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#Lepacy
faeriefrolic · 18 hours
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Also, surprise: Holly is our gen 2 heir! She's as shocked as me. I was in Brooke's corner for a while, then Holly aged up and her rolled traits and fun style cemented it for me, I love her a lot and I'm so fucking ready for gen 2 !!!
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simsandgiggles · 6 months
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Addison ... Addison! Put the baby down .. oh my god. Put the baby down!!
Boo: weeeee! me and grandma go night night!
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appellosimae · 5 months
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Due to heavy snow Hiram won't be going to school, I can actually feel the cold on the screenshots.
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thepettymachine · 1 year
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Welcome to Sims University
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blossom-sims · 8 months
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My robots are always getting abducted, maybe it's the bad future or maybe it's just their magnets haha
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resurrectonomitron · 9 months
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nine generations of flowers; july 2022 - july 2023
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apollomoons · 5 months
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I’m in love!! ✨🫐
I wasn’t happy with this green swamp thing, so I spent lots of simoleons and thought to create a bright, vivid, blue modern cottage.
I really appreciate bright sims games, so I might still add some detail into it. Anyways, what are your thoughts?
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necile · 4 months
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All hail Prince Ghloop.
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simsply-challenges · 1 year
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Sims 4 LEPacy Challenge
Werewolves, High School Years, Growing Together and Infant Update! 
Please read the Basic Rules section! 
Each generation of this challenge focuses on a different expansion or game pack and the features most people don’t usually play with. If you do not own all of the packs, don’t worry! Just skip that generation. If you wish to play with only expansions or only game packs, these are colour coded so they can be easily found.
Just because each generation focuses on a different expansion or game pack, this does not mean you have to completely discard other packs in the game. If you wish to, you may disable packs to add more challenges to your gameplay but this is not a requirement! Guide to do this by James Turner found here: https://jamesturner.yt/disablepacks 
I have added the release date of the Stuff packs and some requirements that could be added to the previous generation or played as a new generation, but how you play with this (if you play with this at all) is entirely up to you! This is an optional part of the challenge to add depth and help you play with features of stuff packs in ways you may not have before. This is also colour coded so they can easily be found. 
I have also included the release date of the kits but have not added any requirements for these kits as there is not enough content to write a separate generation. The kits can be played with however you like. 
Since this is a long challenge, you may need to backup your save files regularly, particularly if you are playing with packs or content you know may crash regularly (eg. Dine Out/My Wedding Stories).
I will update the challenge as new packs and big Base Game updates (eg. infants) are released. 
Basic Rules:
Each generation is supposed to complete at least one aspiration, skill, career, and collection unless stated otherwise. I suggest you start trying to collect all collections from the start of the challenge since some collections have more items than others (eg. plants). If a collection has additional items from other packs, you only need to collect the items that came with the Base Game and the pack that generation focuses on. 
To make sure all items in a collection are counted by the game, you should keep at least one of each collectible in your sims inventory or on the lot until the end of the generation. Once the collection is complete, then all items could be sold. These do not need to be kept by the next generation. 
Lifespan can be set to any length but normal is recommended. If you have mods that allow you to customise the length of each life stage, you may alter this however you please. Ageing for played households must be turned on, but ageing for unplayed households may be turned off. 
Some generations require you to live in a specific world. If this is not stated, your sim can live wherever you please. Your sim may move to another lot whenever they please within the world stated in the requirements as long as they have the money to do so without cheating, unless stated otherwise. 
Some generations require you to marry a townie. This does not refer to a sim that came with the world/pack, just any sim that lives in that world in your save file. If a generation requires you to marry a sim you meet in a specific place or way, they do not have to live in any specific world unless stated otherwise. 
Some generations require your sim to die in a specific way. If this is not stated, your sim should die from old age. 
If you own Paranormal Stuff, all urns/gravestones of previous heirs should be kept in the family inventory. However, they should be placed on the lot at least once a week so your sim can ‘Strengthen the Connection to the Physical World’. If you do not own Paranormal Stuff, you may delete urns/gravestones or release their spirits. 
Some generations require you to WooHoo in specific locations. This does not mean they are the only places your sim can WooHoo, but it may mean this is the only place your children can be conceived.
Some generations require you to take vacations. You do not need to take the rest of your household with you unless stated otherwise.
Toddlers must gain either level 3 in all 5 skills or level 5 in 3 skills (not including potty) to age up before their birthday.
Children must be grade A students for at least 3 consecutive days to age up before their birthday. If a generation requires a child to be lower than a grade A in school, you must wait until their birthday. 
Teens must be grade A students for at least 3 consecutive days to age up before their birthday. If a generation requires a teen to be lower than a grade A in school, you must wait until their birthday. 
It is recommended that teens reach at least level 3 in one of the skills of the next generation (eg. during the Base Game generation, your teen should be level 3 in Herbalism before they age up to Young Adult) though you do not have to do this.
Some build and buy cheats can be used, including bb.moveobjects, bb.showhiddenobjects and bb.showliveeditobjects. Debug landscaping is allowed, but do not use any other items that will lower your sims bills.
Mods, cheats and CC are allowed as long as they do not give your sim's money or lower the bills (eg. sims must not have child support or alimony enabled) unless stated otherwise. Make sure CC items are compatible with the packs you have installed if you choose to turn off packs you are not playing with.
If you are using SNB bank or bills, do not set household bills to anything lower than Full House Bills. Loans are allowed but they must be fully repaid before the end of the generation. 
Since there are only 3 required traits for each generation, if you have mods that allow your sims to have more, you can choose whichever traits you like to fill the slots including custom traits. 
If you have not completed the previous generation or you have done something wrong (e.g. had a baby before reaching level 6 of your career in the first gen) don’t worry about it! I have added punishments to the next generation - all punishments are optional, this is just to add an extra challenge to the generation. Note: I have not added these punishments to Stuff Pack generations as these can be played as extra requirements for the previous generation.
If you have not done anything wrong and have fully completed the previous generation - well done you! As stated before, these punishments are not required to complete the generation so it is up to you whether you would like to complete them or not. 
If you do not complete the punishment by the end of the generation, don't panic - this is supposed to be fun, not a chore. The punishments only apply if you have not completed one of the requirements. 
Generation 1: Base Game
Growing up, you never had a steady home. You have no idea who your parents are and are now living in your own home with no support from anyone. All you have ever wanted was to raise your own family the way you wished you had been raised. No one seems to understand you, except maybe this one sim.
Town: Willow Creek, Oasis Springs or Newcrest
Traits: Mean, Gloomy, Childish
Aspiration: Successful Lineage or Soulmate
Skills: Logic, Programming and Mischief
Career: Tech Guru, Criminal or any of the Base Game Freelance Careers
Collection: Microscope Prints
Rules:
Do not use story mode to create your first sim in CAS. They must be a young adult and the only sim in your household. 
Your starter home must cost no more than 20,000 Simoleons when you first move in. You may expand, upgrade and buy new items as your sim earns more money. 
Reset your household funds to 2000 unless you already have less after buying your house.
If you would like an extra challenge, start this challenge as a Rags to Riches: move into an empty/bulldozed lot and reset household funds to 0.
Marry a base game townie.
Do not get married until you have reached level 4 of your career. If you are playing with the freelance career, you must reach level 4 of all three required skills.
Do not have children until you have reached level 6 of your career. If you are playing with the freelance career, you must reach level 6 of all three required skills. 
