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in a fight right
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He has been found and happily reunited with his worried owner
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I'm gonna be maximum autism and social anxiety for a second but:
This is terrifying. The idea that someone's not only going to hold onto you not hearing them or accusing them (correctly or incorrectly) in a social deduction game, but like... use that as a internet crime you've done.
The whole function of social deduction games like Among Us. Is that murdering? lying? teaming? miscommunication? They're not only allowed they're part of the expected design. And I get that's not everyone's thing, but being so mad at the other players you pile on them? Not even at the game? At the players?
That this might just become another thing that gets pulled from people's pasts. That "Lied during Among Us" ends being used as a 'bad thing' internet people did, to attack them with years later.
Things that make me never want to interact with anyone every again because I will do it wrong in some invisible, or worse unforeseeable way.
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gonna get to the bottom of the issue
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It's kinda scary to me as someone who already struggles to interact online that lying and murdering in the lying and murdering game is now like... a retroactive social sin? I always thought of it as a situation where being situationally manipulative was? Intended design? Non-harmful?
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send me a character from any franchise and i’ll make a fuckass crossover like this with grian
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How about… Grian and ace attorney Mayhaps..
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he really is just a guy
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Art by chuuchuyi
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Fontaine Mons part 1
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A day out ❓️
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Hi! Do you know if there is any reason why the union wouldn't contact Quackity/Quackity Studios directly?
Yes! I believe actually have a decent sense of this! Now, I'll be up front that I am not French, nor am I well versed in french labor unions, but I do think after some research I understand the confusion.
The short answer is because they don't want Quackity to contact the union directly. They want Quackity/the management to talk to the workers involved in the dispute.
The union is willing to be a go-between if need be, but what they actually want is negotiations between QSMP & the actual workers, and more particularly for workers to not be completely ignored for 3 weeks and then fired (what happened to Pomme's admin).
The workers in question have been messaging their management/contacts at qsmp and trying to get any kind of answer to no avail, and what the Solidaires union is doing is placing public pressure onto Quackity/QSMP to actually answer these workers and come to the table with them.
If you actually read the statements put out by the union, this is pretty clear,
(march 13th statement)
To avoid it, we invite Quackity to be proactive by opening a social dialogue with all their workers. A negotiated outcome remains possible: it will need to address monetary demands concerning work already performed and that to come, as well as claims to improve working conditions.
(march 20th)
Last week, we invited Quackity and other Quackity Studios executives to engage in negotiations with their workers. As far as we know, no contact has been attempted, either directly or via us. In fact, most of them saw all their communication media cut off without prior notice nor any further explanation.
If you actually read the call to action, the union is not asking to be contacted directly, although they are willing to refer. They're literally saying "fucking text your workers back and don't leave them on read for 3 weeks". That's what they wanted QSMP to do.
The actual role of the union in situations like this isn't to be directly negotiating contracts but rather offering legal counsel to workers and helping sue for unfair dismissal (something that this union has done to other game dev studios in the past including Ubisoft). They're tackling the unfair working conditions, and part of that is placing public pressure for Quackity to actually respond to the workers. It's up to him to actually reply to workers and make things right, and if he fails to do that, well he gets to get dragged in front of french court to justify his choices.
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Okay, so... they are demanding that QSMP as a company negotiate with the upset employees and volunteers (and presenting themself to be a go between if needed to ensure the people get a voice). And create new practices that ensure better conditions in the future.
No one, on any side that I can tell is disputing this needs to happen. But: It has not yet happened.
I think it's meaningless to pretend the company is unaware of the issues raised by it's employees. Or that it is not a reasonable expectation that the company will be able to view a publicly posted call.
The factuality or validity of the issues employees and volenteers claim exist, the relevance of those issues, the complications of a multinational project where norms practices and requirements differ and even contradict all need to be sorted out.
>be professional french labor union >get told about worker rights violation in a minecraft server project >dont contact person we're talking about >get mad that he hasnt answered your twitter callout post yet >sue
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the sweetest of dreams, for the sweetest lady in our hearts.
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this is my love letter to furina, and also my apology as the traveler for letting my emergency food be rude and annoying. ❤️
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/dsmp /rp
It's still crazy to consider the contrast in the prison between Sam in fully enchanted netherite armor and Dream who literally had nothing. Sam with his multiple enchanted netherite weapons which he had no problem pointing at Dream, while Dream had nowhere to run and no way to defend himself. How Sam was able to call in two guards to help him, each with enchanted netherite armor, and Dream having nobody come for him when he screamed desperately for help. Dream spent his days cowering, starving, being tortured, and hurting himself in lava, getting so low on health that Sam accidentally killed him in two hits with his fist. The fact that Sam decided he needed to take a strength potion on top of all of that to make sure Dream is a "one-shot" is just so insane.
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