im so thrilled by the bells being full of both love and flaws. of course they lie to each other with great affection. its perfect.
Laudna and Imogen stutter over their words and hesitate and there are- still so many layers to their relationships and things for both of them to work out. but the moment, the moment they get over that first hurdle, the apologies pour out, the pent up affection and fear and the "i missed you so much, i'm so sorry, this has been terrible". because they care about each other, they love each other (so damn much).
Imogen and Laudna concoct a scheme to lie to FCG to make him feel better, and its a terrible idea but so well intended. and the moment they can tell F.C.G is actually upset, is actually unsettled, it gets tossed aside, they ask after them, they compliment and affirm and ask about how he's feeling.
the Bells get a lurking sense of concern about Fearne's past, they press into it and pull back with equal concern, they poke and pry even when they should be planning. and then end it with "we love you, no matter what", because they do.
Ashton leans in close to F.C.G, says in low, threatening tones: hes the best of them. They'll kill anyone who makes them feel bad.
They're all so fucked up, and they all just really care about each other. Its an almost ridiculous mode of operation, the way they're all bumbling through it and radiating so much sincerity that it hurts your teeth a little. Its also really nice to watch, even with winces at the missteps. They're so full of love, and ghosts, and fun little lies.
(And it also makes perfect sense that this is the party for a traitor PC, these little trainwrecks with so much affection strung out between them. There isn't a more perfect setup. There isn't a more devastating one.)
2K notes
·
View notes
Something I appreciate about Hortus de Escapismo is how it portrays the Laterans and non-Laterans, especially in contrast to each other. Guide Ahead already gave us the angel ethnostate vs multi-racial heretics, which made for a pretty effective if blatant commentary on Laterano. And while it might seem Hortus is kind of repeating the same formula, I think it's got something subtler going on with interesting implications.
On one side we have the abbey's inhabitants: sankta, sarkaz and all other races--hell, even a seaborn for a moment. Are there cracks here and there? Of course, that's a whole plot point. But it can't be denied there is genuine camaraderie and self-sacrifice going on between these people who are simply trying to survive together (which is what makes those cracks all the more volatile).
Contrast this with the Laterans, who are dysfunctional as hell. Lemuen, Oren, Richele, and Spuria; I can't say I fully parsed everything happening between them on a moment-to-moment basis, but it was overall apparent that none of these people trust each other. Even though they're friends and classmates and colleagues, even though they're working for the good of the same state, even though they're sankta who can literally read each other's minds. There's just this constant mess of cahoots and conspiracy and treachery and bitter friction, and it takes the threat of an Innsmouth-Jonestown crossover event to get them to finally work together.
I thought it was a nice way to show more of Laterano's flaws. It's one of their core themes that they aren't as great as they say they are, but you'd think they would, at the least, have blessed harmony thanks to their literal hivemind. But evidently that isn't true either. And again, these are agents at the highest levels of the government. If they're this dysfunctional, what does that say for Laterano as a whole?
Which leads me into thinking about what the future of Laterano might have in store. I've seen some folks point out how these events have these greatly compelling premises that don't actually resolve any of the issues they bring up. Laterano only remains Laterano. And this is true! But I think it's intentional, setting up a slow burn of a regional conflict. The Lateran state is holding together, the status quo remains unchanged, the Law is content. But for how much longer? Guiding Ahead introduced us to the divide in Laterano on a broad level, the state vs heretics. Hortus de Escapismo shows the cracks within the state, narrowing in on individuals who nominally should be on the same side but aren't. The next logical narrative step would be seeing the state finally cracking apart from whatever looming danger the Law sainted Federico to deal with.
Some sort of schism, perhaps; that seems like the sort of existential threat that would directly threaten the Law's directive of preserving the Sankta. Law's awareness of it would also imply it's an internal threat, something festering in the hearts and minds of Sankta and thus one It's able to sense (at least that's what makes sense to me. We don't actually know how the Law works, so it could very well just have random magic prophetic abilities). And especially with the constant background pressure of trying to legitimize their Summit of Nations, what better way to drive that issue to the forefront by throwing Laterano into utter political chaos?
59 notes
·
View notes
geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
20 notes
·
View notes
Gonna say it here too but Wei Wuxian has nothing to be sorry for regarding Nightless City.
He tried to speak but they refused to listen.
He was attacked first, defended himself, and was condemned for it.
They wanted to kill not only him, but all the innocent people he was protecting as well.
People blaming him for the ensuing slaughter when his mind broke upon Jiang Yanli’s sacrifice (which was ALSO not his fault like c’mon???) make no sense to me.
They pushed him to it.
They spit on the sacrifices of Wen Qing and Wen Ning.
They refused to hear him out and decided he was done for before Jin Zixuan even died, let’s be real.
(And no, 3000 cultivators did not die at Nightless City. Wei Wuxian straight up questions the absurdity of such a high number himself.)
I don’t know, I’ll probably delete this, but it boggles my mind when people hold this against Wei Wuxian when he was the one attacked.
1K notes
·
View notes
as someone deeply invested in the storytelling aspect of musical theatre, learning about how a musical has developed and changed over the years and hearing the demos and old versions is a wild rollercoaster for me personally because on one hand, some script and song changes make me go "OH It is incredibly interesting to see how the playwrights have developed their story over time and these changes show how the musical became more profound with every new draft and how much thought went into this damn this is cool" while other times, other script and song changes go in the opposite direction and make me go "WHY THE FUCK WOULD THEY REMOVE SUCH AN IMPORTANT ASPECT TO THE MUSICAL LITERALLY WHY" and yes this post is about ride the fucking cyclone
68 notes
·
View notes