Have at least 2 children.
Sim must die naturally as an elder.
Be at least friends with all of your children.
Note: if you choose to play with Successful Lineage Aspiration, you only need to complete up to Milestone 3. 
Generation 2: Outdoor Retreat (Game Pack)
You’ve always been interested in the benefits of nature, even the creepy things. Plants, bugs, rocks, you name it, this sim has found a way to use it! Everyone around you, including your parents, has doubts that you could live your life fully surrounded by nature, but you’re determined to prove them wrong. You’re not the only one…
Town: Mostly Granite Falls
Traits: Squeamish, Goofball, Bro
Aspiration: Outdoor Enthusiast
Career: Painter
Skills: Herbalism, Painting and Gardening
Collection: Insects
Rules:
Move to a different world as a young adult.
Live in an ‘Off the Grid’ lot FULL of plants for your entire life!
Grow fruits and vegetables in a healthy garden. Other plants are allowed but there must always be at least one fruit plant and at least one vegetable plant. Your plants must never die. 
Go camping at least once a week as a young adult. You do not have to take the rest of the household every time.
Be disliked by both of your parents as a young adult.
Marry the Hermit.
Move back to your hometown for good as an adult. If your parents are still alive, fix your relationship with them by taking them on a camping trip!
Name your children after nature.
Children must be conceived in a tent.
Have at least one boy (if you have mods that allow a female sim to get pregnant via alien abduction, you do not need to do this).
Punishment: you must cloudgaze/stargaze with ALL of your friends. 
Note: if you have a mod that allows your sim to live in vacation worlds, you can have your sim live in Granite Falls. 
Generation 3: Get to Work (Expansion Pack)
Seeing how your parents lived a very simple life, you have always wanted the exact opposite. You dream of either reaching the top of your career or owning a successful bakery. Either way, you will need enough money to build a house to display all of your otherworldly finds, which will eventually be passed down to your children!
Town: Any
Traits: Materialistic, Genius, Snob
Aspiration: Mansion Baron
Career: One of the Active Careers (Scientist, Detective or Doctor) or own a Bakery (retail store). If you want an extra challenge, do both!
Skills: Rocket Science, Baking and one other skill of your choice.
Collection: Geodes
Rules:
Play as a male sim (if you have mods installed that allow a female sim to get pregnant via alien abduction, you could play as a female sim)
Dress in business wear at all times.
Keep all collectables you find when travelling to space and display them in a space-themed room either in your home or retail store (they must not be sold).
If you own a bakery, this must be in Magnolia Promenade. 
If you own a bakery, you cannot restock items – you must bake more goods and put them on the shelves. Any other craftable items (eg. paintings, woodworking items) must also be recrafted/cannot be restocked. 
If you choose to play an active career, you must always join your sim at work.
All dates must be in Magnolia Promenade. 
Visit Sixam at least once.
Marry a co-worker or customer.
Get abducted by aliens. At least one should result in a pregnancy. You can choose whether to keep the alien baby or send them back to Sixam. This does not have to be your only child.
From now on throughout the challenge, when sim goes into labour, you must join them at the hospital and gain a birth certificate.
Name children after space/science.
Punishment: Have and raise at least 2 alien children to Young Adult. You may not send any alien babies back to Sixam. They do not have to be the heir for the next gen - you may have human children too. 
Luxury Party Stuff
Throw a different themed party every week. 
Earn gold on every kind of party in the Sims 4 (Base Game). 
Serve all food on a buffet table. 
House must be decorated like a rich family/celebrity manor with extravagant decor.  
Perfect Patio Stuff
At least one child must be conceived in a Hot Tub. 
The outdoor area/patio must be the most expensive room in the house. 
Cook at least one meal on a barbeque every week. 
Generation 4: Spa Day (Game Pack) - updated for 2021 refresh
Your parents were always working and never had time to relax. Seeing their struggle made you realise that setting aside time for yourself was important... though you may be taking too much time away from work, relaxing at the spa and playing video games with your friends. While living a life of luxury, you are fired from your job and realise your lifestyle has to change.
Town: Any
Traits: Slob, Active, High-Maintenance 
Aspiration: Self-Care Specialist, Zen Guru or Inner Peace 
Skills: Wellness, Fishing and Video Gaming
Career: Business, Unemployed, then any Part Time Job
Collection: Fish (Base Game only)
Rules:
Dress to impress at all times and don’t go light on the makeup.
Go to the spa at least once a week.
Do a face mask at home or bathe with soaks at least once a week. 
Always have a mani-pedi (this must be done in-game using the spa chair, not using the nails in CAS as these do not degrade over time). 
Get at least three tattoos throughout your life (If you have mods, you can do this at a tattoo shop or via CAS).
Reach level 3 of the Business career, and then get fired.
Marry a sim you meet at the spa.
Do not have children until you have been fired. 
Have twins (use the fertility massage and fertility reward trait to help with this. If that doesn’t work, you could use cheats/mods.). They do not have to be your only children, but they must be conceived in the sauna.
Twins must always wear the same clothes in different colours as infants, toddlers and children. However, twins must be complete opposites (eg. one has straight A’s while the other never does their homework).
Be best friends with one of the twins and disliked by the other. Their other parent does not have to have the same relationship.
Do not get another job until the first child or twins are born (whichever happens first), then only get a part-time job.
Earn money by offering other sims mani-pedis and massages, or hosting meditation and yoga sessions. 
Sim must die in a sauna.
Punishment: have a midlife crisis! Do not get fired from the business career, marry or have any children before your sim has aged to an Adult. Your sim must also reach level 3 of their part time job before they are an Elder. 
Cool Kitchen Stuff
The kitchen must be the most expensive room in the house. 
Reach level 3 of the Culinary career and then get fired (if playing this as extra requirements for the Spa Day generation, do this after you are fired from the business career but before you have any children).
Have an ice cream maker in your home. 
Spooky Stuff
Throw a Spooky Party every week. 
Have one child obsessed with everything spooky (spooky bedroom, spooky clothing style etc.)
Have a pumpkin carving table and candy bowl in your home. 
Generation 5: Get Together (Expansion Pack)
As a child, your twin was always the favourite – they got straight A’s, were popular and even your parents paid them more attention. As an adult, you're determined not to let them overshadow you. You will do everything you can to prove you are more successful, have more friends and always treat your children as equals.
Town: Windenberg
Traits: Dance Machine, Insider, Ambitious
Aspiration: Leader of the Pack
Skills: Dancing, DJ Mixing and Guitar
Career: Entertainer - Musician Career Branch
Collection: Elements (Base Game only)
Rules:
Sim must have a twin sibling.
Do not become more or less than acquaintances with either of your parents.
Join a pre-existing club and work your way up to the leader of the club. (This does not mean you can not start your own club - this does not have to be the only club your sim is a member of). 
Have a regular maid service on your lot. Build a romantic relationship with the maid.
Never decline an invitation to a dance party.
Go to the nightclub every Saturday night.
Build a romantic relationship with a different sim every time you go to the nightclub or a dance party. At least one of these must result in a pregnancy.
Do not get married. (You may use ‘ask sim to be WooHoo partner’ in the friendly category with other sims). 
Build a clubhouse. This could be on your home lot or a community lot, but must use the clubhouse door bought in the perks section. 
All children must be conceived in either a closet or a WooHoo bush.
