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#NCR questline
old-skulls · 6 months
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AUGH…. being sent by colonel moore to take out mr house but there’s still 5 snow globes for me to find….
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vaas · 1 year
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itll all be over soon. itll all be over soon.
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2xplusungood · 8 months
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Maybe Im just reading too deeply into things but I get the distinct feeling that Obsidian absolutely fucking hated Fallout 3 and it manifests in various subtle ways
One of the most iconic characters in Fallout 3 is the Galaxy News Radio host Three Dog, who has a very bombastic personality, is constantly talking about The Lone Wander's exploits and is a meetable/killable character. In New Vegas, Mr. New Vegas host of Radio New Vegas, is more of a calm, suave sort of character who mentions the courier specifically only once. You never meet him and he's only really mentioned in the game once (That I can remember at least) by Trudy at the start and never again.
Fallout 3's whole deal was the conflict between the blatantly evil Enclave and the blatantly good Brotherhood of Steel. In New Vegas the BoS are back to being cultish isolationists with almost no presence in the mojave and the Enclave is completely absent bar ONE questline that humanizes the people who previously were a part of the Enclave.
Stealth was extremely abuse-able in Fallout 3 with the Chinese Stealth Suit and Stealthboys. Stealthboys in New Vegas aren't nearly as useful and the only people who use it in the storyline are the Nightkin, who are getting mental illnesses from it and Benny, who is IMMEDIATELY captured while trying to use it. You can also find TWO unique Stealth Suits: The Chinese Stealth Suit from F3 which is hidden away in an extremely radioactive part of Hoover Dam and doesn't have its "Stealth field" function and the Stealth Suit Mk II, which constantly talks as a joke and gets you addicted to med-x
Power Armor was a huge part of Fallout 3's identity, appearing heavily in the promotional material and getting Power Armor training is part of the main quest and is near impossible to miss. New Vegas supplants this by having the "Flagship armor" be the NCR Ranger Armor and if you don't do the Brotherhood Questline or For Auld Lang Syne you can easily miss it.
This is more my interpretation but Fallout 3 (As well as 4) tend to glorify the times before the bombs "hey weren't the 1950s fucking AWESOME hey look 50s music! Gingham! Nuclear families!" to a degree that the satirical aspect ends up being completely lost. Hell theres something to be said about Nuka-Cola, a fake brand mimicing overabundance of advertising in the world, becoming what is essentially a real life brand to advertise Bethesdas big AAA game series. New Vegas, on the other hand, takes a giant dump on this idea by almost completely removing the "1950s but future" aesthetic with a much more fantastical "wild west but future" vibe while having a lot of its themes being "for a better future you need to stop clinging to the past"
The Karma system is a core part of Fallout 3 but I cannot stress enough just how much of a fucking meme it is in New Vegas. Like the most common way to gain karma is murder while doing things "looting the camp of the people who just tried to kill you" and "killing/disabling the immortal autocrat of new vegas" give you negative karma so the whole system feels completely random and arbitrary that affects very little in the game which I feel like is entirely intentional to point out how dumb the idea of a "good person/bad person" system in any game is and the reputation system is more "your actions will govern how people see you" rather than some vibe you give off of being good or bad
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There's a lot of valid reasons to criticize fallout frontier, from some really weird shit they patched out to the absolute dogshit ncr quest, but honestly, I love Frontier. It's unironically my favorite fallout mod of all time, I had such a blast playing it. Putting aside the herculean feat of adding functioning vehicles to New Vegas, the worldspace is fun, the enemies are interesting and fun to fight, going toe to toe with enemy vehicles on foot is terrifying, the companions are pretty damn good (big fan of Lot, America, and Scrapz), there's so much good shit in this mod that it easily outweighs the bad. That said don't play the ncr questline, it's poorly written cutscene-heavy schlock that rips off several other games and only has like, maybe three original and good bits. I'd pay money for this mod as a DLC. Not a whole lot of money, mind you, but like fifteen bucks or something. Yeah, I'd pay $15 for Fallout Frontier.
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lesvegas · 1 year
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somegirl9000, maker of "newer vegas bounties" the mod questline that prides itself on NOT being lore friendly at all, featuring the player being tasked with hunting down wacky bounties with comedic backstories such as "mr childpuncher" "doctor capvacuum" "the revive zombies of all ncr presidents" "caesar 3" and many more
Alright reddit let's make this happen!!
