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plutachrogers · 3 months
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Took inspiration from @fergus-monster for a Lorcana trophy for my local game store! What do you think? Have to glue the tail on though so ignore that part 😂
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plutachrogers · 4 months
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"kill them with kindness" WRONG run them over in your wheelchair 👨‍🦼 👩‍🦼 🧑‍🦼 👨‍🦽 👩‍🦽 🧑‍🦽 👨‍🦼 👩‍🦼 🧑‍🦼 👨‍🦽 👩‍🦽 🧑‍🦽 👨‍🦼 👩‍🦼 🧑‍🦼 👨‍🦽 👩‍🦽 🧑‍🦽 👨‍🦼 👩‍🦼 🧑‍🦼 👨‍🦽 👩‍🦽 🧑‍🦽 👨‍🦼 👩‍🦼 🧑‍🦼 👨‍🦽 👩‍🦽 🧑‍🦽 👨‍🦼 👩‍🦼 🧑‍🦼 👨‍🦽 👩‍🦽 🧑‍🦽 👨‍🦼 👩‍🦼 🧑‍🦼 👨‍🦽 👩‍🦽 🧑‍🦽 👨‍🦼 👩‍🦼 🧑‍🦼 👨‍🦽 👩‍🦽 🧑‍🦽 👨‍🦼 👩‍🦼 🧑‍🦼 👨‍🦽 👩‍🦽 🧑‍🦽
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plutachrogers · 5 months
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I am also thinking so much about the strange dynamic that Oscar and Cosmo have: Oscar churlish, pessimistic, hating himself, and Cosmo who remembers, even as old as he is, who probably remembers everything that Oscar's forgotten.
And Oscar's repeated statement of, "It should be the other way around. I should be the one taking care of you." It sounds at first, before you know, like frustration of a young man who feels like too much of a fuck up to take care of his elderly relative, even though Cosmo clearly has plenty of help. But once you flip it, it feels almost more incongruous—Oscar feeling like he's failed as a father, perhaps because he hasn't been able to act as an example for Cosmo, perhaps because of the amnesia, perhaps because Cosmo has seemingly dedicated his entire life to helping Oscar, even to his advanced age. But it doesn't seem like Cosmo is concerned about that.
As old as Cosmo is, as determined as it sounds like he is to fix Oscar's plight, it almost feels like he's lived this long out of spite and force of will. This is his purpose and his life's work, and it's not finished yet.
But if they succeed at ending this ritual or curse, what becomes of either of them? Cosmo, certainly, can rest then, and Oscar can in theory live out the rest of his life in peace, but at that point he's no longer forgetting anymore. He'll live out whatever remains with the belief that Cosmo's life was dedicated solely to this, and unlike Oscar, he won't even have the chance to have a life beyond it. I wonder if Oscar, knowing this, is so pessimistic by this point because no matter the outcome, he's already failed Cosmo on a fundamental, irretrievable level.
There's very little chance, even if Oscar doesn't live for long after this ends, that Oscar won't be the one burying Cosmo, rather than the other way around. A father isn't meant to outlive his children.
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plutachrogers · 6 months
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My one dream is to have a post where someone says “posts that have 10k notes to me” on it and then it actually gets 10k notes.
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plutachrogers · 7 months
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IMPORTANT
Do not ship Walker and Leah (or anyone of the kids)
They are CHILDREN doing a job.
Don’t make their friendship awkward or make them feel pressured to do something they don’t want to
If they end up dating irl, cool, but again, don’t make it weird
(Their characters are also children, even if we know how it ends between them, but don’t make it weird ether.