Have at least 3 children with 3 different sims.
Relationships with all children must be around the same level. (If playing with UI cheats or MC Command Centre, you can check how low or high your relationship is but must not cheat their relationship).
If playing with mods, teenage pregnancy is allowed.
Punishment: You must not use the calendar during this generation or put their phone on silent (this is harder than you think). 
Movie Hangout Stuff
The cinema room must be the most expensive in the house. 
Have a family movie night at least once every week. 
Have a sim watch every movie in the game in their life. 
Fully upgrade the projector screen. 
Romantic Garden Stuff
Have a Victorian-romantic styled garden (if playing as extra requirements for the Get Together generation, this must include a WooHoo bush). 
Dress in floral patterned clothing. 
Make a wish using the wishing well at least once every week. 
Splash or throw a coin in every fountain in your save file at least once. 
Generation 6: Dine Out (Game Pack) - please read the note at the end.
Although you had a single parent, they gave you everything you wanted as a child. But you knew they always dreamed of something different. As an adult, you’re very work focused and often forget about your relationships. The one thing you do enjoy is cooking, so your childhood best friend has found the perfect way to share this with the rest of the world! Although you see this as a friendly gift, they see it as a grand gesture.
Town: Any
Traits: Cheerful, Glutton, Perfectionist
Aspiration: Master Chef and Grilled Cheese
Skills: Cooking and Gourmet Cooking
Career: Own a Restaurant and Register with the Ministry of Labour
Collection: Experimental Food Prints
Rules:
Have a childhood best friend.
Build a romantic relationship with a sim you meet at the restaurant.
Name your children after food.
Own a restaurant and reach a 5-star rating.
Your restaurant must always be worth more than your home.
Leave a sim at the altar. This wedding must be cheap, not extravagant at all and only friends invited. (If you are playing with My Wedding Stories and do not have a mod that allows sims to ‘Call off Wedding’, you may break up with this sim during the wedding ceremony before they get married). 
Marry your childhood best friend as an elder. This wedding must be the complete opposite to your previous wedding: host the wedding at your restaurant, buy the most expensive decorations your family can afford, make your food and cake/do not hire a caterer, at least 12 sims invited, mixologist and entertainer may be hired.
Learn all recipes (Base Game and Dine Out only).
No punishment - Dine Out is already a challenge. 
Note: Dine Out is known to cause games to crash so please back up your save files regularly! If the game crashes too much or the pack does not work for you at all, you can skip this generation. If you play with mods, I suggest you use Carl’s Guides Dine Out Reloaded mod (https://www.patreon.com/posts/dine-out-v2-01-64188681) as this fixes a lot of the bugs. 
Kids Room Stuff
Kids rooms must be the most expensive in the house until your youngest child is a teen.  
All children must have an electronic battle station in their bedroom.
Finish the Voidcritter collection. 
Have children do a puppet show for the family at least once every week until your youngest child is a teen. 
Backyard Stuff
Own a water slide. 
Decorate the outdoor area/garden with bright colours. 
Own a pool at least sized 20 squares. 
Generation 7: City Living (Expansion Pack)
Growing up around food, you always enjoyed going to the festivals in San Myshuno and learning new recipes. Although your parents want you to inherit their restaurant, you want to live the full city life. The only apartment you can find needs a lot of work, but it doesn’t matter, you’re never in it anyway! You were never looking for a relationship, but the Romance Festival has a way of putting the right people together.
Town: San Myshuno
Traits: Unflirty, Vegetarian, Foodie
Aspiration: City Native
Skills: Singing, Comedy and Violin
Career: Critic, Politician or Social Media
Collection: City Posters or Snow Globes
Rules:
Live in a ‘needs TLC’ apartment until the first child is born or you become an adult (whichever comes first). Then buy a penthouse.
Always work from home.
Go to every festival at least once throughout your life.
Never decline an invitation to a festival.
Post on social media at least once every day.
Earn the Spice Hound trait by eating spicy food. 
Build a romantic relationship with a sim at the Romance Festival, then marry them the next time the Romance Festival is in town.
Sim must die by eating pufferfish.
Punishment: reset your household funds back to 1000 Simoleons after moving to your first apartment in San Myshuno, then again to 2000 after moving into a penthouse. 
Vintage Glamour Stuff
Own a globe bar. 
Hire a butler (if playing as extra requirements for the City Living Generation, do not hire a butler until you move into the penthouse). 
Use the vanity table to apply makeup every morning. 
Generation 8: Vampires (Game Pack)
Weird things are happening in San Myshuno. Sims seem to be more active during the night than during the day. Someone asked you about your neck the other day – almost like everything you’ve seen in those vampire movies. If that wasn’t bad enough, it’s even worse in Forgotten Hollow. Determined to find out exactly what is going on, you become a Secret Agent. You’ve fallen in love with someone, and all you want is to spend the rest of your life with them, but there is no way for them to spend the rest of theirs with you… unless you agree to become one of them.
Town: Forgotten Hollow
Traits: Hot-Headed, Music Lover, Evil
Aspiration: Vampire Family, Master Vampire or Good Vampire
Skills: Vampiric Lore, Pipe Organ and Charisma
Career: Secret Agent
Collection: Frogs (Base Game only). 
Rules:
Successfully ask your boyfriend/girlfriend to turn you into a vampire.
Become good friends with every vampire sim in your save file.
Marry the sim who turned you into a vampire. Do not get married until you are a Minor Vampire.
Do not have children until you become a Master Vampire.
Have your sim dress in gothic wear when outside or around guests, but colourful casual wear when at home.
House must look like a gothic manor on the outside, with a very colourful interior.
Coffins must be kept in a room locked for everyone but the household.
Have at least one vampire child. They must be conceived in a coffin.
Become a Grand Master Vampire
Must die by burning in the sun.
Punishment: do not purchase any powers and only fill thirst needs using Plasma Packs made from frogs unless it is required to complete an aspiration. 
Bowling Night Stuff
Go bowling with the family at least once every week. 
Have a bowling alley in your house. 
Reach level 5 of the Bowling Skill. 
Generation 9: Parenthood (Game Pack)
If there is one thing vampires were never that good at, it was sticking to the rules. You were never allowed to go out during the day, your parents didn’t care if you skipped school and your sleeping pattern was never regular. To make up for your tough relationship with your parents, you make sure your children have everything they need – both good and bad.
Town: Any
Traits: Family-oriented, Romantic, Creative
Aspiration: Super Parent
Skills: Parenting, Writing and Photography
Career: Business, then Unemployed
Collection: MySims Trophies
Rules:
Lose Vampire status (you can use cheats to do this) and move out of Forgotten Hollow.
Marry another sim in the Business career with the Family-oriented trait.
Once you reach level 3 of the Business career, have your first child. Do not have a fourth child until you reach level 5.
Once the fourth child is born, quit your job and become a stay-at-home sim (you may register with the ministry of labour). You can publish children’s books to make money if needed.
Have at least 4 children.
Use the bulletin board to set a curfew: 9 pm until the youngest child is a teen, then 11 pm until the youngest child is a young adult.
Always help children with their school projects and homework.
Take photos of/with all members of your living family and place them somewhere in your house.
Have family game night every weekend with a different activity every week (eg. video gaming, puppet shows, voidcritter battles, don’t wake the llama, playing cards, table tennis, foosball, karaoke, comedy night, bowling, jigsaw puzzles etc.)
