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quirk-concepts · 3 years
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hi!! so i was wondering if you could give me some hero name ideas for someone with a telekinesis quirk? thanks
Poltergeist, Psyche, Repulse, or Vortex could work, depending on the type of character they are.
-mod jinzler
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quirk-concepts · 3 years
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For anyone wondering, the inbox is currently closed since there are quite a few asks to get through, however I will try to reopen it asap.
-mod jinzler
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quirk-concepts · 3 years
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Can I get a few silly but still useful (in conventional or non conventinal ways) quirk ideas?
Inflation: the user can inflate solid objects with hot air by touching them, causing them to start floating in a manner similar to balloons. Damage to the object will cause it to deflate, ending the effect.
Thermodynamic: the user can absorb heat into their body via touch, or pour their own heat into something/someone else. Since they are still limited by their body’s resistance to hot and cold temperatures, this quirk is only useful for making other things/people marginally colder or hotter.
Extremity: the user can extend the tips of their fingers to great lengths. Useful for pressing buttons at a distance, but not much else.
-mod jinzler
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quirk-concepts · 3 years
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Any ideas for quirks related to drilling? I love seeing your blog appear on my dash, all of your ideas are so creative!
Twin Drills: the user’s hair is long, and can be shaped into and used as two drills. The user can control these drills to attack, and drill through materials like stone or metal with ease. With training, the user could even learn to separate their hair further, wielding more than just two drills, albeit smaller and at reduced strength.
Twister: the user can rapidly spin their whole body in a manner similar to a tornado. This lets them move at highs speed, create high speed winds around them, and mow through things. However, they cannot touch or hold anything in this form without destroying it. As such, this quirk can be very dangerous if not kept in check.
Vortex: the user can create swirling, stationary vortexes of air on surfaces. They can use these to drill through things, or create small whirlwinds that throw off movement.
-mod jinzler
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quirk-concepts · 3 years
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beast-related quirks?
Fright: by touching a person, the user can turn into an embodiment of their worst fear. They have all the attributes and abilities belonging to this form. For example, if they were to touch someone with arachnophobia, they would be able to crawl on walls, as well as produce venom and silk. The stronger the targets fear, the stronger the resulting transformation.
Enthrall: the user can enter a statue, costume, or any object resembling a human/animal, possessing it. They can control it freely, however any damage dealt to the possessed object is felt and transferred to the user as well.
Beast Tamer: the user’s presence calms and subdues all animals around them, making them more docille and friendly. While they cannot outright control them, they are still able to train and influence them more easily.
-mod jinzler
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quirk-concepts · 3 years
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Vampire like quirks? Kinda like Stains?
Leeching: the user can generate leeches from their body that they can place on others. Once attached, the leeches will begin siphoning energy and strength into the user, leaving their target exhausted and drained. Leeches can be destroyed, and doing so causes the user pain.
Drain: the user can feed on the mental capacities of a target by spending extended periods of time around them. Doing so will boost the user’s awareness, intelligence, and reactions, stealing them directly from their victim. Being separated from their target will cause these bonuses to slowly fade away.
Blood Well: the user can draw spilled blood in the area into themselves, storing it. They can expend this stored blood to transform and alter their body, allowing them to shapeshift or sprout organic weapons such as tails, spines, wings, etc.
-mod jinzler
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quirk-concepts · 3 years
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do you have quirks involving shapes?
Mold: the user can manipulate objects and materials into any shape by moulding it with their hands, similar to clay. The larger the object, the more time it will take.
Form: the user can gather loose materials like sand, dust, snow, or nearby detritus, and shape it into solid constructions. These constructs cannot be overly complex, and are limited to being stationary.
Breakdown: the user can break down solid objects into various shapes via touch. For example, the could break down the cars on a street into tiny spheres, making it hard for people to pass. Larger objects will take more effort.
-mod jinzler
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quirk-concepts · 3 years
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Any alien based quirks?
Tractor Beam: the user can create columns that gently lift things into the sky, suspending them mid-air, in a manner similar to a UFO. They can create multiple of these beams at once, but maintaining them drains their strength.
Crop Circle: the user can create intense, downwards force in a radius, crushing and flattening all things caught inside, and leaving a distinct imprint on the ground. They can regulate the strength of this force, to some degree, allowing them to throw off aircrafts or projectiles.
UFO: the user can form a bright, glowing construction around them, allowing them to take flight. However, if the construction is damaged or struck , it will short out, dropping the user.
-mod jinzler
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quirk-concepts · 3 years
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Hello! Welcome back~ I hope you guys are well. I was wondering any suggestions on vocal based quirks? Thank you ^^
Resonance: the user can tune their vocals to the frequency of different materials, allowing them to shatter and break them with their voice. Fragile materials like glass or ceramic are easy, whereas things like concrete or metal may take more effort. Similarly, as their quirk only works on one material at a time, objects of varying makeup can also pose difficulty.
Choir: the user can cause those around them to repeat exactly what they say. Simply mouthing the words is enough, and they also have full control over the volume at which their words are repeated.
Siren: the user can imbue their voice with different emotions, allowing them to slowly influence the mood of the people around them by speaking/singing. This quirk will slowly wear off if the user does not continue using their voice.
