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#It's been so long since I've read a good ol fashion hk fic venturing into worldbuilding with some basic character chatter thrown on top
vynnyal · 7 months
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Y'all, how do I be normal about hollow knight.
Anyways, here's the unofficial 4th installment of that series I started a while ago where I throw together a bunch of random hk theories into one post... this time ordered to make mildly more sense!
So the context here is this:
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My friend came up with a cool oc and I was immediately obsessed with the idea. I explained everything relevant... err-- mostly relevant, anyways-- but I extrapolated on a few points here.
It got kinda bloated because I tried to tie-in some of my random tangents. The rest... are just gonna be at the end, lmao.
...
Basically, there are Gods in Hallownest. They mostly fall under the category of "Higher Beings", though not all Higher Beings are gods.
All of these gods are Gods specifically because they use dreams as their life force, which is directly tied to how powerful their influence can be.
The mother of Greenpath, Unn, is the epitome of a good-ol' classic Hollowknight god.
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She IS Greenpath. The plantlife came from her and is likely a direct conduit of her power (greenpath lore tablet). The Mosskin Tribe themselves are her dream-children-- they either literally spawned from her or were merely formed in her image.
And now remember, the entirety of greenpath and queen's gardens were her domain. That's like 1/6th of Hallownest.
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She was The Shit. And then, for reasons untold, she went to sleep. Though it's hard to pin down when it started, it's implied her slumber predated the Dreamers; Quirrel's dreamnail dialogue mentions her, likely as a memory from the times he was Monomon's apprentice, and even then she was just "something revered" sleeping in the waters.
Which is to say, when Mr Columbus waltzed in to pave roads through their lands (and when his wife laid claim to a decent chunk to be her personal playground), they likely didn't meet much resistance. From Unn herself, anyways. Which makes it all the more shocking that they didn't smite her image completely when her domain was so throughly invaded and remolded to PK's satisfaction.
He had, in his grasp, an entire tribe of people that followed *a different God than himself,* aka the worst thing you can be in the eyes of another God. People are dreams, and dreams are power. More worshippers= more power. If you're a God, you HAVE to actively be thought about by many people to survive. A forgotten God is a dead God. (This exact conflict was, in no small part, the beginning of the series of dominoes that led to Hallownest's downfall, albiet with a different God.)
That Unn herself was left relatively alone, despite this, is likely because Unn/the Mosskin Tribe gave juuust enough to avoid conflict while also keeping their "dream" distinct from PK's (meaning: continue to worship Unn and not PK). I can only imagine he allowed this because if he didn't, both Unn and her people would simply cease to be; the Mosskin needed Unn, and Unn needed them. That, and he was probably pretty busy dealing with the aforementioned other God that was... decidedly less submissive.
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Either way, WL took Unn's land and pushed out her followers, inadvertently (or possibly purposefully) greatly diminishing Unn's power and influence. (It's possible this was the event that knocked her out, and she was merely too weak to oppose two entire Higher Beings to begin with.)
The other important character of note is Fierce Dryya. She was one of the Five Great Knights, and WL's personal guard.
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After WL birthed and subsequently killed her children, she isolated herself in the depths of her Gardens, presumably "well-protected" from the fate the rest of the world faced.
There, Dryya held her last stand before a swarm of infected mantis Traitors who sought to remove WL from their territory. Sadly, WL doesn't even know she's dead, even though you have to step over her corpse to enter WL's cocoon.
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It's hard to think about, but theres an equal chance that she fought off the Traitors for good... and that her death was entirely in vain. She is found next to the mound of Traitor corpses she undoubtly killed, but in the end, she died as well.
Implying that, before breathing her last, she managed to terrify them enough to never come back..
Or that she was just eventually worn down and killed, and the Traitors simply gave up when they couldn't get through WL's own protection.
....Which is to say the time between Dryya's death and events of the game is almost completely unknown!
...
Things I just couldn't fit in:
1, The name greenpath is just because PK put a bunch of roads in it, really. It likely had a different name before Mr Columbus came along.
2, Btw I wondered if there were any actual children in hk. Turns out, yeah, most bugs can propogate (lol), but the only ones referenced in the game that are not directly from a God are openly NOT worshiping ANY God. I'm talking the Mantis tribe, the Spider tribe, the Flukes, the mushroom clan, and weirdly enough, a specific spirit called Joni whose whole thing was being a heretic-- aka not only Not a worshiper of PK, but actively outcast and perhaps outlawed by PK's people.
*I'm disregarding Millybug. They're implied to be childish, but that's all we know.
Other notable characters that were at least a child at one point are Hornet, who was the child of Herrah and PK, and the Vessels, the product of the WL and PK. Grimmchild doesn't count as its not an actual bug, but a vessel created by the Nightmare Heart. The PK's Vessels are unique because they were originally independent, living creatures.
