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peppermint-joys · 1 year
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Five times Bells Hells notices how much Imogen cares for the child who travels with them — and the one time she realizes for herself.
Written in collaboration with the incredibly kind @somethingwritey
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peppermint-joys · 1 year
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peppermint-joys · 2 years
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Being the Youngest Critical Role Member | Critical Role cast x child reader
Summary | You are five years old and newest member of the main Crit cast for Campaign 1
Genre | platonic, fluff
You were invited to join the campaign by Liam, your godfather. He and your parents had been teaching you the game since you started to display a basic grasp of mathematics. Moreover, you’d been sitting in on their home games since you were an infant.
You’d met Matt a couple of times before through your parents’ work with him. You always liked him. He didn't talk down to you as most adults did and seemed to genuinely listen when you made your childish rants.
Under the supervision of one of your parents, you and he created quite the flavorful PC. One that allowed you to come and go as you needed without feeling out of place in the overall narrative.
You were playing a young magic user following the commands of an unseen patron on the quest to avenge your fallen family. Originally you’d wanted a family member as your patron, but Matt’s suggestion allowed room for more improvisation.
Just as your parents had taught you to be, you were as polite as possible during your first session. Which translated into your character. You introduced your character as a child, selling all manners of enchanted weapons they’d retrieved to make ends meet as they traveled Tal’dorei.
Everyone at the table, the first time you spoke, in that instant made up their mind you were a cinnamon roll to be protected.
However, their characters had mixed views; Percival was suspicious as Talisin had rolled high to perceive how you’d attained your magical merchandise; Scanlan was intrigued, amused by your character’s puerile tales of adventure; Grog was interested in a tusky club; the twins were both charmed, you’ve got pluck; Pike, well intentioned, was concerned about your lack of supervision; and Keyleth trusting as ever took an interest in the tales of how you’d retrieved such goods.
Suffice to say, the chat thought you and your half-elven PC were the cutest things. Even your PC’s klepto means of restocking only added to their charm.
You really brought the energy your first time playing with the cast. At first they’d walked on eggshells, taking it easy on you. However, they realized quickly that you were completely capable of holding your own. Liam couldn’t be more proud.
Initially, you’d only join the campaign every once in a while, when the stream and the night staying with godfather correlated. You did have kindy work and a bedtime schedule to consider.
You were a genuine delight both in game and out. The party missed you when you were unable to accompany. Though, Liam did FaceTime you before streams so everyone could check in.
Matt kind of just falls into a pseudo big brother role. (Which is dangerous considering his task as the DM.)
If you mention off handed that they’re something you’d wish to retrieve or witness in the game, there’s a good chance, if possible and plausible, he’ll make it so. You once told Marisha you wanted a pet, only because you’d seen cute images of familiars online. Three sessions later, you had a toad, whom you named ‘Crab’
You always look forward to the ren fair when you know Matt will be there. He makes a big show of you “slaying” him with your toy sword. Moreover, he’s a champion at the craft table and lets you sit on his shoulders to watch tournaments.
His heart breaks when he’s forced to combat your PC. The little pout you make when you’re knocked unconscious. It takes everything in him to stop himself from giving you all your hit points back without rolling.
The Critters miss you when you’re gone. However, because Matt begins to say “Goodnight little critter, sleep well” before break, they’ll blow up the chat with goodnight messages for you as well as others tapping out of the chat at that time.
You develop a fake rivalry with Sam. For the stream. Ever since Liam told you you’re his favorite and Sam remarked, “I thought I was your favorite.” There’s been a contest, all in good harmless fun, of course.
Off camera Sam’s your self proclaimed godmother. Doting but not spoiling.
Your two families, along with Liam’s, made a habit of having Saturday brunches together every second Saturday of the month. You thoroughly enjoyed seeing Riegel's children.
Sam, both in game and out, would attempt to involve you in his tame shenanigans. Knowing how easily the other cast members were charmed by you made you the perfect accomplice.
