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#Assassin's Creed - Heb Sed
ophierian-vp · 1 year
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Anubis Priest
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With Valhalla behind, I have some serious questions about what the Underworlds in Curse of the Pharaohs DLC were
Were they simple hallucinations? Or were there not unlike Yggdrasil, a simulation? And if so, were they a remains of Isu simulations, or something that humans repurposes for their own needs as they discovered the locations? I’d be really curious if it was the latter. Having the Valley of Kings as some kind of unclaimed experimental playground… That was adjusted to reflect local beliefs, would be fascinating. And it’s not like it would be THAT far-fetched – not when the pharaohs were shown to be using an Apple, and to apparent great success
But then, that begs the question: how were the people who were within the simulation, were accumulated? Were they actual imprints of living people, or were they, too, randomly generated simulations? I’m honestly leaning towards them being imprints of the living – but then, how would they have been collected? Were they people that were “in vicinity” of the priests of Amun who carried the apple?
And finally, how did Bayek manage to enter the simulation? Were they a physical manifestation, like a large-scale version of clones we see in Assassin’s Creed 1 & II? Or did Bayek get “knocked out” in the light tunnels, and experienced it all in his mind? (as is the case in Yggdrasil?)
Regardless of either I – it’s astounding how the system could have survived, and managed to replicate such intricate worlds. By comparison, the simulation in Valhalla is simplistic. Repetitive. Doesn’t show much aside the main building and some measure of fields outside of it. And the tech enabling that is *gigantic*
Nevermind the actual AU possibilities for the Field of Reeds/Duat/Heb Sed/Aten. I’m still surprised there are no stories in Origins tab of Ao3 that explore what could have happened to Bayek if he lost in any of said locations. The angst of being trapped in one of the simulations alone has – so much potential. I’ve already tagged the Nefertiti gifs with my tiny dark AU idea. But I shall repeat it here – imagine Bayek losing the fights and being trapped, eternally, as medjay serving any of these Pharaohs. Well, maybe not Akhenaten because that would be just too cruel to Bayek and his faith.
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krankittoeleven · 1 year
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Heb-Sed / Curse of the Pharaohs DLC / Assassin's Creed: Origins
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ryanmeft · 8 months
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Assassin's Creed Locations Ranked, Part 3
After a long delay, here's the third part of my ranking of every location in the Assassin's Creed series. I have linked the first two entries below, and you can see my criteria by clicking on part 1.
Part 1
Part 2 https://ryanmeft.tumblr.com/post/729093968203218944/assassins-creed-locations-ranked-part-2 Let's get to it.
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Heb Sed (Origins: Curse of the Pharaohs)
Don’t remember this one? I don’t blame you, but hold on, because it might be more interesting than you recall. Egyptians didn’t have a real concept of eternal torment---you either got into paradise or were devoured by an immortal chimera, which admittedly isn’t much better. Ramesses II was a Pharaoh whose reign was marked by his never-ending desire for conquest, and his illusory afterlife reflects this, being a sand-blasted waste littered with the remains of well-known Egyptian icons. It’s more interesting than it sounds. The fact his eternity is a blighted and ruined form of his own country, not anyone else’s is pretty psychologically interesting, and wandering these ruins is less overtly oppressive than the cauldron that is Hades, and more a sad affair as you search for an enemy so obsessed with war he has no peace even in death. It’s not beautiful, but it’s an interesting concept more original than Aten, and thus ranking higher.
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Constantinople/Istanbul (Revelations)
The legendary city that became the eastern Rome was mostly a barely-disguised reskin of Brotherhood’s setting, but the smoke of hookah, the Grand Bazaar full of colorful wares, the elaborate clothing and the heavy presence of books as a standout environmental and gameplay element helped give the city a mostly fresh feel. Whereas Brotherhood sacrificed story for gameplay, Revelations focused on the narrative and the environment a bit more heavily, resulting in the genuine feeling that you were in a place and time where the world was rapidly changing. It’s still a reskin, but it is a pretty good one.
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North Atlantic (Rogue)
It’s pretty abundantly clear that Rogue was made to tap III and Black Flag’s immensely popular sailing gameplay one more time before moving on to the landlubbers of revolutionary France. Like Revelations, you can often practically see the Caribbean sea and the Colonial frontier underneath the forts and frozen oceans. Fortunately, though, this time the series did a little bit more than just reskin existing environments. The “River Valley”, so-named because the terrain is loosely based on the famous Hudson Valley, has more dips and swells in it than III’s frontier, while the frigid oceans and their neighboring cliffs successfully evoke history’s maritime chase for the fabled Northwest Passage. It’s still a reskin and therefore can’t rank higher than most original locations, but it’s a better reskin than that in Revelations.
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Asgard (Valhalla)
A lot of this was mentioned in the entry on Dawn of Ragnarok’s vastly inferior Svartálfaheimr, so I’ll keep this brief. Asgard is a place where the towering halls of the fabled city give way to deep, Isu-ruin-studded caverns, and Ratatosk and Fenrir freely roam amid recreated Norse stories. You can leave whenever you want, but it’s such a beautiful place to visit that you probably won’t go back to England until you’ve licked the plate clean. The only downside is that the connection to the Isu plotline is murky at best, which is either a strength or a weakness depending on how much you like the frame story.
That's it for this short entry. Come back next time to see entries 15-11, and then one more time to see what the top ten are and in what order.
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subjectdeath00 · 1 year
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Assassin’s Creed Origins Aten and Heb Sed
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possiblyrhodri · 1 year
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Heb Sed Assassin's Creed Origins
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vampyricangelx · 4 years
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Assassin’s Creed Origins - Aten & Heb Sed
Don’t love these two areas as much as Aaru or the Duat but they’re still pretty neat to travel through. 
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possiblyrhodri · 1 year
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One of the statues of Ramesses the Great in Heb Sed Assassin's Creed Origins
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possiblyrhodri · 1 year
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Gate of Heb Sed Assassin's Creed Origins
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Assassin’s Creed Origins Anubis resting in the shade in Heb Sed
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