world format. It's as empty as their shitty world. No story to push you, no characters of interest that feel like actual characters in the world but instead a shitty scripted event.
All this to say: I don't get the Fromsoft loveboner. At least from a Souls-Like perspective. I really, really don't. They made 1 good game, and forever abandoned it for shittier and shittier boiled down to their bare minimum components versions. It never, improved. It got worse somehow every game.
They looked at the sheer number of options Dark Souls provided, they looked at the exploration and fun traversal of many areas, they looked at the interconnectivity, they looked at the combat, and they said "How can we simplify it further, how can we not improve, how can we not itterate, how much can we abandon."
they focused on combat, the worst part of dark souls, abandoned exploration for linear stages connected via shitty teleports, hallways, and elevators. They took NPCs that lived and breathed in the world in some manner, and boiled them down to set pieces, pointless stories with no greater purpose. They took the charm of the visuals and lighting and put a fucking grey filter on it. They took the online elements and kept shrinking their scope into nothingness.
I genuinely, can't believe how experimental DS1 is, and how much they abandoned to be this overtly streamlined, meant to get the greatest audience, garbage, that has never been capable of reaching the 7/10 that DS1 was.
Simply put: It has to be embarrassing to be a fromsoft fan. Sure, their quality has only dropped slowly, but it's dropping. And next game i guarantee, will be the one that makes people realize. Oh. They really were just a fluke. A One off, a Once in a Lifetime. That's it. Congrats on the fake legacy propped up by exactly one game.
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whaleofatjme1920 · 2 years
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I have no clue if I'm allowed to be in here again,, I'm sure it's fine.
But Assassin's Creed,, I'm torn between the group of Gals I normally request or Callum. I leave that in your hands, fishie. This is honestly just to write anything Assassin's Creed to your hearts content :D
The Depths to Which I Hate Shay
[Warnings: everything. no im just playing, absolutely nothing]
[AN: Or rather, how I would fight him in the Ihop parking lot bc I love Ihop]
alright largely this is a joke but I just want to get this out of my system.
And no, this has nothing to do with the Templars. I think it's a very black and white view to think Assassins = good and Templars = bad, as clearly Rogue was challenging that.
It's been a while since I've touched Rogue, but he did have valid reasons for leaving.
I just find Shay annoying. Like I love him and also hate him. I would willingly fight him. I don't like his catchphrase. It's so awkward.
"I make my own luck" stop it.
And then he just DID THAT to Arno's dad? Really? Like, okay I get it, but still. Still.
SO I would like to fight him in the Ihop parking lot.
Let's get this out of the way: i'm a 5' tall east asian woman, and tbh I'm not that muscular except for my legs. I'm going to kick him as hard as I can. Make him fold. He could still like, absolutely destroy me though but I don't think he would. He gives off the vibe that he just wouldn't hurt me? Like he's hesitant about it. And I think that's weak *eyeroll emoji indicating sarcasm*
I think earlier Shay, like when he first was actually turning to the templars, was actually much more contemplative, reflective and "redeemable" than the man he became when he murdered Arno's father.
I like that Shay better.
But like, later on in life the man sucks. And I think that's ubisoft's problem. They just can't make a well rounded villain, they gotta put them in one stereotype "ooooo templar evil". Like they did a total 180 on the thoughtful and contemplative man he was. Apparently he was gleeful over the revolution in Paris, which would kill even more innocent people when he was traumatized over what happened in Lisbon(?)
But anyways, I think older Shay I would attempt to kill myself in the parking lot of an Ihop. I love Ihop. Why is he here?? Get out???
Younger Shay I might have a chat with.
Older Shay is having his ribs stolen. I don't make the rules.
He killed Ade. I'm definitely not pleased with that. Adewale deserved the world and MORE. Come on.
I'm also not sure he really understood the Creed all that well. He was depicted as immature and too fired up from the beginning. I don't know if he did enough sleuthing within the creed to "entirely justify" him jumping ship. But y'know, everyone needs to go their own path.