shipping too much between the two could make Walker and Leah feel uncomfortable and ruin the chemistry between Annabeth and Percy. Just remember as we watch please❗️)
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plutachrogers · 7 months
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Annabeth's character is supposed to represent smart women who have their intelligence and authority devalued and undermined because of their appearance, not specifically blondes lmao please be serious
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plutachrogers · 7 months
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this makes me want to cry
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plutachrogers · 7 months
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Gem, has a full conversation offscreen with Cleo about taking her place in the life series, only to suddenly act like she has No Idea how she got there in the actual video
Me: …hm, this fits in very neatly with my headcanon that the players of these games willingly and intentionally erase their own memories beforehand and spend the entire game not knowing how they got there or why they’re playing or what will happen if they win 👀 They’re all just Seriously Dedicated LARPers who really, REALLY want to get into character and experience the raw desperation and tragedy and full spectrum of emotions these games provide. And then after the “game” is over, they get their memories back and remember it really WAS all a game to begin with, not some cosmic torture chamber they were randomly thrown into, and they experience the biggest mindfuck in existence, and the cathartic release of that is so intense that THEY ALL AGREE TO DO IT AGAIN. MULTIPLE TIMES. Because the horror of it all was actually super fun in hindsight :)
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plutachrogers · 7 months
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Thinking about just how devious Martyn’s watcher lore is. We so often forget that WE are the watchers, but as soon as you remember you realise how well he’s written the characters. Martyn talks about how the watchers feed and depend on strong or negative emotions, and we all go “Wow, that’s so evil!” And yet here we are as a fandom, going absolutely insane over any bits of angst we get. Do you think the fandom would be this passionate if there was no emotion, betrayal or regret? You could compare it to something like HermitCraft, where we’ve got all the same people but a more tame setting with very little heartbreak or sadness. Sure, we all enjoy it, but I see likely 20 times more discussion and fanwork in the trafficblr category! The watchers are cruel beings in the eyes of the players, because they want content, food, no matter how they get it. Though at the end of the day, the watchers are the ones creating these worlds, and if there were no watchers, there would be no players.
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plutachrogers · 7 months
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I’ve seen some people saying that with this win Martyn gave into The Watchers will.
But did he?
The Watchers feed on suffering, sorrow, despair. Do you think it bothers them series ends with a long, drawn-out battle or a sacrifice between allies? Maybe they don’t like it when it comes down to intentional sacrifice rather than a fight between friends. But both are still filled with sorrow. 
And so that’s exactly what Martyn didn’t give them. No goodbyes, no hesitation, no sad ending to satisfy the taste for drama. A quick, unsatisfying kill.
“But he betrayed his ally.” Yeah, and do you think Scott Smajor, king of self-sacrifice, was planning on outliving him?
So, if this defied the watchers, why do we feel so unfulfilled? Its because we love the sad endings, we draw them, animate them, watch them again and again. 
But the original point of the watchers was to represent us, wasn’t it?
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plutachrogers · 7 months
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After growing up idolizing Ahsoka and literally thinking of her as my hero as a child, and still loving her ever since then, I cannot describe how watching episode 5 felt. There are no words for what that episode did to me and the emotions it made me feel.
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plutachrogers · 7 months
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y’all remember when the members of traffic smp were joking about doing a season of the life series irl bc that shit is so funny to me simply bc i am thinking about scar chasing other members down on his off-roading wheelchair. that thing is fast asf. scar has an advantage. imagine trying to sneak up on someone irl and you hear something moving at 15 mph behind you, and it’s scar. absolutely zooming. i’d be terrified personally
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plutachrogers · 8 months
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Sean Finnerty for @dimension20stuff :}
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plutachrogers · 8 months
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Oh my god.
The last roll of EXU Calamity, the final one on Dominus, was a 31. Now a 31 is the BH's first roll on the Shattered Teeth.
Sometimes the coincidences get crazy
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plutachrogers · 8 months
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The "Glorious Exit of Supreme Victory" has me in a chokehold.
I know it's probably for an entirely practical reason - easier to deal with player movement via teleports, don't have to make a way back up, doesn't get people with levels thinking they can keep them if they're just good enough and getting frustrated when they lose them, probably less chance of breaking things, etc.
But the fact is, you have to die to leave Decked Out.
You die to the monsters in the dungeon - Ravagers, Vexes, Wardens.
You die to the dungeon itself - berry bushes, drowning, magma blocks, lava.
You die in the coward's hole - a slow freezing, punishing those afraid of death by makings it as slow as possible.
And you die as a winner.
You take the exit - a narrow door barely big enough to fit, labeled with a single dramatic sign - and fall. But it's not enough to just have you fall, oh no, Decked Out can't have it just be fall damage. It lifts an icy hand to catch you, just enough. Just to make sure you survive the fall.
Just to make sure you can see death coming at you.
The message is a consolation. Don't worry, you're still a victor! Everyone can see you won! You escaped!
But Decked Out always, always, always gets its due. The price of a run is more than a single frozen shard, it's blood. From the moment you open those doors, you're doomed.
You might survive the dungeon, but you can't get out alive.
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plutachrogers · 8 months
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so about those finale lines huh
(inspired by @radioactive-mouse ‘s post bc he’s so right about everything)
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plutachrogers · 8 months
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i think the starter to this over-analysis describes me pretty well
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