Have at least one child with a bad relationship with a parent
Have one child be best friends with a parent
Have at least one child marry their high school sweetheart as a young adult.
All children must write in their journals at least once a week.
All children must be in the range of at least one positive character value before they age up from here and throughout the rest of the challenge.
All teens must be in the range of at least two positive character values before they age up from here and throughout the rest of the challenge.
Always discipline toddlers and children for bad behaviour. Always ground teens  for bad behaviour. 
Punishment: Have at least 4 infants and/or toddlers at one time. You must always feed toddlers using the high chair and they must all be fully potty trained before they age into a child. 
Fitness Stuff
Own a rock climbing treadmill. 
Have a sim reach Level 10 of the Fitness skill by using the rock climbing treadmill and watching workout videos on the TV. 
Only listen to music using earbuds. 
Dress in sportswear at all times. 
Toddler Stuff
The toddler's bedrooms must be the most expensive room in the house until your youngest child is a child.  
Have a climbing tunnel, slide and/or ball pit on your lot. 
Host a toddler playdate at least once a week until your youngest child is a child. 
Generation 10: Cats and Dogs (Expansion Pack)
Although you appreciate everything your parents did for you and your siblings, you were not blind to how much they struggled. When your parents quit their job to care for the family, you realised that was not what you wanted. You have always dreamed of caring for stray animals the same way your parents cared for their children. Maybe there is a way for you to raise your family and own a vet clinic.
Town: Brindleton Bay
Traits: Dog or Cat Lover, Lazy, Childish
Aspiration: Friend of the Animals
Skills: Pet Training, Veterinary and one other skill of your choice. 
Career: Own a Vet Clinic
Collection: Feathers
Rules:
Always have at least one dog and/or cat in your household at all times.
Do not have children until at least one of your pets has a litter. Children must be conceived in the Brindleton Bay lighthouse.
Name pets after animal characters and children after their human companions (eg. cat called Garfield, a child called Jon).
Run a 5-star Vet Clinic
Be companions with one of your pets at all times.
Never have a human best friend.
All pets must have a bedroom worth the same as your children's bedrooms.
Marry someone with the opposite animal trait (if you’re a dog lover, your spouse would be a cat lover)
If you do not have My First Pet Stuff, have at least 6 pets throughout your life.
If you own a dog, you must take them for a walk at least once every day
Pets must never run away
Post on Simstagram at least once a day.
Punishment: have more pets than sims in your household throughout this generation. You must keep all pups/kittens until they are elders. 
My First Pet Stuff
If playing with My First Pet Stuff, have at least 10 pets throughout your life, including rodents. 
Note: My First Pet Stuff was released after Jungle Adventure but is intended to be an add on to Cats and Dogs, so I have included the requirements for My First Pet Stuff with the Cats and Dogs generation. 
Laundry Day Stuff
Have a laundry basket on your lot at all times. Whether you wash your laundry using the washtub and clothesline or washing machine and dryer is up to you. 
Decorate your home in rustic style (if playing as extra requirements for the Cats and Dog’s generation, your vet clinic does not have to be decorated in rustic style).
Generation 11: Jungle Adventure (Game Pack)
You had a perfect life growing up, but you were always bored with perfection. What else was there in other worlds? As often as you can, you travel to Selvadorada and explore the jungle. Every time you come home, you show your parents everything you have found, hoping they will be proud of everything you have achieved. All they will ever want is for you to raise your own, perfect family.
Town: Mostly Selvadorada
Traits: Non-Committal, Hates Children, Loner
Aspiration: Jungle Explorer or Archaeology Scholar
Skills: Archaeology, Selvadoradian Culture and Handiness
Career: Any part-time job
Collection: Ancient Omiscan Artefacts
Rules:
Take a vacation in Selvadorada at least once a week. You do not have to take the rest of the household every time.
Explore all areas of Selvadorada at least once
Every time your vacation ends, return to your childhood home to show your parents what you have found (do not give them the artefacts unless you have more than one as they may not be counted in the collections list)
Become a skeleton.
Be friends with at least 5 sims you meet in Salvadorada.
Do not marry. Your sim can date but must never become boyfriend/girlfriend with another sim. 
After completing the Ancient Omiscan Artefacts collection, either adopt a child or have a Science Baby. (If you have mods installed, you could alternatively have a child through IVF or sperm donation. This must be your only child/pregnancy.  
Punishment: vacations cost double - every time your sim goes to Salavadorada, double the price of the vacation and everything your sims purchases while they are there (you may use cheats to take this away from your household funds or if you have a mod, you can increase prices while on vacation).
Note: if you play with a mod that allows your sim to live in vacation worlds, you can have your sims live in Selvadorada. 
Generation 12: Seasons (Expansion Pack)
Although you have always loved your parent, you knew they were hiding something from you. One day, when you’re exploring the jungle together and finally reach the temple, they decide to tell you that you are adopted/a Science Baby. You don’t care where you go, you just know you cannot go back home until you have found your biological parent(s). But all you know about them is that they own a florist and make seasonal bouquets.
Town: Any
Traits: Loves Outdoors, Family-oriented, Jealous
Aspiration: Freelance Botanist
Skills: Gardening, Flower Arranging and Piano
Career: Gardener
Collection: Plants (Base Game and Seasons only). 
Rules:
Find your biological parent(s). (If you have mods installed and chose to have a child through IVF or sperm donation, find your biological mother or father).
Buy and max upgrade the weather machine.
Add Spooky Day to the calendar in Fall.
If playing with Spooky Stuff, throw a Spooky Party every Spooky Day. If you do not have Spooky Stuff, throw a Costume Party every Spooky Day.
Add the Flower Festival to the calendar in either Spring or Summer.
Make sure there are at least 2 holidays per season on the calendar. 
Throw a dinner party every Harvest Fest and Winterfest.
Decorate the house for every holiday - go ALL OUT, like your house would be the front cover of a holiday decorating magazine.
Have a baby with Father Winter, Patchy and the Flower Bunny.
At least one child must be conceived in a leaf pile. This does not have to be with Father Winter, Patchy or the Flower Bunny.
Do not invite your biological parents to any dinner parties until you are good friends with them both and any other siblings you may have.
Once you have maxed relationship bars with both of your biological parents, become best friends with your adopted parent.
Get married on Love Day. Your spouse does not have to be Father Winter, Patchy or the Flower Bunny.
All children and teens must be scouts.
Your sim must die from weather effects (Struck by Lightning, Overheating or Freezing). 
Punishment: Every Harvestfest, make the gnomes hate you. You may never appease the gnomes! 
Generation 13: Get Famous (Expansion Pack)
Watching all those romantic movies you weren’t supposed to watch while your parents were gone, you learned one thing: true love does not exist. So, you work harder in your career and all you want is to be well-loved by the public. That is until your child is born. You may never have loved your spouse, but you only want the best for your child.
Town: Del Sol Valley
Traits: Self-Absorbed, Snob, Materialistic
Aspiration: World-Famous Celebrity or Master Actor/Actress
Skills: Acting, Writing and Mixology
Career: Acting
Collection: Postcards
Rules:
Have a bad reputation until your child is born.
Only wear an outfit once in public.
Have a romantic relationship with at least 5 fans until you build a pristine relationship. 
Have a negative relationship with at least 3 other celebrities.
Marry a sim with level 5 celebrity status.