ALSO I just,,, I don't know, I find him kind of shady. I wouldn't trust him to show up for the group project, but I would trust him if I was in a bad place and needed someone.
It's a love hate relationship.
Genuinely, I would steal his car and I can't drive.
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solarsavoy · 1 year
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For The derpå fic eroter ask
4, 6 and 14 please
4. what fic of your own do you read for comfort?
Strangely, it's one of the few that isn't an Assassination Classroom fanfic. Priceless is a Haru x Daisuke fic for Balance Unlimited and I don't know what it is about it, but it's so happy and sweet and a relatively quick read and there's no real plot, just cuteness and fluff, and I feel like it's one of my most reread one-shots for me. Ubisoft is a close second though, also full of fluffy goodness. ^^
6. what's the hardest part of the writing process for you?
Lately, sitting down and doing it. I rarely edit anymore although I should, or I'll do it after I've posted it, and usually the initial idea and writing out the synopsis is super easy, but sitting there and trying to get from one scene to the next, getting it to flow from my mind onto the document... It might be because I'm writing an awful lot right now, but it's like the play button on the remote or on the video is sticky. It'll randomly stop playing and I'll try to press play again, but it doesn't work right away or, whichever, and that's the hardest part lately, letting it flow and actually writing it. Once I'm writing though, it's okay, but I need to get it flowing steadily and that part's hard.
14. Do you compare yourself to other writers? In a positive or negative way?
I compare myself all the time, especially stats. I get jealous/envious of people with more readers, or higher kudo percentages, or more asks on Tumblr like it's some sort of contest or something 🙄, but I never hold it against them. I know it stems from my own insecurities, so I keep a lot of my own stats so I can compare it to myself instead, which is infinitely better. I'll look at someone who has 10k views after 3 months while my highest viewed fic is barely over 3k after 8 months, and the other writer's thing is a one-shot, and mine is a multi-chapter fic that's still going, and it's very discouraging, but then I look at how many views I had at the end of November of last year (3398) and how many I have now, near the end of November (23613 as of this moment) and I see progress, and it makes me feel good.
I still end up comparing my stats to others though. It's hard to compare other things that are more like writing styles though because I fully believe that every writing style will have a fanbase, and there's a fanbase for every writing style. Maybe others are just using a more preferred writing style (a lot of people don't like first person POV and that's my main style), and that's okay, but it's important to not let it get to me.
If you or anyone else reading this compares themselves to other writer's/artists, if it isn't positive, then try to compare it to yourself instead. Trust me, it's much better for your peace of mind.
Thank you so much for the ask, Jackie! 😊
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miloscat · 3 months
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[Review] Starlink: Battle for Atlas (NS)
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An Ubisoft open world... in space! Also Star Fox is there!
Lylat Wars is one of my childhood favs, so I'll play anything if they put Star Fox in it. It just so happens that the Switch version of this open world toys-to-life game included a bunch of Star Fox side content as an extra, so here we are. Now it's taken me a few years to recover from Star Fox Zero, but the characters are handled very well here, enough for me to open my heart to them again.
At the very tail end of the Skylanders/Lego Dimensions/Disney Infinity craze, when shops were cutting back on the shelf space they had reserved for plastic figure after plastic figure of dubious usefulness, Ubisoft decided to launch their own entry in this space... for some reason. This being a customisable space ship game, their implementation involves large ship models that attach to a controller mount. The ships then have slots where different weapons and pilots can be attached, and each component can be swapped on the fly depending on the situation. In practice this is clunky and cumbersome, but luckily the physical models are entirely optional. Instead you can buy the components digitally and switch them around in a menu, and I was pleased to score a version off the eShop that included all wave 1 components at a good discount.
