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skyroguegame · 4 years
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Sky Rogue is now available on Xbox One!
Get it here on the Microsoft Store
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skyroguegame · 4 years
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1.2 RELEASED!
Get it here:
Steam
Itch.io
Humble
The WARP feature was developed based on user feedback and as you might notice is a fairly standard feature now in a lot of rogue-lite / roguelike games. The pacing of Sky Rogue's gameplay is not as fast as certain other rogue-lites, so the time spent playing through Days 1-4 for the umpteenth time (for example) just to get to missions that match your skill level wasn't trivial. We hope this makes the game much more replayable for longtime as well as new players. Please tell us if you think the tech point cost is balanced correctly; longtime players probably have a huge bank of them and won't have any trouble, but it's harder for us to get opinions from new players still researching techs, when the price will have some meaning to it. Changelog: ===================================== NEW STUFF: - WARP MENU: If you have reached a new island biome (Day 5 or beyond), you can now spend tech points to start a new run at a later island - TENGU Experimental Swing-Wing: unlockable after beating the game - BRONCO Warbird: a propeller-driven aero which is able to mount two weapons per weapon mount - DRONE-L Trebuchet: a special which will launch drone wingmen. This was present in some much older builds but needed some bugfixes for the wingmen AI. - The title screen will randomly choose a biome which you've unlocked - Added Aeropedia descriptions to a few advanced weapons CHANGES: - You can now hold down both Yaw directions (LB and RB on an Xbox controller) for a short while to zoom - "Gun Camera" option is now on by default (this will only affect new players) - Physics timestep increased from 50fps to 60fps for better game feel - Enemies with guided weapons will not be as aggressive if you've already got missiles heading towards you - GB-1 Yumi is now fire-and-forget, does a better job tracking moving targets - TORPEDO blasts has been given an area of effect - Bomb blast area of effect increased slightly 15 -> 20 - ITANO-C should be much more effective at hitting its targets - Stat bar minimums have been set so that the stat bars are more varied and informative - If you have multiple joysticks plugged in, the one which is first used on the title screen will be assigned to player 1 - Language selection in the options menu now shows native names for languages instead of ISO codes - Re-added "Rauser" skin - Achievement "Phyrrus" requires 50 deaths (formerly 100) - Achievement "Sky Rogue" no longer requires no upgrades - Mods: Propellers can be animated like you see on the BRONCO using the "Propeller" component - Mods: Aero templates now copy stall airspeed; this will help with stalling issues on slower aeros - Mods: .JSON aero mods can now modify some stats; see the modding guide FIXES: - Fixed various issues with skin visualization in loadout view - Fixed minor issues with aero visualization in research menu - Range calculation has been corrected slightly, everything will have a slightly longer effective range - Weapons can no longer be fired when landing - Achievements "Wild Blue Yonder", "Desert Strike", and "Snowbird" triggered at earlier islands than intended
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skyroguegame · 5 years
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1.1.5 RELEASED!
Get it here:
Steam
Itch.io
CHANGES: - Upgraded Unity and Rewired; you might see better controller support and less crashes if you had issues with either - Loading screen will no longer lock up the game and is animated - Incoming reticles and arrows now animate their color - Screenshake while in the cockpit has been reduced significantly - The kill list at the end of an island has been re-added - The farthest Day completed is now shown on the "You died" screen, tracked separately for Endless and normal modes - Colliding into aeros which won't result in death will push them a little bit to avoid getting stuck in mid-air - "Credits" button on main menu so you can see them whenever you want
FIXES: - F10 dev menu was not working; you can manually add the ability to use it by editing your GameOptions.sav and setting "devMode" to "true" - Some mods which used aliased template names like "Aeroplane_rogue" were not working correctly - HUD coloring is more extensive now ("hudColorHTML" in GameOptions.sav) - Italian localization bug was causing errors in the Aerolab - In some cases, when gaining multiple tech levels when there was only one tech left to research, you could get stuck in the research menu - Mods: loading .obj files has been optimized so it is roughly 40-50% faster - Mods: disabling mods but not restarting the game would cause custom weapons to continue to appear in menus
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skyroguegame · 6 years
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SKY ROGUE RELEASED ON THE NINTENDO SWITCH!
See the game page here
The Switch version includes exclusive DANGER ZONE motion controls! Use the right Joy-Con as a flight stick and the left Joy-Con as a throttle!
During launch week, the PC version of the game will also be on sale for 40% off!
itch.io
Steam
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skyroguegame · 7 years
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1.0.2 RELEASED!
Get it on any of these stores (Steam Key included!):
itch.io
Humble
Steam
NEW STUFF: - TORPEDO "Partisan" Aerotorpedo - Heavier, more accurate version of the heavy rocket
CHANGES: - You can change your loadout when landing on the carrier - Hitpoints for most large buildings and airships halved to make interceptors more generally useful - Reduced damage of most air-to-ground weapons slightly, but not as much as the hitpoint tweak, so they effectively do more damage - Landing at a ground base costs half as much as on the carrier, but you can't change your loadout - AGM-MIRV given its own model - Added critical hit points to large buildings that were lacking them
FIXES: - "Phyrrus" and "Auger In" achievements are working again - Landing a second time during a mission would force you to fly over the landing zone rather than use the button prompt
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skyroguegame · 7 years
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SKY ROGUE VERSION 1.0 RELEASED!
Get it on any of these stores (Steam Key included!):
itch.io
Humble
Steam
The very first version of Sky Rogue was made in a week in July 2013. We released it on itch.io in January 2014, then on Steam Early Access in July 2015. The game you’re playing today is the culmination of more than 4 years work, we sincerely hope you enjoy it. Good hunting, rogues! 