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blookmallow · 7 months
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oh ed-e we’re really in it now huh
im miles behind on liveblogs but i am So stuck on what to do rn in new vegas lmao ive hit a wall in like every questline i can find
so. yes man says i should kill mr house. i dont really want to do that. i dont trust him i dont think helping a capitalist dictator to power is the best move here but i dont know if i want to murder him over it, yknow. he has only ever helped me, the worst hes ever done is be kind of condescending and i feel like i might need his support one way or another
i also got a warning saying if i keep talking to yes man the ncr wont like me anymore which i didnt realize was a risk i was taking lmao but ive built a solid reputation over there i dont want to lose that either
mr house wants me to destroy the brotherhood of steel. i did some quests for them and they seem weird and cult-y and i dont really like them but i also think murdering everybody is pretty extreme. they also have a lot of serious weapons so i dont really want them as enemies. and it seems like if they come to power they’re most likely going to oppose the NCR, which makes a legion takeover more likely
and all the groups are pretty complicated politics wise so its a lot to untangle but the one thing i DO want is to burn the legion to the ground im so sick of their assassins and their shitty self righteous attitudes and their misogyny and also, like, they crucify and rape people. and then have the audacity to claim moral superiority and pretend they’re more civilized than everyone else? they need to Go
so ive mostly been siding with the ncr, mostly because they’ve been generally helpful and seem to at least have good intentions buried in red tape and unwillingness to take action. anyway they’re the biggest players against caesar so it seemed wise to make friends with them
but ive done everything i can find for them and haven’t found any more questlines to get at caesar. i dont want to just rush into their camp and try to take out the legion myself,
ive been able to handle things diplomatically for the most part up until now (i fucked up the fiends though. also murdering rapists. so. they dont get to have mercy sorry) but i cant figure out any way forward other than “destroy the brotherhood” or “kill mr house” and i dont want to do either of those. aaaa
im fascinated by the layers of political maneuvering and 5 dimensional chess you can play with in this game but i am also having a very hard time keeping track of it all
i dont want to look up where the questlines lead bc i dont want to just spoil it. :/ :/ im stuck with like 5 different quests in my log that i just Dont want to do
if anyone actually read this let me know if you have any hints/advice on a direction i could go for here lmao. any insight into what i can do to fuck up the legion would be good
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I already beat Fallout: New Vegas, using a melee weapons build with some speech, and secured Vegas's independence.
Things I feel good about:
Goodsprings is prospering because of the increased traffic to and from the strip.
The Great Khans migrated to Wyoming and allied with a branch of the Followers, then went to college to get more knowledge.
The nightkin got cured and Jacobstown became a safe haven for super mutants.
Literally nothing changed about the Boomers, they neither died off nor expanded, they just stayed right where they were.
Things I feel bad about:
New Vegas's independence made the Followers' job a lot harder.
Violetta's brain turned Rex into a bad dog.
The Powder Gangers are still active even though I wiped out the correctional facility (though that section mentioned Vault 19, so maybe that's their actual home base). The fact that I didn't find a sheriff because I didn't like the guy in the prison and I didn't want to work with the NCR is probably more important.
The Fiends did a lot of violence, even though I never even found a quest involving them.
I'm not sure how to feel about the Kings violently pushing NCR citizens out of Freeside, and knowing that, I don't know how Goodsprings is getting more traffic if NCR citizens can't reach the one entrance to the strip anymore.
And I'm surprised the Omertas and the White Glove Society weren't mentioned? I did do their quests, after all.
I did like the game overall, even if the writing was less progressive than a lot of people made it sound (from what I've seen so far). This definitely won't be my last playthrough.
I still haven't done any of the DLCs for this playthrough (though from what I've heard about Honest Hearts, I think I'll avoid that one like the plague).
I'll probably go with the NCR next time, they seem more a lot less Obviously Bad than the Legion is, but I'd like to come to understand both factions better, since I engaged so little with them for this playthrough.
I don't know about my build though - guns would probably make Deathclaw encounters actually possible, I'd like to engage with the crafting system to any capacity. I only stuck with melee the first time because aiming felt terrible, and I didn't immediately realize that action points aren't necessary for anything other than VATS.
This also has me wanting to finish The Outer Worlds - I'm at the point of no return (also with a melee weapons build) but I wanted to do the DLCs first, except I'm underleveled because I ignored every side quest except for the Iconoclasts' questline in the name of Finishing The Damn Game I've Had For 2½ Years.
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violet-dragongirl · 9 months
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Alright I got time to explain something.
Yes, fuck the Legion in New Vegas (especially Vulpus and his larpin ass).
