Dusthide Headcanon
I shall admit I was more than a little disappointed that the new breed doesn’t have lore, and it stifled my anticipation for them. But then, the new breed arrived and I realized, horribly, dreadfully, happily realized, that I can make my own headcanons. So my headcanon for the new breed is:
DUSTHIDES ARE ENEMIES/RIVALS/COMPETITION TO SNAPPERS.
When Earthshaker made Snappers he gave them powerful jaws which have a “crushing force of their beak is enough to shatter the scales and armored plating of most species”. Now then, which breeds have armored plating? Guardians yes and maybe other Snappers, Gaolers can have Scorpion and Undertides have Plating, but that is pretty much it. As to beast enemies? Forgotten Cave’s Corpse Cleaners and Reef/Dragon Snails come to mind, but most of the others are squishy (though the Burrow Bears can be a bit…prickly).
So then we have the Dusthides and they are just covered in plating. They are a competitive breed, an aggressive scrap loving breed. They are territorial, preferring to stay in their tunnel networks. Snappers “do not seek confrontation”, they travel the majority of their lives and have difficulty with living in closed spaces. Snappers live above the Earth, Dusthides below. Yet there must have been conflict.
Snapper battle tactics are “trampling smaller foes beneath their bulk or using their powerful jaws to snap them out of the air”. Dusthides are smaller than Snappers, they “roll up until only their armored plates are exposed”, and use their wings to make short explosive jumps of movement. Perfect targets for those snapping jaws and stomping claws. However, Snappers have a weakness. “When confronted with overwhelming odds, Snappers will lower themselves to the ground, protecting their underbellies.” A soft underbelly is a perfect target for a burrowing dragon, or worse yet, the Dusthide’s like to modify the terrain with “pitfalls to surprise opponents”. These battle tactics suggest a competitive evolution between the two.
Snappers have an encyclopedic memory in order to remember which Dusthide territories to avoid. They rarely stop moving because Dusthide tunnels may lie below. I headcanon that Snappers have the ability to “listen” with their drum like feet (like elephants) and can speak long distances to their brethren with low-frequency sounds. But what if they are listening for other sounds? Like the sounds of digging beneath their toes?
The Dusthides have arisen from their tunnels due to “recent spikes in tectonic activity”, but the Earth Snappers have always known of them and the Dusthides have known of them. Stories and information play a big part in both breeds, there must have been whispered tales of these hidden dragons beneath the soil, fierce, proud, and territorial. Tales warning telling dragons to not dig so deep, to watch where one steps, to be loyal to one another, and never fight with the dragons beneath the Earth.
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I was in charge of managing the Avengers but one of the members couldn't show up to a battle because they were in the middle of a messy divorce.
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Quarterfinals: Riverdale vs Legends of Tomorrow
Riverdale: Archie Andrews starts the school year with the world weighing on his shoulders. He's decided he wants to pursue a future in the music business, but his recently ended clandestine relationship with the music teacher has left him without a mentor, and his friendship with Jughead Jones is in a bad place. Things look like they might be turning around when Veronica Lodge, a new girl, arrives. Despite the instant chemistry, Veronica is hesitant to risk a friendship with Betty -- who has a crush on Archie -- to pursue anything. Amidst all the small-town banality lurks a mystery: the recent tragic death of Jason Blossom, the twin brother of beautiful and popular troublemaker, Cheryl.
Legends of Tomorrow: After seeing what doom the future holds, time-traveling rogue Rip Hunter realizes heroes alone are not enough to prevent the impending catastrophe that threatens the planet. Tasked with recruiting both heroes and villains, Rip brings together a ragtag team of divergent talents, which includes the likes of Sara Lance, Ray Palmer, and Heat Wave. Although the team continually adds and loses members, their goal is always the same -- prevent supervillains from destroying time itself.
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Addison weapon headcanons and ideas
Every Addison gets a somewhat-personalised weapon (repeats exist).
Every Addison also gets pop-up windows or screens that can act as shields (Click has learned to use them as platforms/hoverboards)
Oranges are firewalls, so they get literal walls of fire, fireballs and other fiery-attacks.
Yellows get small handheld sharp weapons (usually one for each hand).
Blues don't get weapons but have very good shields, and can turn the visuals on the shield into projectiles.
Pinks gets arrows or arrow-shaped objects that they can summon and throw long range, along with a handheld-weapon that includes a sharp edge/blade. The two can be connected/fused in some ways (Example: Joyston, Scroll).
Aquatics (Eco) don't have weapons, but have poppups (or other sea creatures?)
Spamton gets neither weapon nor shields, but every Addison also has a Heart Shaped object that can be used as a last-resort weapon. Using it that way is risky however.
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