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Locking weapons that have situational usefulness, or suit your playstyle, behind a purchase feels a bit scummy; especially when I stuck to just four of the 27 available (double gatlings and double missile volleys). Ships are helpful to have a handful of, as they essentially act as extra lives. The pilots are more understandable as optional DLC, but you do need ones from certain factions to unlock global upgrades and I think questlines. So there's a big FOMO component that feels exploitative, but it does make extra purchases feel helpful in-game. Beyond the "digital deluxe" set I also got the Star Fox team pack that adds Falco, Slippy, and Peppy to the base game's Fox (plus a new questline), and the monkey-like pilot Startail because she looked cool... sadly she had an annoying voice (she's not alone), but I still used her and Falco for most of the game thanks to their abilities.
But how does Starlink actually play? Funnily enough it feels a lot like a follow-up to Star Fox 2, Argonaut's SNES sequel that Nintendo cancelled then finally released 22 years later. You have a big star system map with various planets, where the baddies spread to over time. Strategy elements are present but light, where most of the progress comes from the player's direct action. Most of your time is spent ranging over planet surfaces, doing tasks and activities that get you resources and push back the army of robots. These build towards climactic battles with space battleships which you fly inside to destroy (again, very like Star Fox 2). Then follows much rinsing and repeating: this is an open world game, after all.
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On the surfaces your ship becomes a sort of hover-speeder. I had more fun with the planet-bound sections than the space stuff, mainly because there's a much greater density of things to do there, and movement and combat is also more manageable when it's constrained by gravity and dimensions. Special mention must be made of how almost seamless it is to transition between ground and space by simply flying up; especially impressive on the Switch which handled the whole thing remarkably well, only chugging when there was an abundance of enemies on screen. The other platforms probably have better overall performance, frame rate, etc., but Star Fox is the winning draw (the other platforms don't have any equivalent extra content of this sort either).
Anyway, in the first few hours you'll get an idea of the loop: zipping around, building up outposts to get map information and resources, and fighting enemies to capture points of interest. All of this builds up a planetwide meter that represents your control vs. the evil alien robot whatevers. I settled into this groove and found it quite fun, never getting too bored of it, although this may vary with your tolerance for repetition. A scant few sidequests can give you some different things to do (and let you hear more voice lines from the actors other than the very oft-repeated expositionary chatter) but a lot of the time it's the ol' open world grind.
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The plot is your standard YA sci-fi stuff, not much to write home about. The main team, a set of largely unlikable human schmoes, have uplifted themselves with alien technology to help an alien buddy, and in medias res arrive in the Atlas system. There's some uncomfortably heavy colonial vibes here, as the planets are all some variety of wilderness teeming with settlers, explorers, prospectors, and bandits, and your role as outsiders is uniting these folk under your banner—ostensibly to fight some monster guy and his robot army—and make big decisions about how the system is run before presumably jetting off again after the credits roll. Hmm.
The personal stories of the characters, especially the alien friends you make in Atlas, were the highlight for me, although I feel like they aren't always introduced effectively. As both a game where characters can be spawned in any time from the start and one with some open-ended elements, developments can feel abrupt and the pacing uneven. The Star Fox team and their story is actually integrated very well, although Wolf as the antagonist of this sidestory was, I feel, acting quite out of character from what I would expect. I see him as an amoral mercenary, while here he's set up as a would-be galactic conqueror. Ah well.
Otherwise the Star Fox stuff is excellent: you get a spiffy Starlink version of the Arwing, there's some nice covers of classic music tracks, and the team chatter is top-notch (again, when it's not just open world exposition). The voice actors have mostly carried over either from their original Lylat Wars appearances in a few cases, or the recasts that have stuck since the 3DS remake, and they nail it, especially because they're not just doing weird alternate takes on a reheated script (Zero still hurts my soul so much...). The team are integrated into prerendered cutscenes and there's unique events and missions, plus having them as an addition only makes the overall roster stronger. It's not a full new Star Fox game, but it's pretty much the next best thing. My only complaint is having the characters still trapped in this Lylat Wars/Zero-era setting, continuing the writing-out of Krystal, Sauria, Panther, the Aparoids, everything that Command introduced, etc... but I guess that wasn't really Ubisoft's decision. It's better than nothing, I suppose.