Host at least one meet and greet every week once you become a level 2 celebrity.
Your spouse must cheat with at least 3 other celebrities regularly. Their celebrity status does not matter - they can be higher, lower or the same as your sim.
Have a bad relationship with your spouse but do not divorce until you build a pristine relationship.
Do not have a child until level 3 celebrity. This does not have to be with a fan or your spouse.
Only have one child. They must be conceived in either a money vault or sleeping pod.
Name your child after a colour and an object.
Your child’s room must be the most expensive in the house.
Once your child is born, build a pristine reputation. Throw a charity gala at least once every week as well as a meet and greet.
Donate to charity at least once a week after cleaning your reputation. 
Punishment: complete at least 3 of your sims wants every day. 
Generation 14: StrangerVille (Game Pack) - please read the note at the end.
You’ve always hated growing up in the spotlight and wished to move to a quieter neighbourhood where no one will know your name or your parents. After finally finding the perfect place, you realise the people here act a little… strange. After solving the StrangerVille mystery, you realise that people knowing your name isn’t always a bad thing.
Town: StrangeVille
Traits: Paranoid, Clumsy, Good
Aspiration: StrangerVille Mystery
Skills: Programming and Fitness
Career: Military
Collection: Fossils
Rules:
Give up the spotlight.
Live in an underground bunker, safe enough to survive an apocalypse.
Marry a StrangerVille townie.
Must wear your military uniform during your wedding.
Have a sim die by the Mother Plant (this does not have to be your sim)
Defeat the Mother Plant then throw a party to celebrate.
Own the listening device and training bot.
Be infected at least once.
Do not have a child until the Mother Plant has been defeated.
Punishment: defeating the Mother Plant has made you extra paranoid - your sim no longer wants to leave the house and must do everything to protect their family. No one can be trusted anymore so don’t invite anyone inside or talk to strangers. 
Note: because the story that came with this pack is quite short, I have added more optional challenges with stuff packs to add more depth to this generation. If you do not like Stragerville, you can skip this generation.
Laundry Day Stuff - do not own a washing machine or dryer. Only wash your clothes using the washtub and washing line.
Fitness Stuff - own a rock climbing treadmill and only use this and the training bot to progress in the fitness skill.
Movie Hangout Stuff - after defeating the mother plant, have a weekly movie night with your family.
Generation 15: Island Living (Expansion Pack)
Fearing that the Mother Plant could be revived at any time, you decide to move out of StrangerVille and into a world with cleaner water. However, it’s not as clean as you thought it would be. It may not be a deadly infection, but the state of this world is still a cause for concern, and you must fix it! While trying to clean the beaches, you discover a new type of fish… or sim… or both?
Town: Sulani
Traits: Child of the Islands, Child of the Ocean, Neat
Aspiration: Beach Life
Skills: Fishing, Photography and Mischief
Career: Odd jobs, then Conservationist, Diver, Fisherman, or Lifeguard
Collection: Seashells
Rules:
Become a mermaid/merman.
Live in a house with the Volcanic Activity lot trait until married. You must move into your spouse’s household.
Marry a Sulani townie. They do not have to be another mermaid/merman.
At least one child must be a mermaid/merman.
All children must be conceived in the waterfall.
Name children after fish.
Clean up any of the Sulani neighbourhoods.
Work odd jobs until an adult or married (whichever comes first), then reach level 10 of the Conservationist, Diver, Fisherman, or Lifeguard career.
Have your spouse die by drowning or dehydration before the youngest child ages into a teen. Do not remarry.
Punishment: your partner has a HUGE family - have at least 6 sims in the household when you move in with your spouse. At least 3 sims must be mermaids/mermen. Their needs bars must never turn red. 
Moschino Stuff
Max out the performance metre in the Freelance Career as a Freelance Fashion Photographer
Dress in Moschino fashion at all times. 
Have a photography studio in your home. 
Generation 16: Realm of Magic (Game Pack)
Growing up in Sulani, you have always been aware of the existence of mersims but are also aware of how dangerous they can be. You have heard rumours of sims disappearing near a waterfall in Glimmerbrook and decided you must know where they are going. After discovering the Magic Realm, you decide being a Spellcaster must be safer than being a mersim – though your parent does not support this decision.
Town: Glimmerbrook
Traits: Bookworm, Cheerful, Genius
Aspiration: Spellcraft and Sorcery or Purveyor of Potions
Skills: Logic, Mixology and Cooking
Career: Unemployed
Collection: Brew all Potions
Rules:
Loose mermaid status (you can use cheats to do this) and become a Spellcaster.
Have a bad relationship with the surviving parent.
Dress in ‘magical’ clothing while in the Magic Realm and Glimmerbrook, but dress casually in any other world.
Live in a regular house with a secret room where you practise magic and brew potions, locked to everyone but the household.
Become a Virtuoso Spellcaster.
Learn all spells and potions
Be good friends with all Mages.
Marry one of the Mages.
If playing with Cats and Dogs, bind a pet as a familiar
Always use a wand and broomstick
Win at least one duel against each of the Mages in the Magic Realm
Train all Spellcaster children in the Magic Realm.
Have three curses at one time
Sim must die from overcharging.
Punishment: reset household funds to 2000 after moving to Glimmerbrook. You cannot sell items from your inventory, they must be sold in-game.  
Generation 17: Discover University (Expansion Pack) - read note at end
Your parents were never really bothered about their careers but always cared about their education, particularly their magical education. You want to prove to your parents that you can succeed without using magic, so you give up your Spellcaster status and enrol in University. However, it is not as easy as you think. You have to find another way to get the grades you want.
Town: Mostly Britchester
Traits: Romantic, Perfectionist, Bro
Aspiration: Academic
Skills: Research and Debate, Robotics
Career: Education, Engineer or Law
Collection: Metals
Rules:
Loose Spellcaster Status (you can use cheats to do this). 
When you enrol for University, make sure to pay all fees with student loans unless you have scholarships to cover the costs.
Complete any degree. This does not have to be a distinguished degree.
Live in university housing for at least 1 semester. If you move into an apartment or house, always have a roommate until you graduate.
Have a romantic relationship with a professor. When/if you end this relationship is up to you.
During the first semester, only be a romantic interest with another sim. During the second and third semesters, you can be boyfriend/girlfriend with this sim or another sim. This does not have to be a professor or a rival.
During university, be rivals with a student from the other university (if you attended UBrite, they would attend Foxbury). Either during the third semester or after you both graduate, build a romantic relationship with this sim.
Join the Secret Society.
Have a baby before you graduate. They must be conceived in the shower. The parent does not have to be a professor or a rival.
After you graduate, marry your rival.
Get a job with a signing bonus, then max this career.
Pay all student loan payments before you are an elder.
Punishment: earn at least an A- GPA throughout all semesters on a distinguished degree. 
Note: if playing with mods, anything that makes university easier is not allowed. However, if you use mods that make university shorter or homework/term papers/presentations faster, these are allowed as long as you can still complete everything required for this gen (eg. if you have the 6 credits university mod, you must live in university housing for at least 1 full week).
Tiny Living Stuff
Live in a micro-home as a young adult, a tiny home as an adult and a small home as an elder (if playing this as extra requirements for the Discover University generation, you can move into your micro-home before you graduate but must still have a roommate until then). 
Own a Murphy Bed, bunk bed and all-in-one Stereo, TV and Bookshelf at all times. 