He does tease you, but picks up quickly when you’re not in the mood. If you allow him, he’ll offer a comforting hug and let you sit on his lap during the stream, though he does understand sometimes you just want space.
Ashley throws off the vibes of an older sibling's best friend who makes an effort to chill with their friend's younger sibling. While she can be a bit of a mama bear, she’s still your friend.
She suggested you go out for a part in “Blindspot” auditioning for the role of Oakley “Oakes” Wagner. Succeeding on your own talents, you managed to obtain the spot. Thus, on occasion, as your role was only reoccurring, you had the opportunity to work alongside Ashley in New York.
While in the city she often indulges your Lego wants, treating you to a new set, the two of you can work on constructing together while on break between filming.
When roleplaying, your two PCs get along well enough. When you’re patron is discovered to have been lying, tricking you into murdering your own family. Pike does their best to heal one of them. While it fails, you are allowed some final words with the person. For that, you are grateful.
Every now and again, when she was recruited to babysit, Ashley offered to take you out for ice cream after streams. You’d get to snuggle with Sully and Henry while watching the classics, such as Iron Giant, E.T., Back to the Future, etc.
Tears spilled from your eyes when Matt told of the illusion fading and revealed the people you’d fought off, believing them your enemies, were actually your family. Everyone was a total mess, caught speechless as you roleplayed. After the cameras stopped running, you were bombarded with questions about your emotional state; are you okay? Matt is so apologetic for making you cry.
Liam couldn’t be more proud as you wiped your eyes and beamed, proclaiming that was the coolest session ever. You couldn’t wait to tell your kindy friends about it during circle time.
Everyone does their best to make sure when you’re on set you feel comfortable and safe in the busy production environment. There is always someone with you to keep you company, though there are times you have to accompany them to some boring meeting or other.
Of the cast, Travis is your best friend, usually up for keeping you entertained with board games, tea parties, or imaginative play. Your favorite is playing superhero because he’ll spin you around to give you the impression of flight.
You follow him around, attempting to sneak up and scare him. Initially, your little jumps work, but soon he comes to expect them. Still, he feigned fear.
Outside of Liam, Travis is always the first person you want to tell about your day. Whether it’s about a cute dog you saw or a fact you learned by chance, no matter, he gives you his full attention.
Travis is determined to turn your character against Vax, in his and Grog’s prank war, knowing it would effectively and amusingly drive Liam crazy.
Still, Travis is perhaps the best at saying no to you. If and when you break the rules, he doesn't bend against you, losing the ability to play that week.
By Arc 4, you are a regular member of the crew and were treated as such. Still, there were more restrictions for you; set by your parents and the other cast members.
Naps/ settle time were required on recording day; You couldn't repeat the fowl language off set without permission; There was a code word for when you became too stressed; Your socials were private; And you weren't to do individual and greets without a trusted adult present.
Laura, you knew through both Liam and her work with one of your parents. In fact, you yourself had shared some voice acting projects with her. A bit of a mother hen, but still, she's basically your aunt.
By the critters, you're dubbed Bailey-B or "B-B" because you're essentially Laura's mini. Mid campaign 2, it somehow became a running gag to say, "Hello B!" when you made an appearance or arrived on stage.
Treat fields. When you're packed sweets as a recording snack, you most always share with Laura. Funnily you don't save any for Liam, much to the amusement of others.
Initially, Vex was trusting of your character. Deciding to give them the benefit of the doubt. However, after your first kill, her opinion changed. You'd played the encounter mercilessly, following the instructions of your patron. Now Vex was weary of you and suspicious of the voice in your head.
You don't help Laura's dice habit. You'll see pretty dice and often treat yourself to them. You're not a hoarder like her, though. If she shows interest in the dice, you'll let her borrow them with the understanding there's a slim chance you'll see them again. What's yours is hers when it comes to dice and food and vice versa.
Marisha sits on your left during the recording. She’s the only one directly next to you for campaign 1. Hence, you two are whisper buddies. Furthermore, she usually takes notes for you, considering your penmanship is obviously that of someone still learning to write.