-mod jinzler
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quirk-concepts · 3 years
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Can you come up with some spooky quirks involving teeth/mouths? Thank you!
Jaws: the user can spawn mouths on solid surfaces. These mouths are fully capable of speech, allowing the user to communicate across distances, or even disorient opponents by filling an area with loud screaming. With practice, they could even learn to mimic the sounds of animals/other people.
Threading: the user can permanently seal things together with a thread they produce from their body. This allows them to close wounds, bind objects together, or seal peoples mouths shut. As the string is produced from their body, using this quirk too much at once can cause adverse side effects.
Wendigo: eating solid matter allows the user to rapidly increase their height and strength, far beyond human capacity. This only lasts for a few moments, and the user must continue consuming to extend the duration. Furthermore, the larger they grow, the more they must take in.
-mod jinzler
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quirk-concepts · 3 years
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how about some quirks inspired/related to halloween or some other spooky holiday?
Haunting: the user can infest a building/house/residence with frightening illusions, affecting all those inside. The user can only affect once place at a time, but can maintain the illusions indefinitely.
Possession: the user can inhabit another persons body, remaining undetected. If they so choose, they are able to leap out of the current host, and into a new one, injuring the original host in the process. They can only infest and jump to nearby targets, and they can only jump a limited number of times before they grow tired and have to rest. However, this number can be increased with training.
-mod jinzler
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quirk-concepts · 3 years
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Oh! Could you help me with blood related quirks? Especially more villainous ones? Thanks!
Siphon: upon touch, the user can drain the blood from a targets body, absorbing it to empower themselves and grant them increased strength. This quirk can only work on skin-to-skin contact, and the stolen strength will eventually wear off.
Fester: by spilling their own blood, they can turn it into a festering mass that will grow across surfaces, trapping anything it touches. How long this effect lasts is directly correlated to how much blood the user spilled.
Sanguine: the user can control the flow of blood within their own body. This allows them to increase the blood flow to certain parts of their body to boost performance, or coagulate and harden the blood in a certain area for increased defense, or even stop themselves from bleeding entirely.
-mod jinzler
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quirk-concepts · 3 years
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Any quirks for tiny portals like Voyd has in the Incredibles? Thank you!
Shifting Defense: the user has two, medium sized shields that will rotate them at all times. If the shields sense an attack coming the user’s way, they will immediately shield into position, phasing the attack safely through to the other side. While this makes them difficult to face one-on-one, they are still weak to area of effect attacks, or attacks from multiple angles.
Micro Lense: the user can create small portals, about 2 inches across. These portals can be used to redirect projectiles, or see past corners/large distances, similar to a binocular.
Cleave: the user can create portals that start off large, but will rapidly close. As such, while these portals cannot be travelled through, they make a powerful cutting tool. Only one of these portals can be made at once, and they can only be made in the user’s line of sight.
-mod jinzler
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quirk-concepts · 3 years
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Hypnotism/Mind control quirks?
Twisted Image: if a part of the user’s body is unseen, they are able to convince anyone looking at them/speaking to them of how they might look in that area. For example, if they were to wear a mask, they could influence how others around them imagine their face to look. Or if they were talking to someone over the phone, they could fully influence how they appear in that persons mind.
Mistwalker: the user can turn into a gaseous form, allowing them to enter a persons body and control them for a brief period.
Ventriloquist: the user can bind their own body to another person they are looking at. The binded target will mimic any actions that the user makes, including speaking. With practice, it is even possible that they could bind to multiple people at once, forcibly controlling the actions of a group.
-mod jinzler
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quirk-concepts · 3 years
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Hiiii!!! So I have this oc that can turn things, living and non living, into pure solid gold with a touch of all five fingers. The Quirk doesn’t effect her though. After vigorous training, she can actually make her hands and feet sheer gold to fight as well... but that comes on later in the story after character development. Is this too OP tho? And do you have a hero name for her in mind? :)
As long as it remains restricted to her hands and feet, then it shouldn’t be too overpowered. As for names, Midas and Aurum could both work. Or maybe Golden Girl, for something a bit more “comic book-ey.”
-mod jinzler
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quirk-concepts · 3 years
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Good quirks for villains?
Deterioration: once they have spotted a fault or break in an object or person, they are able to steadily make it worse via line of sight. For example, if they were to spot a minute fault in a bridge’s structure, they could worsen it over time until it eventually collapsed. This applies to people as well, allowing them to slowly make injuries worse.
Deadly Venom: the user’s bodily fluids (sweat, blood, etc.) contain a substance that will cause excruciating pain to anyone who makes contact with it. While this works with simple skin to skin contact, direct insertion into the body of the victim is most effective.
Whisper: by whispering a sentence or phrase into a persons ear, the user can cause it to slowly warp their mind. This can allow them to influence the persons actions to some extent, based on what was said to them, or just drive them mad.
-mod jinzler
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quirk-concepts · 3 years
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hello!! could i request a quirk marriage between Dabi's quirk and Denki's quirk? (no, i don't ship it!! i just thought it would be really cool and op!!)
Living current: the user can produce and control a kind of electricity that is able to travel across any surfaces, whether they are conductive or not. This electricity will spread in a similar manner to fire, catching on surfaces rapidly if unchecked. As such, it is a very dangerous quirk if the user does not maintain control of it.
-mod jinzler
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