But also...
*sigh*
The design of how the Legion was supposed to be more fleshed out instead of out right convincing the player (right from the start if you went through the dialogue) that they're only slave driver larping misogynist asshats with a great logistic strategy and bodies to throw at the dam.
More below the cut cos also I have a Love/Hate relationship for this game and not because it was one of the most annoying games to manually install mods for (I did find a solution to at least make vanilla modding so much faster and easier).
Like...Sawyer wanted that and was denied of making a game that sat between the events of FO3 and FO1 and 2, and had a lot of hard/harsh truths that were deeper than what the game delivered. And of course more that he and the devs wanted to put into the game but were ultimately cut out.
The DLC in ways (particularly Lonesome Road and Dead Money) was supposed to at least open a doorway to those questions with viable answers (along with the fact that Ulysses was also supposed to be a companion that is sympathetic to the Legion). But it did so in a manner at the time that still left so much to be questioned and answered for.
I wasn't expecting a War and Peace novel of the complexities of the harsh truths that the writers and devs tried to flesh out over an 18 month period of development. However, I was expecting something more after Fallout 1 and 2, and to have that press and push the envelope just enough to say that there's more to the post-post apoc ordeal that is the Fallout Universe.
Like the game is already not black n white/cut and dry in its narrative even if that narrative was...still not that great.
With all that said, having known of what it could've been still kinda sucks in ways because now it's burned into my head that the Legion is Just Bad With No Nuanced Explanation.
Wait...back up two feet...
It is nuanced but it's cut short. And unless you take the dive and side with them, you'll see that nuance but again, even with some of the later game dialogue that can sway the player to side with them (I'm more or less thinking of when you get to the strip and a disguised Legion messenger comes up and gives you a letter which will partake in a parlay with Caesar*), and even with how Cass tells you (again, kind of a mid-game event/questline) that she even admits that logistically she'd rather deal with the Legion than the NCR solely because they Get Shit Done and know the logistical, and social contract of Don't Fuck With Your Supply Line...
It's still not enough to give the player pause and see what truly makes the Legion tick in my personal opinion--especially given how it's said in the game that they're a band of many conquered tribes that lived east of the Colorado. So like...
¯\_( ͡° ͜ʖ ͡°)_/¯ you're kind of left going Legion Bad.
I still don't like them as a faction, I really don't, but I'm not gonna lie and state that it's never crossed my mind to explore what the game offered as far as siding with the Legion. Maybe I'll do it fully at some point. Emphasis on maybe.
It was already hard enough to deal with the fact that convincing Ulysses to Stop with the whole setting the whole world on fire again was like talking to a giant fire ant that wants to be in an open ended container =\.
The NCR ain't out of this either as they were also supposed to be more nuanced. And in ways they are a more nuanced faction than the Legion in base game/vanilla. The dialogue where the arms dealer at the 188 Trading Post was a clear sign that not everyone was walking the straight and narrow. She had issues with how top brass were ordering her to so something that was more extreme for the reprimand she delivered to them. Along with the fact that greenhorns were 2 weeks out of training and were thrown into the field Just Like That.
Cass is a hardcore NCR sympathizer/patriot. Fine (You're hot Cass, but I'm still docking points girl, they're racketeering cops systematically and seem to be an offset of the Enclave which like...Yikes? Come on Cass think for a second).
But even she sees the issue with this war of the NCR being too spread thin for controlling the hoover damn which can provide electricity and clean water, resources that, yes, ARE very rare given how it's in...you know...a 200 year old post-nuke winter post-apocalypse.
So the game gives the player incentives to dig in further to either or both sides but not enough to really get things to be truly compelling and at the very least, complex enough to be convincing. At least for me. (Not saying they have to convince me and me alone...that'd be dumb.)
In both modded and vanilla playthroughs of the game, as much as I fucked over the NCR (cos I did see them as cops and too close for comfort of feeling like they're Enclave Lite) I also sided with them as far as the whole war between the Bull and the Bear.
Outside of that choice, it was either the Khans, or the Kings. the Followers were...weird so I was always whatever about em.
I never really went into the arc of Jacobstown and the Remnants, partly because before I even got a chance to mod the game, playing on Classic Vanilla and not Fixed Vanilla, the game crashed if I even dared to venture farther beyond the usual main quest route (partly due to save file bloating and easy corruption of the file if it crashed before a save. That and I NEVER trusted the autosave function at all in the game).
And the Brotherhood of Steel…
*Actually thinking it through*...hmm...