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Anyway, Starlink was a pretty good time. As long as you resign yourself to spending more than the normal cost of a game to get a full experience. And you don't think too hard about the themes of the setting. And you don't mind a bit of open world repetition, or the uneven weapon balance, or that obnoxious influencer kid who's on the team for some reason. But let's not focus on the negative; there's a lot to like here. It's a cool sci-fi space game that integrates planet surfaces well, the core gameplay loop is solid and satisfying, and it has a very good crossover with my favourite rail shooter series. I wouldn't get my hopes up for a sequel though, as the retail toys underperformed and five years later the developer is now making Watch Dogs and Far Cry games (as if Ubisoft didn't have enough of those) or assisting on every other Ubisoft release.
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Show Review #1
Captain Laserhawk: A Blood Dragon Remix
Spoilers for: Season 1
Main takeaway: Very fun and very nice animation, absolutely had a blast watching it and if you're a fan of Ubisoft then I'd recommend the show, maybe you can appreciate it better than me (Casual fan lmao what a loser)
Rayman also curses
6/10 would watch again once they announce a season 2
Okay actual breakdown under the cut
I'll get the good stuff out first
First thing to know I'm a sucker for Retro Futurism and the 80s aesthetic this show pulls goes HARD, visually pleasing in all corners and an animation that does not disappoint, fan of mixed mediums for storytelling? This show's got you; the sequences reminiscent of retro graphics were executed pretty well and served as a nice break of the fast paced action throughout: Favorite one of these were the Dolph and Sarah sequences in the virtual reality facility.
Soundtrack also does not disappoint with small references both in melodies and/or names to the games it's paying homage to.
The world is also really interesting and the show spends enough time to get us curious about everything and also catch us up to speed to its history. Certainly left me hooked to what season 2 will do.
Okay now the negatives
The show is short, like, really really short (under 3 hours), and I don't know if it was a producer's choice or a creative choice, maybe they were told they had 6 episode of less than 30 minutes each to do what they wanted and that's it unless it performs well and then maybe we'll get a 2nd season (SMALL TANGENT:
The show is filled with love, you can tell, the people who worked on it had a clear vision in what they wanted to say and the world they wanted to show)
My main issue is the way they paced it, we're introduced to Dolph Laserhawk (main character) and Alex Taylor (soon to be ex-boyfriend), then Alex betrays Dolph, and then we are introduced to the rest of the crew (Jade, Pey'j and Bullfrog) all in the same episode, this wouldn't be an issue, except next episode they kill Jade, and yeah, shocked they decided to kill a character who I thought would be major right on episode 2), while all this is happening we get to learn the world they live in (dystopian capitalist and fascist nightmare run by Eden (who hey are also the Templar Order for all my assassin's creed fans)) and why it fucking sucks (good stuff good stuff), also Rayman is a spokesperson for Eden and a propaganda tool
This is my problem; these two episodes, needed time to breath in between, both for Laserhawk as a character to process what is happening and for us the audience to acclimate ourselves to the world better, because boy this goes from shit to SHIT in a matter of episode to episode and you better strap in because we're not taking a breathing we're just GOING.
So problem #1; pacing of the story, which leads me to
Problem #2; the characters didn't feel like they connected to each other that much
This is not relating to characters like Dolph and Alex (who clearly had a dynamic before and through the brief interactions we see in episode 1 we can interpret it), or Jade and Pey'j who had a previous history and thus you can tell why they work well together (TANGENT: I have not played Beyond Good and Evil but WHAT THE FUCK was up with Pey'j j having a crush on Jade??? That's your adoptive daughter basically (according to the show) so what the fuuuuuuuck).
