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#Don't message me telling me Tassadar's real last name
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First and foremost, we have some exciting new changes that everyone can get behind. Absolutely nobody has a problem with the new experience globe mechanics. New experience globes are only at full value for six seconds, and after that are worth 25% exp. And then they last for thirty-nine seconds. Nobody finds this objectionable in any way. This change was not on the PTR due to public outcry from Reddit when it was leaked early, but it’s here live with all of its zero problems fixed.
Another change about which we have received zero complaints is a new tag system behind the scenes. People looking for just the right hero for the situation can easily find it by searching for such keywords as “CC” “Silence” “Sustain” and “Double soak” and find extremely useful and not absolute garbage results. Don’t worry about checking it ahead of time, just get right into draft mode and use it to find the perfect pick!
In addition to those minor and unobjectionable changes, we have removed Volskaya Foundry from the ranked queue, and added everyone’s favorite quickmatch map, Warhead Junction. We have also done this simultaneously with an Overwatch-themed event.
Hero changes below the cut, because this patch is another doozy, with fiiiiiive herooooo rewoooooorks, Four buffed assassins, three nerfed offlaners, two nerfed tanks and we also nerfed the looost viiiikiiiings!
Anduin is the first of our reworks and with him taking a more prominent role in Shadowlands we want to be able to welcome WoW players with open arms. He, uh, doesn’t have a new skin or anything, we just want people to play this game. The central goal of the buff is to improve his healing output in line with other heroes without removing the largest strength in Leap of Faith. As such, we’re just touching literally every part of his kit and talent try and praying that it goes the way we want.
People keep mistaking Johanna for the best tank in the game. This is factually untrue, since Muradin exists. As such, we are just gutting the absolute pants off of Johanna’s talent tree and making it weird and clunky.
For too long has Raynor been the scourge of draft play. Too good to skip, but not scary enough to ban. Perfect macro contributions, with respectable hero damage. Enough self-sustain to take weight off your healer, and self-peel for when tanks are bad. The perfect killing machine. As such, we’ve nerfed his damage into the ground. Start playing Greymane, bitches.
Stitches has proven to be a mediocre bruiser in the eyes of the community. After all these years, I think I know why. We accidentally categorized him as a tank. As such, he needs some serious changes to make him fit that label. This whole time we’ve been balancing him as a bruiser and nobody said anything? This is as much your fault as it is mine.
The average damage output of a ranged assassin has been steadily climbing for a while now. As a result, for a hero to actually be a glass cannon, they need some serious firepower. Valla now has the gunpowder to match her glass. And she’s the glassiest cannon there is. Don’t get me wrong, she still evaporates like a drop of water in California when an enemy hero looks at her. But when she has a solid tank and three healers behind her, the world is your oyster.
Oh my god they didn’t break down the heroes by category. Jesus Christ what the fuck Blizzard? You just decided that this is the line? This is the day you stop caring? Well, congratulations, you’ve made reading your patch notes mildly more inconvenient. I’m still doing this. Ya bunch of jack-offs.
Mei has been grossly overperforming, and we have no idea how that happened. We certainly didn’t buff her over and over again for an entire year. Anyway, we’re just going to roll some stuff back. Definitely probably fine.
It turns out - and bear with me here because this might be hard to follow - Hogger, D.va, and Sonya were all overtuned? For six months? So we’re just gonna tippy tappy them down the smallest little bit. And then slap them around a little for good measure. D.va’s mech form is no longer indomitable, Hogger can no longer solo any merc camp in the game in 12 seconds, and Sonya is now... Basically fine still, honestly. We kinda gave her just a slap on the wrist in comparison. But honestly after gutting Hogger like that, I just didn’t have the heart. One of the benefits from being a little later, alphabetically.
After riding the TLV train up through the ranks, I think it’s about time to recognize that I’m not actually good at them. They’re just overtuned. So it’s time to come back to earth, Icarus. Don’t be fooled by the seemingly-small HP nerf, though. The real nerf is buffing Longboat Raid. People are going to have to pick it to test it and it’s gonna murder their winrate.
Someone told me that Lucio is a problem and needed to be addressed this patch, but my cat came into the home office being adorable so I didn’t hear exactly what they said. So we had to kinda wing it. Hopefully these minor adjustments to his talent tree will solve whatever they were talking about!
Even we know Uther is a problem. Being first pickable and filling three different unique roles was what we wanted to do with Varian not Uther. So we’re going to try and make him incrementally worse at tanking until he just goes away. First up: Shaving off some of that personal armor.
AFK splitpush trash Azmodan is dead. Long live teamfight artillery mage Azmodan. Really glad I made the last HotS Content post about Nova instead of Azmodan because boy howdy do these changes invalidate the entire playstyle that post would have discussed.
W build Falstad has obviously become a problem. Not only was he riddled with bugs after the rework - don’t worry, we learned from our mistakes and made sure there were no bugs with our new reworks - but also he had the ability to point and click on an enemy hero and force them to run all the way to the next lane over in order to stop taking buckets of free damage. It turns out that ability was more powerful than anticipated, and required adjustment.
Q build Falstad has obviously become a problem. Not only was it completely overshadowed by a build that did more damage in every situation with less skill requirement, but we overestimated the value of macro power on a build that demands PvP for stacking. As such, we’ve doubled the amount of power each stack gives him! That’ll do.
AA build Falstad... Stay the course, buddy. Doin’ fine.
Junkrat has been underperforming, which is surprising for a hero with his level of power. As such, we’re going to make a few small buffs to hopefully draw attention, and then we can roll things back once the pickrate reflects his actual power. Hopefully then WE CAN FINALLY MAKE THE MANDATORY CHANGE I PUT IN EVERY MEMO. TYRE. WITH A Y. THAT’S HOW THEY SPELL IT IN AUSTRALIA. KAEO I THOUGHT I TOLD YOU- wait, did Kaeo leave? Who the fuck is still here? Kinnabrew? Adam? Jason? JASON! JASON!?
Tassadar has also fallen off a lot without us having done anything at all whatsoever to nerf him. Entirely undeserved treatment. I’m disappointed in all of you. As such, we’re going to tweak his numbers up just a little tippy tap so that you all remember who killed the Overmind. It wasn’t James Raynor or Sarah Kerrigan. It was Tassadar... Tassadar Bassadar. That’s his last name. Don’t look it up, just trust me.
In the bug fix department, we’ve had a nice sit-down with the Mountain Giants on Alterac and told them that if they have time to lean, they have time to clean. Reaching the end of their lane and expecting the core to come to them is putting undue stress on an already overtaxed position. The core is a very stressful job, and if the mountain giants could just do their part to walk into the core pit when they arrive, that’s a huge load off their shoulders. Drek’thar and Vanndar really needed this expectation taken off them right now, and I’m hopeful it will lead to a better work environment.
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