NEW STUFF:
ODIN Experimental Bomber: only available after beating the end boss
Detailed Aeropedia descriptions from Sven Bergstrom!
Most specials are now upgradeable. This should help bombers survive later islands better.
Translations added: 日本語, 简体中文
CHANGES:
Landing before a mission is complete will repair and rearm but won’t let you change aeros or loadouts. Plan accordingly!
Tailgun damage 12->20, ALMM damage 50->100
L-DRONE health 40->150, upgraded gun to RAILGUN
Endboss difficulty reduced slightly
New BARRACKS model
New cactus model
Added light effects to kill booms
Mouse cursor now has a custom texture
Upgraded from Unity 5.6.0 to Unity 5.6.3
FIXES:
Target reticles were very small and hard to read at high resolutions or in co-op. They are now scaled to the screen size.
Visual fixes to some enemies
Fixed typo in “Infared”
Firing effects were missing from Autocannon and Flak
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skyroguegame · 7 years
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BETA 3.1 RELEASED!
Get it on any of these stores (Steam Key included!):
itch.io
Humble
Steam
NEW STUFF:
Added weapon firing effects to micromissiles, guns, and rockets
FIXES:
You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu
MEDVED's cockpit camera was in the wrong place
Upgraded Rewired input library to 1.1.5.3U5 ... among other things, this means Nintendo Switch Joycons should be supported!
ZULU was using the KONDOR's upgrade key, so when you upgraded KONDOR it would upgrade ZULU
AI escorts were being placed incorrectly so they would often ram into the things they're supposed to protect
Island names were sometimes jumbled in the debriefing screen
Pausing the game also pauses sounds, not just music
TOROs and BADGERs should no longer be spawned in the sea
Endgame credits sequence was ending immediately
CARRIER ENGINEs and TYPHON can now be targeted by Air-to-air weapons, because... they're in the air.
Clouds are spawned all around the player, so there's no longer a large cloudless area bordering the island
Music volume was not being respected on the carrier menu
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skyroguegame · 7 years
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BETA 2.2 RELEASED!
Get it on any of these stores (Steam Key included!):
itch.io
Humble
Steam
This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner! NEW STUFF: - Sound slider in the options menu! About time. - New achievement for researching all 'experimental' technologies CHANGES: - Missile guidance should be slightly improved now; they would lead their targets too aggressively and sometimes miss when fired at good angles while travelling at high speeds - CORVETTE renamed DREDNAUT - FLAK-BURST fire rate toned down a bit - Reinforcement strength is now eased a bit more on earlier islands - Aeros and weapons now have an explicit order to them, so they'll be more logically grouped in Loadout and Aerolab menus - Ground turrets no longer contribute to the enemy's decision to send reinforcements (in effect this means you will have to destroy more unprotected targets to trigger them) - Removed payload costs of some air-to-air missiles - AGM-F turn speed and lock-on cone drastically increased - AA-MR turn speed increased slightly FIXES: - Carriers give rewards again when destroyed - Missile guidance versus moving ground targets vastly improved - Co-op: only player 1 can set the carrier skin now. Player 1's skin isn't set when player 2 sets their skin. - Co-op: dying now brings you back to the carrier menu, just like in singleplayer - "Aero Superiority" achievement fixed so it doesn't require you to beat the game
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skyroguegame · 7 years
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ITANO Micromissile Coming to Beta 3 (also, Sky Rogue is on sale right now!)
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skyroguegame · 7 years
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KIRIN - Swing-wing Fighter
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skyroguegame · 7 years
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ONI - Swing-wing Bomber
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skyroguegame · 7 years
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BETA 1 RELEASED!
Get it on any of these stores (Steam Key included!):
itch.io
Humble
Steam
Changelog:
NEW MUSIC! A completely new dynamic soundtrack by Phonetic Hero (https://soundcloud.com/phonetichero)
BIOMES! Not just blue anymore: arid and snow levels appear later in the game
ENDBOSS! You can win: a secret enemy superweapon awaits you on the final island!
NEW STUFF:
New model for the VECTOR Medium Interceptor
Several new turret types appear in the arid and snow biomes
A button prompt will appear when you are in the landing area of a carrier or ground base that will let you safely auto-land; you can still do it the old fashioned way
A bunch more Steam achievements!
"Drift" skin
UI graphics changed in some places for a cleaner look
UI sound effects improved, and added in many more places
Aeros will appear on the carrier deck as you unlock them
CHANGES:
Landing during a mission now costs money. The cost increases each time you land on the same island, and increases slightly less as you get further in the game.
The weapon wheel is now always visible during flight, so you can be aware of everything you have equipped
The bombsight is calibrated for the altitude of your current target. If you're having trouble hitting a target on a mountaintop, for example, try targeting it first. This does not work for airships.
Halved the size of speed and altitude indicators to make the HUD a little more lightweight
FIXES:
Weapon upgrades were being applied too late for their data to show up properly in the GUI, AND it seemed like maybe only Mk 2 was actually getting applied, Mk 3 being ignored.
A Steam workshop mod will only be loaded if you're actually subscribed to it. Steam doesn't seem to necessarily delete a mod if you've unsubscribed
In some cases, beginning a mission would load the level twice on top of itself
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skyroguegame · 7 years
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RAIJU - Swing-wing Interceptor
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skyroguegame · 7 years
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ZULU - Medium Bomber
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skyroguegame · 7 years
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Beta 1 is coming February 23rd! Get ready to kick the tires and light the fires!
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skyroguegame · 7 years
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KONDOR - Light Bomber
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skyroguegame · 7 years
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SCHWALBE - Light Fighter
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