This mostly comes with how the group relates to one another, with the exception of Bullfrog (being the character who probably has the least development or archetype change (which would be a criticism if not for the narrative to demand one grounded character)), who kind of holds the whole team together. This is an issue for me, because when Dolph is in his reality dream I can't really buy he would imagine himself on a beach with Alex (by this point death and with a lot of conflicted feelings about) and the rest of the Ghosts.
I feel like 1 episode as a breather where we get to see more of the crew together while cutting to Alex planning or scheming will A) Make Jade's death even more impactful (because, come on, that was totally what you wanted to do) B) give the crew more time to connect to each other and us to them as audience and C) Give both Dolph and Alex time to breath as characters and explore more of the world.
The third issue is something I noticed and maybe something I'd do differently, l watched the trailer after the show, and the way the trailer sells the show is more of a "Mission of the week" type of show (which I get considering it pulls heavy on the action adventures of the 80s'). This led me to think about the pacing problem again and thought about a few things.
Hypothetically, if I was to give them the time to develop this first part of the story, I'd give them 2 seasons of 5 episodes each
The first three episodes (Introduction - First Mission - Capture and Violence) could've been fit in the first season with Alex as the main antagonist, setting up Rayman for his arc
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feodor-dostoevsky · 4 years
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"Fight back". Easy to say, hard to do. Maybe I am just what this city needs. Are you ready for me, London?
Aiden Pearce in WATCH DOGS: LEGION
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r6shippingdelivery · 2 years
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i think the thing that bothers me most about the whole zofia and ela thing is that it feels like a massive retcon. like did anyone else read Zofia bio? because to me it heavily implies that zofia might have killed their dad?? like ubisoft???? hello?? and it sounds more like zofia tried to reconcile with ela rather than Ela trying to reach out to her sister and being rebuffed?? idk whatever man
but i love the shot of the two opposing sides in the parking lot and you can see Thatcher in the background because the SAS are losing Smoke after all this time! like how did that conversation go?? was Mike just like a "disappointed but not surprised" dad when Smoke decided to go or was he more all out angry with him? and also Lion seeing Finka go! they were partners so it must be hard for both of them too! and he most likely doesn't know her reasoning since very few people know about her illness :(
Oh, I am so very annoyed that they retconned the lore of the sisters (although retconning lore is a staple of Siege's writers, they always change stuff to suit their needs atm, leaving a mess to piece for the fans). Although I do not really share the same conclusions you reached. Lemme explain:
We're told that the sisters grew up being distant due to Jan Bosak playing favorites, Zofia accepting his harsh methods due to the trauma of when bullying classmates almost drowned her - she wanted to become stronger so she wouldn't be vulnerable again, while Ela struggled and rebelled under her dad's strict authority. They did NOT work together in the early years of their careers, Zofia went overseas and met her husband in Mali, and Ela dropped off the military school, went to art school in Berlin, and later joined a small PMC group.
When Zofia went back to Poland to get married, her wishes of a small ceremony were hijacked by her dad, who turned it into a marked celebration, reuniting the clique of politicians who took power after the assassination of Poland’s president. Zofia was shocked to see two former suspects among the crowd, embraced warmly by her father. She left the party early, feigning illness. While investigating what she’d seen, Zofia discovered she was pregnant (literal excerpt from her bio). She kept that pregnancy secret, probably out of fear or uncertainty. And in the following months, her dad committed suicide. Allegedly.
After the death of her dad and the birth of her daughter, Zofia learns Ela is joining GROM and it's then when she attempts to reconnect with her sister while following her into Rainbow. None of that bullshit of "we were a team for years, but when father died you left me alone", it's the fucking opposite of what their bios say!!
From Harry's psychological report of Zofia, we learn that Zofia struggles with her father's death. She doesn't believe it was suicide and asked if I can recover his autopsy report (again, literal excerpt). So no, this indicates she's obsessed with uncovering the truth, she suspects those politicians who organized the assassination of the president killed her dad too, maybe to tie loose ends. And she's obsessed with discovering the truth, Harry even hints she's asked him to use his connections to let her access those reports, but he doesn't think he has those kinds of connections, nor does he think it's necessarily a good idea to indulge this obsession of Zofia, cause it won't bring her closure.