Nah…fuck them.
I love you Veronica, you're a neat character, but like...girl your faction is...Not Good Company AT ALL and I'm glad you're aware of that but yeah, hard nope and pass for me still hope it all works for ya :)
I do wish there was more and maybe with the JSawyer overhaul and a few other mods, it can give more, but even then, the inescapable white narrative of it all still...leaves me feeling...meh about the whole game.
With Sawyer wanting a FONV 2 not set directly in New Vegas but in an area in close proximity to New Vegas, well I hope it can get greenlit. At the very least it'll be better to mod manually than the fucking shit I had to deal with (Gamebryo Engine...eugh...I can't imagine how hard it was to work with the engine at the time...well it was an attempt and I see that so still, good on the devs for giving their all...fuck the execs who pushed too hard).
I would get into more of how the game has a good subtle allegory (beyond Dead Money) about Letting Go, and also get into the deets and my opinion about the Honest Hearts DLC but again...for a different time.
*I'm NOT pronouncing his name as Kai-Zar...I don't do that (ㆆ_ㆆ)
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The ign review of fallout new vegas mentiones there is three different endings for the main questline. But, as anybody who played the game all the way through can tell you, there is four. I have been agonising over this ever since I read it again on a random impulse after having played fnv.
I know it this seems like a rather small mistake, and it probably is, but I’m really stumped as to how it got here. I mean, I don’t know much about the videogame review scene, but it seems counterintuitive to let somebody write a review for a game, who’s main story they haven’t even completed. And they probably wouldn’t just assume how many endings there might be. So that can’t be it, right?
Did the author just… forget? Were they not paying enough attention and just didn’t notice there were four options? Which three did they think of when writing that review? They mention the NCR, the Legion, and Mr. House so my guess would be them, but for all I know it could just as well be anything else (though I’m pretty sure they were aware of the NCR ending). Questions upon questions and I will never have an answer to them. It pains me so much.
If by chance you see this, person who wrote the ign review of fallout new vegas like a decade ago, I harbour no ill will. Please please just try to remember what happened there and put me out of my misery
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ladyoriza · 1 year
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Like its the exact same as the people who do a Stormcloak or Caesars Legion playthrough to get more lore or to expand their own headcanons or because neither faction was really utilized that great so there's tons of missed potential and stuff in the story you miss if you only do the Empire or NCR/Independent/House questlines
And then there's people who do those things because they actually agree with the ideology and THAT'S a problem
"The roads are safe in legion territory!" At what cost???? "The collapse is really happening and people beed to be protected!" At what cost!!!!!!!!!!!!!!
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emptysekai · 2 years
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the fact that dead money has elijah and christine is such a strong testament to the writing of fnv it makes me think they must have been thinking about this dlc while writing the main story. by the time you get to the sierra madre you would have met the brotherhood of steel and spoken to veronica. she will openly talk about her ex girlfriend (christine) and her teacher (elijah), so players don't have to complete any storyline quests to learn about them. thematically dead money is about letting go, moving on. the sierra madre is trapped in the past, literal ghosts haunt the casino and surroundings. so having two characters who you know through a companion who hasn't let go of them, recalling them despite the years that have past, really emphasises the theme of dead money. veronica's story was always about letting go, down to her endings which regardless of what happens, she will leave the brotherhood for one reason or another.
in fact, the brotherhood's story was about letting go. they choose to remain hidden, preserving old world technologies and unable to move forward with the rest of the world. one of the couriers main questline with the brotherhood involves usurping the current elder to bring about change, but ultimately putting a leader who wants the brotherhood to remain as they have. safe and holding onto what they know. elijah, sent away from the brotherhood for his interest in improving upon technology, as opposed to preserving, becomes the main antagonist of dead money who you don't even see until the very end where for most player they will drop all the gold they have picked up to escape. they physically let go to move forward. elijah, still caught in the past to defeat the ncr, has remained in the sierra madre, unchanging. something about how despite his interest for change, he becomes caught up in the past and ultimately, much like the brotherhood, fails to let go.
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entry-65 · 2 years
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marley is so funny to me solely bc if they hadn’t found yes man in benny’s room they would’ve just like, left. like before endgame they would’ve been gone. i was thinking “oh maybe they would’ve reluctantly sided with the ncr” but after doing that questline i think that would’ve turned them into the joker. “you guys are fighting for a dam?? fuck that. i’m going up to idaho or montana.” sort of deal
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vaas · 1 year
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you know what. i actually really like the horror stuff in late ncr questline. this shit is gross and unsettling! and im looking at reviews for this section specifically and most people really dislike it which sucks. they wanted cod in fallout but i am really enjoying amnesia in fallout! its nasty!