Sim must die by Murphy Bed. 
Generation 18: Eco Lifestyle (Expansion Pack)
There is a worldwide environmental crisis but you seem to be the only one who sees it. However, in another world, sims are gathering together to improve their eco-footprint. This is your only opportunity to make all the other worlds see there is a problem but your parents do not want you to go. As soon as you age into a young adult, you withdraw your savings and move to Evergreen Harbour in the middle of the night.
Town: Evergreen Harbour
Traits: Any 2 of the Eco Lifestyle traits (Green Fiend, Recycle Disciple, Maker, Freegan) and one other trait of your choice.
Aspiration: Master Maker or Eco Innovator
Skills: Fabrication, Juice Fizzing and one other skill. 
Career: Civil Designer or Freelance Crafter
Collection: Crystals
Rules:
Move to Evergreen Harbour the night your sim ages into a young adult while everyone else in the household is asleep. Move into a neighbourhood with full industrial eco status (you may use cheats to change this).
Reset household funds to 2000 simoleons after splitting from household
Have your neighbourhood reach max green eco status (do not use cheats to change this).
Always wear a hat until eco status is fully green.
Always have a live cowplant on the lot.
All furniture in your house must be found in a dumpster or fabricated. Only items that cannot be fabricated can be bought in Build and Buy Mode.
If your house is burned in a fire, you may replace any essential furniture that increases your sims needs but nothing else (eg. fridge, toilet etc. but not decorations or skill-building objects).
Vote on all neighbourhood action plans.
Successfully repeal at least one neighbourhood action plan.
Have either your sim or their spouse upgrade all furniture, appliances, and electronics in the house to be eco-friendly.
Marry an Evergreen Harbour townie.
All children must be conceived in a dumpster.
Do not have a child until there are four active neighbourhood action plans.
Sim must die by flies or be eaten by the cowplant.
Punishment: NPC voting on NAP’s and Community Projects must be enabled. Sharing is Caring must be active for at least 2 sim weeks. 
Nifty Knitting Stuff 
Master the knitting skill. 
Only sell crafted items on Plopsy when possible. 
Teach at least one of your children to knit. 
Own a rocking chair. 
Journey to Batuu (Game Pack)
Note: I do not own Journey to Batuu and have never played with the pack so I don’t know much about what skills, traits, aspirations, collectables and other gameplay features were included in the pack. I have seen Game Changers and YouTubers play with the pack and have searched for what was included with the pack but don’t feel I can write in-depth requirements for a Journey to Batuu generation. Since there were also a lot of negative reviews of the pack, I thought it would be best not to include this pack in the challenge. If you have any suggestions or information on what could be included in this generation and would like to play a Journey to Batuu challenge, please message me. I appreciate feedback and advice! 
Generation 19: Snowy Escape (Expansion Pack)
While on vacation in Mount Komorebi, you become good friends with one of the townies. The pair of you stay in contact by texting and emailing until you realise you want more. You pack your things and move to Mount Komorebi to be with your true love and live the rest of your life as though you were a native.
Town: mostly Mount Komorebi
Traits: Adventurous, Proper, Outgoing
Aspiration: Sightseer or Extreme Sports Enthusiast
Skills: Skiing or Snowboarding, Mountain Climbing and Rocket Science
Career: Salary Person
Collection: Simmi Capsules
Rules:
Vacation in Mount Komorebi for at least one week as either a teen or young adult. While on vacation, become ‘Good Friends’ with a Mount Komorebi townie.
Have this sim be the only sim you are good friends with throughout your life.
When you go back home, text, call or email your ‘Good Friend’ at least once every day. Do not meet them in person again until you move to Mount Komorebi as an adult.
Do not start a romantic relationship with ‘Good Friend’ until you have moved to Mount Komorebi. You may have romantic relationships with other sims but they all must end before you are an adult.
Go to each Mount Komorebi festival at least once.
Reach the top of Mount Komorebi.
Have three different Lifestyles at one time.
Only have one child/pregnancy. They must be conceived in the ice cave. (If this results in multiples, you can choose to cheat this so it is a single baby or keep the multiples).
Sim must die by a vending machine or fall while mountain climbing.
Punishment: Have at least 5 different lifestyles throughout your life. You cannot cheat, use potions or go to Lifestyle Coaching to get rid of or gain new lifestyles. 
Generation 20: Paranormal Stuff - please read the note at the end.
Looking at your family history, you realise your ancestors have achieved so many great things. If only there was a way to commune with the dead… After finally talking to one of your relatives, strange things start happening. Lights flicker, spectres appear, and a skeleton cleans your home. Now, you have to figure out how to cleanse your home and release your family’s spirits, but there is one ghost, in particular, you do not want to say goodbye to.
Town: Any
Traits: Gloomy, Ambitious, Erratic
Aspiration: The Curator
Skills: Medium and Charisma
Career: Freelance Paranormal Investigator
Collection: Sugar Skulls
Rules:
Live in a Haunted House Residential and place all urns/gravestones on the lot. Make sure you 'Strengthen the Connection to the Physical World' on all urns/gravestones. 
Mourn your ancestors regularly.
Cannot release any ghosts of ancestors until you are friends and have learned all of their traits, likes and dislikes.
Do not marry until 10 ghosts have been released.
Do not have children until all 19 ghosts have been released.
Summon Bonehilda at least once.
Have a romantic relationship with Guidry
Once you have reached level 10 of the medium skill and released all 19 ghosts, you may change your lot to a regular Residential lot.
Note: considering how much content came with this stuff pack, I decided to include it in the challenge as a separate generation. This is completely optional but, if you decidev to play with this pack then, from now and throughout the rest of the challenge, you no longer need to keep the urns/gravestones of all sims and no longer need to ‘Strengthen Connection to Physical World’.
Bust the Dust Kit 
Country Kitchen Kit 
Throwback Fit Kit 
Courtyard Oasis Kit 
Generation 21: Dream Home Decorator (Game Pack)
Growing up, the monster under the bed was not the scariest thing in the house. Your parents repetitively told you stories about friendly ghosts, a skeleton maid and investigating the paranormal. As a teen, you started every hobby you could think of to distract yourself from the thought that there was something - or someone - else living in your home. When your house sets fire and your parents sadly pass, you fear they may come back and attempt communication. Continuing all of your hobbies, you find another way to make money and replace all of the damaged items in your home.
Town: Any
Traits: Erratic, Art Lover, Hot-Headed
Aspiration: Renaissance Sim.
Skills: Any 6 skills.
Career: Interior Decorator, then any 2 careers.
Collection: Space Prints
Rules:
Don’t move out of your childhood home. If you have not already changed this to a regular Residential lot, do so now. Since your sim did not know about the secret seance room as a child, whether you destroy this or not is up to you but your sim must never practise the medium skill.
Have parents die in a fire while you are still a young adult. This must also destroy most of the house. I suggest you place 2 fireworks in each room and set them off, then allow your parents to burn without extinguishing any of the fire or calling the fire brigade. If your house has fire alarms, remove them in Build/Buy mode before starting the fire then replace them when the fire is out. While you are doing this, I also suggest you disable ageing and turn it back on after the fire is out. If your parents do not die in the fire, you may cheat their deaths. 
Release your parent’s spirits within three days after their death. Whether or not you host a funeral is up to you.
Cannot replace any items in your house in live mode. You must purchase new items in Build/Buy mode or create new items.