As for how they might react to some of the ops joining Nighthaven, I'm not about to especulate about what will happen cause they re-write and tweak the characters and their motivations every single time they make up something new 🤷
I don't think Thatcher was pleased, nor understanding. He is an old person with very rigid views of work (as seen in his interactions with Dokkaebi in The Hammer and The Scalpel), and I'd wager with a callsign of "Thatcher" he's conservative, patriotic, and old fashioned. So he would not take it well, nor be understanding like a dad figure, imo. As for Finka... do we really know she joined NH? The only people we see in the car with Kali are Ela and Smoke, the latter welcoming Ela to the NH family. We assume IQ, Pulse and Finka also joined cause they were around the cars too, but we don't know for sure. We don't know either if Lion and Finka are close or not as work partners. Although, seeing how last year she was siding with Ash and defending her and looking for a brawl with the people siding with NH, it would be a surprise for everyone if she joins NH. As you said, only Doc knows about her condition, so they wouldn't see it coming.
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novastale · 2 years
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Assassin's Creed Valhalla - Something I have to get off my shoulders
! Careful, what I write now is criticism, if you do not like content like that please do not read any further!
Mad ramblings of a frustrated old woman ahead:
I really love AC Valhalla, i have since launch. And to be honest this might just be a post out of pure frustration, I apologize for it in advance.
But the last few content changes have soured my admiration for the game.
Beginning with all those Community Challenges they are dropping. Some of them work, some don't. For me that meant I did not get the Einherjar bow, I did not get the Pharaoh's Mount and recently recruiting Community Jomsvikings does not count to any challenge, so I will not get the new Brotherhood Tattoo, too. I know, we should be greatful for Ubisoft to give us free content every now and then, but, well... not being able to get it bc. the participation in those events and challenges does not register is quite annoying.
Since launch of the game there are quite a few bugs that occur again and again. NPCs that are stuck in the floor, loot that cannot be reached, floating objects etc. Now we got a complete data reconstruction. The only thing I noticed that has been fixed was the broken transmog on my first Savegame. Otherwise we have constant tripping over invisible things (was there a cat????), floating objects (again) and so on.
Discovery Tour was a nice idea and I was very hyped for it. But when they released it the disappointment was huge... I have beaten everything in a few hours playtime - and the characters I would have wanted to play the most have not even be an option (Tyr, Vili, Ubba...). Sure, I liked the quest-system they introduced, but the overall experience was not even close to what AC Odyssey DT had to offer. No parttaking in social activities (by standing on the white dots on the ground, if you have played AC Odyssey DT you know what I mean) and a huge map... empty except for about 5 little areas with Interaction points... I expected a bit more. Let's just hope they will add Ireland and Francia as future content to DT, otherwise great historical stuff would be wasted.
Now the Yule festival. I appreciate they didn't change the overall experience of the festival. But it starts buggy. If you have participated in the event last year, it would not activate on this Savegame. So you need to have a newer one to actually experience the event. And it is exactly the same. Even the events apart from the festival activities (which I am greatful are the same! I really loved the brawl last year!), but I would have liked to have some new side events, not the Cow Hunt and The missing Ale again... And then we get to the rewards. They promised snowy hair. I was quite excited when they announced it, maybe we get a hairstyle with little snowflakes or, well snow in your hair (and beard). What we actually get is a hairstyle that looks as if Eivor had dunked his head in a bucket of water and then put it into the freezer. A badly rendered "monstrosity"... enough said.