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gal-vanized · 7 months
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it is a shame that theres no legion-aligned companion in new vegas. i know ulysses was intended to be one before he was cut for literally having too many voice lines, but the game is lesser without one.
couldja imagine having a legion companion whose like, a naive kid legionary who was raised from birth to be a soldier? n' his questline would involve him becoming curious about his original family, and asking you in private to help him find out what became of them.
the quest resolution would be similar to boone's, where what you tell them influences their outlook on things. you could tell him to forget his kin and remain loyal to his legion 'brothers', or you could like... comfort him in some way that'd cause him to become disillusioned. then he'd be more open to defecting from the legion, and not leaving you if you aid the ncr, house, or yesman (in addition to getting along better with boone n' cass)
in terms of gameplay he'd be the only companion to not use firearms at all. he'd have a stock of throwing spears that'd 'regenerate' after combat ends (similar to companion weapons), and once they're expended, he'd rely on a machete or fire axe or something. as for his companion perk... some kinda buff to melee weapons, thrown ones specifically to make them more viable.
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voluminous-violet · 1 year
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It will never not be funny that the best way to convince someone to not be a fan of the ncr, is to tell them to do the ncr questline, and watch their opinion tank from dealing with cassandra. Just like with the legion its easy to sway someone by saying "roman coins can be turned into shotgun shells".
Lmaoooo yeah it's just... New Vegas is such a great example of how you can make great factions but almost ALL OF THEM SUCK. Like it really hammers in "Oh wow the world really is over and no one is really making it work again huh?" People can try to but there's only so much you can really do before certain things start to popup.
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bigchump1994 · 2 years
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I see a lot of debate on if Fallout 3 or New Vegas is better and I'm gonna be honest, it's apples and oranges on that. They're almost different genres really. You're comparing Resident Evil 2 to Resident Evil 4.
Fallout 3 is a fun exploration action pseudo-RPG that's got Fallout stuff in it and mirrors the aesthetic, but given that it doesn't really do much of anything with the setting with the exception of Tenpenny Tower and Harold I'd argue it's more of a spin-off. Again, the game is fun. It isn't deep, nothing it says will stick with you for any meaningful period of time, at least it didn't with me. But the locations are cool and striking and they do a lot with the locations that's still very cool and fun. The writing absolutely suffers for this though and I could rave for ages about how stupid their use of nearly every faction is or how stupid the main story is. Again, takes you to some cool locations (barring Rivet City, the absolute nightmare). But what you do in those locations is usually nothingburger stuoud garbage, with a few exceptions like Tranquility Lane and that's literally it. Most of the companions are forgettable, the sole exceptions being Fawkes, who the game refuses to let you forget, and Dogmeat. There's a reason the main character is called the Lone Wanderer. It's more fun as a pseudo-survival horror experience kickin' it on your own in the wastes, weeks out from civilizations, narrowly avoiding raiders and mutant camps. It allows you to make the fun for yourself which you unfortunately have to do for the most part.
New Vegas doesn't do nearly as much with its locations, nowhere has gameplay that stands out like Minefield or the Lincoln Memorial. There are a lot of fairly barren locations that get boring fairly quickly as gameplay locations, offset by the weapons and enemies at times but given the poor gunplay and lack of mobility options, that gets stale too. Where it makes up for this is in the writing, wholesale. The writing and lore are nearly outright flawless. There are thoughtful quests presented to you fairly often along with the fetch quests which usually have decent rewards anyway. There are still debates on if the Legion is right or the NCR or House or Independent Vegas. And while the game is shaded pretty obviously against you siding with the Legion, there's still the option. It isn't treated as a purely evil, "do the evil thing for us because it's evil" thing like the Enclave in 3. It's treated as a morally negative but governmentally effective method, highlighting its pros and cons. Same with all of the factions. And I think what works is that it's not bleak. It isn't a "the world sucks now choose who's going to run it into the ground" like you have in 4 (excepting the Minutemen which. Man I could rant about them and their implications for ages). But again. To get to these quests you have to actually play New Vegas without it crashing or bugging out or without getting bored with the locations. Again, exceptions. But still.
Overall they're both good. I think you can see I'm shaded towards NV, but I enjoy 3 for the most part. I just treat it like a Bethesda game and avoid the main questline the entire time.
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