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3, This talk about gods and such made me think about what happens after the game. Unn isn't dead, just actively dying because Miss Rad keeps stealing all her followers. She barely has enough energy to be like "hey kid, take this thing and remember me plz."
With both Miss Rad and PK gone, there's nothing stopping Unn's revival. Like, imagine Hallownest getting repopulated by the remaining tribes, returned to their natural glory. The only place left untouched being the city and the abyss-- forever monument to the horrors that nearly killed them all.
4, It just occurred to me that most of the real Godly gods in the game get cop-outs in the pantheons so you can't fight them. White lady just kinda peaced out, Unn's on the respirator, PK is fully snapped out of existence, the Lifeblood entity is chilling out in the basement, and... well I guess you are the void king by then so it's a bit of a moot point. NKG, THK, and Miss Rad are the only ones that're ready to throw down. Good for them!
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5, The story of Isma is perplexing. It's implied the grove she died in is the source of the weird acid ravaging Hallownest, though it's unknown how or why. The wiki presumes this only affects the lower regions of the world, but I personally haven't found whatever supports this*. There's pipework lining the broken elevator pass between Ogrim and the Grove, of which is literally glowing with acid, so...
*there is one spirit in the Spirit Glade that mentions acid as a biological defense mechanism, so acid does exist in some capacity outside of this weird angry stuff.
Besides that, her dreamnail dialogue is "there's no time." Seriously? That's the most cliffhanger-y quote of the bunch, I can so clearly imagine team cherry being like "have fun! No we will not elaborate lol" before they spike the ball into our court.
In any case, while down this rabbit hole I have come to terms with the fact that Ogrim is still the best character in the game. He's literally the "I lie to myself :)" guy. All his friends are dead or missing. His lover drowned in 10 feet of acid. His idol the King was sent to superhell. Everyone else is a shambling husk. But he's still out here like "hey again, I realized you're not dead! Sorry about that, everyone else is so I got confused. Oh you saw my gf after pulling the lever that lowers the 10 feet of acid in her grove? Yeah she's super cool. Yeah no I can't go see her even though she's literally right over there, I got my, uh... oath. Haha. Good luck!"
6, While reading about Essence, it occurred to me that when you dreamnail a spirit, you don't actually kill them. You merely collect them. When the seer speaks to you about how much essence you have, she mentions she sees memories peering back at her. (1200 essence dialogue)
Most clearly don't want to be collected. They are at their final resting place, and desire to stay there, whether they're aware of their current state or not.
...buuut technically, TECHNICALLY, you aren't actually harming the spirits you dreamnail and can totally collect em' all to chill with you instead of lingering, listlessly, forever. You're just kinda rude for it. Also, none of the other spirits can tell what happened to them, so just dreamnail Revek too! He'll be fiiiine. :D right?
7, What really messes with my understanding of the timeline is WL's whole physical situation with what the blindness and such. She's the Higher Being, but within such a relatively short span of time, she has aged to the point of her body breaking down? More importantly, she's not immortal?? There are no mentions of the queen ever having any physical ailments, publically or privately, until you see it for yourself. Meaning that the worst of it happened after the Vessels were born and THK began their training. Perhaps the matter with the Vessels took more of a physical toll than originally assumed?
If we're assuming the pair hooked up after PK turned tiny, then you have to wonder just how old she was at the time. Judging by the rate at which she's aging now, she was likely pretty young. Frankly, I doubt it'd change much either way. She'd have that matter-of-fact, gung-ho demeanor at any age.
This is also why I specified that not all Higher Beings are bona-fide Gods. WL doesn't need the dreams of others, and judging by the weaver's seal she uses to protect her mind, doesn't want others to dream of her. And yet the Godseeker recognizes her as... something. (Third encounter)
So at least she's not just a really old tree. But she's also not a God like PK. She's a weird, third thing.
8, but I'm not letting go of her weird orb cocoon thing. What's that about?? What is it made of? Was it constructed by others and she was sealed within? Or did she somehow create it herself? The architecture seems to imply it's inorganic, but how did she get in there, then?
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To top off the weirdness, there's the conveniently ghost-sized hole in the center of her carved face. So I'm leaning more towards "exaggerated metaphor for entering WL's mind" or "easy-to-read entry point for players to go to visit WL that isn't literally there in canon" and not "there's a big glowing hole in this literal rock that inexplicably leads to a tunnel* that then leads to a room very obviously bigger than what's seen from the outside."
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There's no way, dude.
I'm leaning more towards there being a large structure she could walk into, that was then barricaded to fully seal her within. The knight, being so small, managed to get their way in through some sort of tunnel.
But then something happened to the plan and the outside of the structure turned into whatever Ari thought that orb was supposed to be.
*Although, I do like the interpretation that the tunnel is actually Ghost slowly making their way through her roots to meet her.
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