It becomes somewhat traditional for you to whisper something to Marisha in an attempt to get her to laugh. Drives the critters and others crazy; they don’t know what you’re whispering about. Eventually, Marisha begins posting your childish comments after the stream, so everyone gets in on the joke.
Marisha, much like Travis, is fairly good at wrangling you. Generally, very chill if she switches to a sterner tone you know to listen up. She has a talent for getting you to focus and calm yourself before each game.
She does cast off those cool older sibling vibes. Marisha will bail you out, but knows where to draw the line. Just don't do something too shitty.
Keyleth dotes on your PC. She remembers the wonderment of the world when she was first out on her own. Her time with Vox has somewhat hardened her. The world isn't as gentle as she thought it to be. Your PC is so young she doesn't want your innocence taken from you.
Mama Kiki. She's always making sure your PC is hydrated, has enough to eat, and doesn't get to beat up in battle.
After much pleading, Marisha and Travis green-light a series allowing you to co-host called "Camp Critter." It stars you and Laura teaching the workings of DnD; its target demographic, children.
Talisin is your teddy bear. They’ve become used to you running up to them, with very little warning, to give them a tight hug whenever you see them. You’re such a cuddle bug when it comes to them. It’s not uncommon to see Taliesen holding you as you talk their ear off about your day.
It happened once Marisha accidentally elbowed you in the forehead. You’d think in your pain you’d run to Liam, yet you went pouting over to Talisin. The critter community exploded over the cuteness, even drawing art of the moment with you and Talisin as your respective pcs.
You call them Tally. Initially it was difficult for you to pronounce their name so they allowed you and you alone to call them ‘Tally’. It’s sort of just stuck around. Talisin affectionately calls you ‘Gremlin’.
Percy was distrustful from the start. Most of your interactions are kept at arm's length. You were too naïve, too bubbly for him to place faith in. There is the saying “you catch more flies with honey.” How could he trust someone, even a child, so sickeningly sweet?
However, after your PC came to murder their parents, he saw his mirror looking at you. You were in a dark, vengeful place. Too easily could fall down the path he’d trodden. So he was understanding and present. Ever the watchful eye, he kept you from losing yourself. He’d engage all manner of childish activities to prevent you from turning down a dark path.
During quarantine, it becomes a highlight of their zoom calls to see what you’ve been up to. You excitedly show them your first handstand; lost tooth; learning to ride a bike with no training wheels; and more.
While you’d gotten your start as a recurring character in the campaign, the cast couldn’t imagine the next seven years without their kind B-B. It’s an honor to watch you grow and develop not only as a player but as a person.
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peppermint-joys · 2 years
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Anwen Lyleyis Nydaris
Anwen is described as a tender minded, naturally giving individual, as she tends to be highly attuned to other persons’ states of mind, good and bad. Though feeling a sense of duty to help those in distress, she understands it's important to find a balance, not all conflicts can be resolved peacefully. From this perspective, she seems to operate under certain principles of justice, citing that if people are treated indifferently by her, it should be from the intention of their actions and deeds. However, when questioned by the party as to how she accumulated such wealth in a short period, Anwen told the Nein that she enjoyed collecting objects such as gold and platinum coins from individuals often indiscriminately.
Anwen is inherently blessed with truesight effortlessly able to see things as they actually are. Initially, this was presented as Anwen engaging with imagined allies, as many of those she interacted with were not perceptible by the rest of the party. This was most noticeable in her interactions with Grufin, a Growlphyn native to the Ethereal Plane. As the party members were unable to perceive Grufin, Caleb Widogast proposed that Anwen had created a fictitious companion as a means of coping with her time in seclusion prior to meeting them. At some point in the future, Anwen invoked Grufin, to protect Jester Lavorre from the Palano Corsair, and thus making the Growlphyn tangible to the naked eye.