Now the worst part of it all: The reconstruction broke every game mod that was released from very talented people to sweeten the game experience, at least for PC Players (sorry for folks with PS and X-Box). I know, some of you will say that the game is not meant to be played like this. But it actually kept me from abandoning the game a long time ago. I simply do not vibe with Eivor like I would like to. F-Eivor is nice, but I do not want to play female characters in a game for long. M-Eivor just does not get to me. He's ok... but I cannot stand him for more than a couple of hours playtime. And the author of the (at least for myself) most valuable mod (Eivor Customizer) seems to have stopped updating at all. This takes me to a threshold where I have to decide to abandon the game I really loved to play (I have over 1000 hours of playtime) or to play it with much less motivation... I am not yet decided what to do since I have just spent 40 bucks on the preorder of the new DLC.
Now again, I love this game, I really do. The content we got was very nice, the landscapes are just breathtaking, SoP was so beautiful, the tombs of the fallen were amazing. Even the Crossover-Event was a nice diversion, although I had to play F-Eivor. It was so good to see Kassandra again. But right now I am really frustrated with all the things that bother me till no end.
Anyways, If you have read this untill the end I want to thank you for your time and your open ear and I want to apologize again for critizising this otherwise wonderful game so harshly.
Thank You for reading!
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violet-dragongirl · 2 years
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Marks of Bad Game Design #3892489
This is all cold take adage at this point in history, discourse, and nuance, but it still needs to be said so here we go
Open pvp zones in majoritively pve content of which having to place pve collectibles/content into these pvp zones (which is one of the reasons why Code of Conduct Agreements are useless)
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Having more than 3 different currencies (if I wanted to play a game about economics I would've played Capitalism and Capitalism 2 of which no, you'd never see me play those games stop being so fucking money addled you fuck wanks)
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when chance/lottery mechanics are more than 5% of the game's interaction of acquiring items (quit making shit like loot boxes you fucking stains of hell juice)
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when grinding mechanics are once again a chance/lottery mechanic instead of having xp gain gates (which imo slow xp gain is supposed to be a very good ideal way to grind and slow down players who speed run grindy games, and there are many other ways to slow down player progression without having to resort to chance/lottery mechanics)
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Chance mechanics being the primary progression wall for slow burn story progression
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having chance mechanics on every gear/item tier progression (there's absolutely better ways to slow down players through each tier of gear content you dish out)
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Extremely rare to no chance of getting store/inventory/preset expansion currency in-game (note I said store currency, not premium currency. There is a difference. I already hate and adamantly loathe the notion of premium/store currency but if you put in a currency which people have to buy to use Real Money to get premium currency that can be used to not only buy exclusive stuff in the store but ALSO to buy another currency that can be used in the store as well as inventory/preset expansion and hell even completing long ass tasks, then it's just bad sorry mate try again you demon fuck)
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NFT-esque grinding for items. nuff said. (lookin at you ubisoft >.>)
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forcing pve general players and completionists alike to go into pvp zones for pve collectibles and content (like just stop doing that you fucking sadits jfc have some goddamn mango and chill...jesus fucking navada neutella hellchrist)
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Competitive mechanics/concepts in co-op modes that don't need any kind of competition whatsoever (again, y'all need to fucking chill on this shit it's boring and bland)
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putting unecessary frustration/stress concepts/mechanics/additions in a game to prove your unwanted and very toxic point of "this is why we didn't want to put it in there, because we wanted the previous frustration/stress mechanic to be total dicks to our playerbase
(a minor gripe compared to everything else) but like...please stop making in city transportation in RPGs (like train and trolley systems. Fast travel systems aren't the problem here) slower than player mounts like...please just stop it's just architecturally not sound that I do not even need to use them at all, you had people work fucking hard on those things and nobody puts it to good use cos of the more effecient way of getting around on a mount (and if you made those as a minor window to how terrible public transporation is nowadays you're not helping anyone still but thank you for the allegory that should've been just a talk bubble between two or more NPCs of which you probably make them do a process of fixing something that should've been fixed in the city aeons ago)
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stop forcing and putting the concept social dependency on a game of which many of us have to deal with people you've let in that are The Worst Assholes On Earth please just stop
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