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#I’ve never painted Bdubs before because in my style
gammagoop · 5 months
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here’s a kind-of-masterpost of the notes for my Last Life Fantasy AU !! i will add more to this in the future, but here’s what i’ve got now:
(its long so just click the read more)
General world notes:
Not really kingdoms since theres less than 20 people total but the various alliances do have castles/towers/homes of similar grandeur
There are fantastical creatures, but theyre not as common as normal animals, and none that the players come across are too extremely dangerous.
^ Except for the Wither! In which the Wither is a horrible decaying demonbeast that’s summoned by Grian
^ I’m thinking the typical Minecraft hostile mobs are replaced with things like kobolds and big rodents and . skeletons which ig are still the same
The Boogeyman is genuinely believed to be a curse in this world. No one quite knows where it comes from, but speculation ranges from ghosts to old magic to divine punishment
^ Those cursed by the Boogeyman become snappier, more on edge. There are no physical changes other than being visibly more tense, but it’s very hard to spot if you don’t know how to look for it
^ It’s also popularly believed that the curse will subtly enhance one’s strength and magical power, but also make them more vulnerable to attack
I haven’t decided if the members still have multiple lives, or if its more of an injury thing. I’m leaning toward the latter, in which someone is grievously injured in the place of dying (at least until the final death) because that also leaves room for life-giving to become healing magic. Perhaps one can only heal so many times before they become aggressive and combative in place of a red life? And different people are more or less vulnerable to that insanity
When I describe a person or group as ‘magical’ I mean that they can use magic at will. Any person can use magic if reading a spell that was written by a magic-user, but only some members can use magic without that. <— italics bc its important
^ The most common spells used by non-magic people are healing-related
^ Those with magical ability manifest it through instinct and will, rather than word-for-word spellcasting
Non-magic users can also use magical items, which are items enchanted by a magic user to perform a specific spell (ex. Scar’s crystals)
Fairy Fort/Shadow Alliance:
General:
Fae people. Generally humanoid-looking, if not for their pointed ears and shimmery skin. They have whimsical and nonpowerful magics
Primarily within a magically protected circle of dense trees, which is later burned down by Cleo after she’s betrayed
visually they are kind of 4 seasons coded… Lizzie being Spring, Bigb being Winter, Ren being Fall, and Cleo being Summer
Lizzie:
The strongest magic user of the group. Even so, she doesn’t use it to hurt people directly, more just for evasion and negotiation
BigB:
The boogeyman curse puts him much more on-edge than he normally is. He would have never thought he would kill a teammate, but the jitters and the pressure really got to him
Ren:
Can communicate with animals at a low level (not full conversations, just notions of instincts) due to his magical ties to dogs
Fiercely protective of Lizzie
^ Drawing on myths of fae: maybe he was once a dog himself but was transformed into a person by Lizzie?
Cleo:
Not quite a zombie but has ties to the dead. Generally just a green-skinned fae creature, but her injuries leave more prominent marks
The river over which they were betrayed is said to be cursed with Cleo’s blood
Team BEST:
General:
A team of knights who serve no crown. They serve each other and themselves, a tight but troubled group
This group has no magic users, but are the strongest in non-magical combat
They live in a castle which was once painted white, but has since faced some decay
They ride horses
Bdubs:
Doesn’t like to keep his helmet visor down because it obscures his vision. The visor gets torn off when he gets to his red life
Etho:
Wears a different style of armor from the rest of the team, both due to his own independence and his different fighting style
He prefers ranged combat to melee, meaning his armor is lighter and easier to move in
Skizz:
In the leadership role of this team, but by his own admission he’s not really their leader. He more just organizes plans and makes sure that everyone is on the same page
Highest in ‘rank’ and thus gets fancier armor. It’s not really stronger than any of his teammates’ but he gets a big feather on his helmet and a cape and some cool designs engraved in his armor :D
Tango:
Wears goggles instead of a helmet since he dabbles more in traps than combat. Pretty bad at melee anyway
Nonhuman but humanoid. Likely some infernal species? Not necessarily demonic, but he’s tied to heat and fire
Is more adept at performing spells as a non-magic user and therefore is always called on to heal Bdubs when he goes crazy (thanklessly)
Scottage/GGG:
General:
Wealthy in resources. Not magic users, but have access to various spells and magical items
More reserved than the other teams
Very skilled at less chaotic combat
Small but extravagant (artsy) castle
Pearl:
More combative than Scott
I gotta work the axolotls in somehow but I’m not quite sure how yet…
Scott:
Enjoys wearing more fancy outfits (cloak, gold accessories) but still relatively protected
Cleo:
Happily taken in my Pearl and Scott after leaving the fairy fort, wears much more armor then
Wears less extravagant accessories than Pearl or Scott
Magic Mountain:
General:
The most powerful magic users on the server (due to being wizards)
Not necessarily a team since they don’t work together much, but they have a wizard solidarity with each other
Live separately on the same mountain. Scar lives in a small-ish cobbly tower with lots of trinkets and hidden compartments. Joel lives in a cabin-like house within a small alcove in the mountain
Joel:
Visually more warlockish, but has no patron and therefore is a wizard. Uses his magic more directly and more aggressively than Scar– just replace all his traps in canon with spells (that mostly went wrong)
Not a very accurate magic user, but when he hits he hits hard
Evidence toward the theory that the Boogeyman curse makes you both more powerful and more volatile
Scar:
Rarely uses his magic directly, instead imbues his crystals with (often weak) spells for fun and profit
Is more of an accurate spellcaster than Joel is, but almost always uses his magic for selling and trading rather than attacking. He’s not great at combative spells anyway
Jellie as his familiar…………………thinkin about it
Southlands:
General:
Artisans and philosophers. Not as wealthy in resources as GGG, but they have a good amount at their disposal
^ Haughty A-HA!!!!!
Mostly unmagical, but it’s possible that Grian and Jimmy have some weak or dormant powers
Live in towers, similar to canon but more structural
Mumbo:
Artificer, proficient in small machines and automated farms
Martyn:
Philosopher who speculates on the nature of their world
Impulse:
Similar skills to Mumbo, but plays more of a diplomatic/negotiation role within the team
Builds larger farms and machines than Mumbo does
Jimmy:
Has a more peasant-ish outfit than his teammates
Proficient at building small devices like clocks and spyglasses
Grian:
More combative than his teammates
Astronomer, not as focused on that study as his teammates are on theirs
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