House must be decorated like a hoarder - everything you create while building skills (eg. knitted items, sculptures, paintings etc.) and collections you have previously found must be put on display.
Reach level 8 in any 6 skills, not including Photography.
Reach level 5 of the Interior Decorator career, then be fired for flirting with a client. Later, marry this client.
Reach level 5 of three careers throughout your life, including the Interior Decorator career.
Do not have children until you have replaced every burned item in your home.
Have at least 3 children. Give your children traditional names from your country/language. If you have lived in multiple countries in your life or speak more than one language, which country or language is your choice!
Every child’s room must have a nightlight and dream-eater wall painting to prevent nightmares and the monster-under-the-bed. If children find a monster under the bed, parents must spray it and comfort their children. (For this generation, if you have the monster under the bed disabled, turn it back on. You can disable it again for the next generation). 
Every bedroom must have a walk-in closet.
Punishment: EVERYTHING in your childhood home must be burnt in the fire. If you have cheats that allow you to either start fires or burn objects you may use them. If not, I suggest you follow my firework method stated above. 
Generation 22: Cottage Living (Expansion Pack)
Although your childhood home has been in your family for a while, you have always been interested in communicating with animals and growing a healthy garden. You make the move to Henford-on-Bagley and, immediately, your eye is drawn to another sim. Though you’re unsure what the rest of the town would think of your relationship.
Town: Henford-on-Bagley
Traits: Animal Enthusiast, Lactose Intolerant, Self-Assured
Aspiration: Country Caretaker
Skills: Cross Stitching, Piano and Comedy
Career: Errands
Collection: Village Fair Ribbons
Rules:
Always have at least 2 errands at all times. Complete all errands within one week of accepting them. If they are not completed within one week, they must be deleted and you must accept two more from the same person when possible.
Continue all Finchwich Favours started with you.
Live in a lot with either the Simple Living or Wild Fox's lot challenges.
Have at least one chicken and cow and/or llama on your home lot at all times. They must never run away.
Make every type of animal treat at least once. Which animal you feed them to is your choice.
Have either a golden chicken or an evil chicken.
Be friends with all Henford-on-Bagley NPC’s.
Be friends with at least one fox, rabbit and wild bird and know their gift preference.
Participate in at least one of each of the Finchwick Fairs (Chicken Fair, Cow Fair, Garden Fair, Oversized Crop Fair and Llama Fair).
Have a romantic relationship with either the Creature Keeper, Thomas Watson or Rhami Watson. You do not have to marry this sim.
Go on a picnic date every week.
Be beaten by Agnes Crumplebottom’s handbag at your wedding.
Punishment: reset your household funds to 1000 Simoleons after moving to Henford-on-Bagley. You may not sell items from your inventory - all items must be sold in game. 
Industrial Loft Kit 
Fashion Street Kit
Incheon Arrivals Kit 
Blooming Rooms Kit 
Modern Menswear Kit 
Carnaval Streetwear Kit 
Generation 23: My Wedding Stories (Game Pack)
Growing up, your parents told you their love story in detail - the ups, the downs and the controversial. You always thought you were a reasonable person and did not expect a fairytale love story - you were more interested in gaming and space. But that is not what Henford-on-Bagley has planned for you. After hearing that your parents plan to set you up on a blind date, you make the move to Tartosa, not expecting to be surrounded by engaged couples planning their dream wedding. Soon, you get fed up with seeing all these couples and decide to take matters into your own hands, until a message you find in a glass bottle washed up on the beach gives you hope. 
Town: Tartosa
Traits: Geek, Kleptomaniac, Jealous
Aspiration: Villainous Valentine then Soulmate.
Skills: Guitar or Violin, Video Gaming and Fitness
Career: Astronaut
Collection: Messages in Bottles
Rules:
Move to Tartosa once you age into a young adult. 
Complete the villainous valentine aspiration before you are an adult, then complete the soulmate aspiration. 
Do not be in a relationship or marry until you are an adult. You may have children before then. How involved the other parent is in their life is your choice. 
As an adult, go on a date at least once a week. 
Plan your wedding! Taste cakes with your fiance then either bake your own or buy your wedding cake, buy your wedding bouquet from the stall in Tartosa and plan your formal outfits at the store. If any of your important sims (sim of honour, flower pal, ring bearer or officiant) are in your household, plan their outfits too. 
Ask sims to be your sim of honour, flower pal, ring bearer and officiant. If they say no, you do not need to ask someone else.
Before your wedding, host at least one other wedding event (bach party/tea ceremony/rehearsal dinner etc.) 
At your wedding, have at least five traditions/activities and complete them all. 
Go on your honeymoon. This can either be to a rental in Tartosa or to another world. You do not have to take everyone in your household with you. 
Have at least 3 children after ageing into an adult. 
Once you and your spouse are elders, host a vow renewal ceremony. You do not need to plan this event or have important sims or traditions/activities at this ceremony, but you could if you want to. 
Punishment: Have at least 3 good friends and 3 enemies while a young adult. Once you age into an adult, marry one of your enemies and become enemies with one of your good friends. 
Decor to the Max Kit 
Little Campers Kit
Moonlight Chic Kit 
Generation 24: Werewolves (Game Pack)
Tartosa sounds like the perfect place to grow up - bright and sunny beaches, surrounded by love and families - but you would highly disagree. The sun hurts your eyes, you're sick of hearing everyone's love stories over and over, and none of the other children at school liked you. On your morning jog, you may have gone a little too into the woods and found a hidden tunnel. You decide to go through and find your way to an unknown town with some… interesting sims. 
Town: Moonwood Mill
Traits: Active, Loyal, Bookworm
Aspiration: Werewolf Initiate then two of the other Werewolf Aspirations (Emissary of the Collective, Wildfang Renegade, Lone Wolf or Cure Seeker - I suggest you do the Cure Seeker aspiration last if you plan to complete this aspiration).
Skills: Logic, Fitness and Handiness
Career: Any of the Base Game Freelance Careers
Collection: Moonwood Relics
Rules:
Have a bad relationship with your parents and siblings.
Move to Moonwood Mill as a Young Adult
Be bitten by Greg and become a werewolf. 
Win a fight against Greg. 
Turn at least three other sims into werewolves.
Earn at least 3 non-werewolf allies. 
Unlock the ‘Lunar Epiphany’ ability and read all werewolf books.
Unlock all Dormant Abilities
Become an Apex werewolf.
Fully explore the Underground Tunnels.
Moonbathe every night before your sim goes to bed unless it is a Full Moon or your sim’s Fury is too high.
If playing with Vampires, marry a vampire. If playing with Realm of Magic, marry a spellcaster. If you have both game packs, you can marry either a vampire or a spellcaster - the choice is yours. 
If you do not have either Vampires or Realm of Magic, max out the romance bar with Greg, then marry your Fated Mate. 
Teach all of your children how to howl before they are a teen. 
Craft and drink the cure as an elder.
Sim must die by meteorite.  
Punishment: Your sim wants to fully experience the werewolf life- complete all four werewolf aspirations (Werewolf Initiate, Emissary of the Collective, Wildfang Renegade and Lone Wolf) before your sim is an elder, then complete the Cure Seeker aspiration.
