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#I wish I knew how to convert his outfit to metahuman but it's so low poly and I suck at modeling lmao
artsyneurotic · 6 months
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Realistic Carth, 2nd Attempt
I was messing around this weekend and made a Carth 2.0 in Unreal's Metahuman after I noticed there's a newer hairstyle with bangs. So I made a few alterations to change him up from my previous attempt, gave him a face texture with some baked-in brow furrowing (because Carth definitely has some of that by default lol), slightly larger eyes, tweaked the nose, and got rid of the more doughy cheeks...
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I messed with some ot the face expressions to see if it'd fit well... so here's a face for his usual angy moments, as well as one for his angsty ones:
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and of course also this one again because it's too funny to me, lmao:
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Also, apparently the Metahuman Animator has a setup where I could use my hubby's iphone and actually do legit face capture and put it on this face... I'm actually almost tempted to try seeing how good it looks, but whenever I actually have more free time to do so... 😵
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