Generation 25A: High School Years (Expansion Pack) - read note at the end of Generation 25B
Growing up in Moonwood Mill was great, but growing up with no other sims your age was lonely. As a teen, you decide you’ve had enough and need a friend. You find a new tunnel leading out of Moonwood Mill and come across a town full of other teens. After enrolling yourself into a new school, you quickly make friends who are more than happy to show you around the local pier, give you new ideas to make money and eventually accept you into their social group.
Town: Copperdale
Traits: Over-Achiever and either Party Animal or Socially Awkward
Aspiration: Any of the 4 Teen Aspirations (Drama Llama, Goal Oriented, Live Fast or Admired Icon)
Skills: Entrepreneur
Career: High School Student
Collection: Unlock all clothes and accessories (High School Years only).
Rules:
Separate from your household and move to Copperdale as a Teen. Whether you have a good or bad relationship with your parents, or contact your parents while a teen is up to you.
Lose Werewolf status (you can either find the cure or cheat this).
Enable growth on at least 1 type of body hair (For realism, I recommend enabling growth on legs and arms). Whether you choose to have your sim shave is up to you. 
Always join your sim at high school. 
Join 1 of the 4 after school teams (Cheerleading, Chess, Computer or Football), or one of the new part time careers (Simfluencer or Video Game Streamer)
Claim and decorate your locker. 
Ride on all rides at the pier (Ferris Wheel, Haunted House and Tunnel of Love) at least once. 
Successfully prank other students or teachers at least once a week. 
Post on Social Bunny at least once every day. 
Sell a new outfit on Trendi at least once every week. 
Pillow fight with all of your friends.
Take at least one photo with each of your friends in the photo booth. Whether you keep these in your inventory or display them in your house is up to you, but you must keep/cannot sell at least one photograph with each of your friends. 
Hang out with your friends at a Thrift and Bubble Tea store every weekend. 
Witness a sim die by either Stink Capsule or Urban Myth.
Ask another sim or be asked by another sim to prom using a promposal sign.
Mess Around with another sim on at least one of the rides at the pier (Ferris Wheel, Haunted House or Tunnel of Love)
As a Young Adult, marry your crush
Punishment: Since this pack is only aimed at Teens, I did not think there was enough content to write a punishment for this generation. 
First Fits Kit
Desert Luxe Kit
Pastel Pop Kit
Everyday Clutter Kit
Bathroom Clutter Kit 
Simtimates Kit
Generation 25B: Growing Together (Expansion Pack) - read note at the end
As a young adult, you have many good friends (and enemies) from high school, you are on the right track to progress onto a life-long career and your first crush is still the love of your life. But… something is still not right. After finally getting the childhood you deserve, you track your children’s milestones and keep all of their certificates to make sure they get the childhood they deserve. Are you doing enough… or are you doing too much?
Town: San Sequoia
Traits: Any traits
Aspiration: Big Happy Family or Fabulously Wealthy
Skills: Piano, Handiness, and one other skill of your choice. 
Career: Any career 
Collection: Holiday Cracker Plushies (requires Holiday Celebration Pack which is free)
Rules:
Give your sim at least 5 Characteristics and 5 Conversation Topic preferences in CAS. 
Do not set Family Dynamics in CAS, let them develop in Live Mode. 
Have triplets (you may use cheats to achieve this). They do not have to be your only children. 
All children must be named after trees.
Earn Silver or higher on a Baby Shower at least once. 
At least one of your children must be conceived in the treehouse.
Always use the changing table to change your infants and toddlers diapers. 
Always help your children with homework. 
Have good compatibility with at least one of your children, and bad compatibility with at least one of your children. 
Pick a favourite child.
Have all adults gain at least one additional trait in Live Mode.
Go on a date with your spouse to the movie theatre at least once a week.
Take your family to the Splash Park or Rec Centre at least once a week. 
Use all three walking signs at least once.
Keep all Milestone Certificates in a Keepsake Box. Once your sim becomes an elder, entrust the box to one of your children. 
Build and fully upgrade the treehouse. 
Teach your children to ride a bike. 
Exchange a friendship bracelet with at least one of your children. 
Have your children master all child skills between them (eg. one child masters Motor Skill, another child masters Creativity, another child masters Social and Mental skills).
Have your children complete the four new children aspirations (Creative Genius, Mind and Body, Playtime Captain or Slumber Party Animal) between them. 
When children lose their teeth, always place them under the pillow for the tooth fairy. 
Have at least one child age into a Teen with high confidence, and at least one child age into a Teen with low confidence.
Suffer from Burnout at least once. Whether you allow this to reach Brain Block is up to you. 
Your sim must go through a Midlife Crisis. Complete at least 5 Midlife Crisis Aspiration Goals. 
Have a Workplace Rival. 
As an elder, host a family reunion. 
Have a sim temporarily stay at your house for at least 3 days. Whether you invite them to stay or they invite themselves is up to you. Whether you have this sim help or relax is also your choice. 
Punishment: you must be SUPER fertile, have your sim have 2 sets of triplets while a Young Adult. 
Note: because High School Years is aimed at teens, there aren’t a lot of features to carry into adulthood so I didn’t have enough content to make a full generation. However, Growing Together is the perfect pack to carry on from High School Years so I decided to write them as two halves of the same generation. If you do not want to play them with the same sim, then play them as two different generations. If you only own one of the packs, only play that generation. 
Basement Treasures Kit
Greenhouse Haven Kit 
Disclaimer: based on The Sims 3 LEPacy Challenge by dollybats. This has not yet been playtested so if you come across any issues while playing or have any suggestions, questions or comments on the challenge, please message me - I am happy to help! 
Thank you to the amazing @Lulamoonsims for helping me write the requirements for the Stuff Packs and the Spa Day refresh, as well as keeping me in the loop of your gameplay and progression through the challenge! 
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cas-sims · 5 months
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Little ginger dog in a big red house.
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gummifish · 6 months
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Robb rushes through the door as dinner's wrapping up.
Maxima: Yum!
Lea: Ew, I can't believe you just deep-throated a dirty pipe right in the middle of the kitchen.
Carson: LEA!
Astoria: -snorts-.
Piper: Wooow.
Robb: What a terrible day to have ears. Lea, that's not okay. You need to apologize to Maxima. Now.
Lea: ...Sorry, Maxima. Sorry, everyone.
Maxima: I do not understand why your remark was problematic, child of Astoria called Lea. But I assume it was derogatory, and based on your age and intention, I accept your apology with the caveat that I do not wish it to happen again.
Robb: I would say that's fair.
Lea: Yeah, um, thanks. And you can just call me Lea.
Carson: If you want to refer to me as Dope Genius Slash Future Casanova--
Astoria: --You can just call him Carson, Maxima. Or Butthead.
Maxima: I will!
Lea: Anyway, Gloria, let's go hangout in the backyard.
Robb: ...Ah, the teenage years. Moving on: this pasta tastes amazing.
Astoria: I never get tired of you singing my praises, dear.
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faeriefrolic · 22 hours
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Brooke is feeling under the weather and stayed home from school sick. She's sad about missing a field trip to the science lab but at least she gets to paint and relax at home
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simsandgiggles · 1 month
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what? the stinky dirty dusty moldy floor is good for their immune systems okay?
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appellosimae · 6 months
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Eugenia had a discount coupon for a new book, she went exchange it as soon as possible.
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thepettymachine · 10 months
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here i thought he was going to transform...
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blossom-sims · 8 months
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Nobody tell her, she thinks she's doing something...
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