Separate from her gentle manner, it’s indicated that Anwen is dealing with deep-seated panic disorder and separation anxiety disorder involving a traumatic event from her past. It’s implied she has completely reconstructed the trauma, through dissociative amnesia. She has issues dealing with things that remind her of the traumatic event; she avoids relationships with other children her age. Anwen becomes unwittingly uncharacteristically heartless when she feels alternated memories are threatened.
Art by @oliviajoytaylor
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peppermint-joys · 2 years
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Can you perhaps do a part 3 to your vox machina x child reader series something about a reveal of the readers race or something or perhaps a continuation of the story if that’s ok with you I just love your vox machina shots
Being a child member of Vox Machina and… | Vox Machina x child reader Pt. 3
Summary | Kid’s got some issues and so does Vox.
A/N | Sorry this took so long been getting into campaign 2 trying to decide if I want to do a child reader for that.
Genre | platonic, angst, fluff, mystery?
Warnings | death, descriptions of blood and violence, panic attack
Initially, you hadn’t been bitter. You didn’t fit the image one was expected to present for such a dignified social event. Not even considering your age, you were small, gangly, freckled and with hair that couldn’t keep its place. You didn’t/wouldn’t belong in a high-profile party.
Still, the joint excitement of Vox Machina had somewhat infected you. Now you found yourself wanting to attend the high-profile event. To combat your pouty face, Keyleth did your hair. Grog offered you ale, which Pike immediately shut down, and Vax tried peek-a-boo with his cloak. Ultimately, it was Percy’s promise to recount everything you’d be missing so long as you were brave and good that placated you.
Vex, you didn’t understand, was a nervous wreck. Leaving you in the keep, with no one to watch after you, however, you would have Trinket. 
It took multiple assurances from Vax and Percy before they were able to take their leave. You had the keep to yourself.
You crept with Trinket into Grog’s room. Tied only with Vex’s room, you considered him to be one of the most comfortable. With the stash of fur pelts, warm temperature and a large bed, it was the perfect place to settle down until Vox returned.
After some time you heard the door, the entry to the keep open, sitting on Trinket’s back you rode to the entry. Your excitement fled upon seeing the seven in shackles, escorted by a small march of guards. In a blink, you paint yourself as a hapless child who’d only just woken. Jarrett, sympathetic to your guise, apologized for the late intrusion, explaining the terms of Vox’s arrest.
House arrest, it could be worse. Allura had essentially grounded the lot of you. Well, not you. According to Jarett, she had clarified that you were allowed to roam freely with proper adult accompaniment and so long as you returned home at a proper time.
The keep was swept clean and all the team’s weapons confiscated, including Scanlan’s instrument. Fortunately, your room was left in peace. Still, you were upset greatly watching the guards tether Trinket to a tree.
Ordered by the Sovereign to remain confined in the keep, there was nothing to do but wait. After assuring you everything would be alright, Vex passed you off to Keyleth silently mouthing an instruction to shield your ears. A thick ornate crown of lush flowers decorated your hair. 
You had caught bits of what had gone down at the feast. Vax feared himself turning into a vampire. Scanlan had a book to translate. Pike was quiet. According to Grog, the food was decent.
You weren’t the type with a keen sense of smell. It was your ears that performed unnaturally well. If a tree fell in the forest and no one was around to hear it, you would. Even with Keyleth’s floral muffler, you were able to discern the biting conversation between Percival and Vex’ahlia. 
Something or other about people killing Percy’s family. To be honest, you were more intrigued by the book left open on the table. 
There were whispers, multiple voices at once, emanating from the dark pages. Their voices sounded distant, their words imperceptible, and yet at the same time crystal clear. They’re raspy hissing voices 
Stress flares up in your head. There is a moment you feel it; the fog beginning to clear. Memories starting to take shape, though still blurred like an old painting. In this moment, as certain figures began to take shape, you could feel a deep sadness traveling through every cell.
“Y/n, Magpie, are you alright?”
Vax’s voice disrupted the whispers. He had, at some point, moved. Now he knelt, crouched beside Keyleth, attention focused on you. His eyes carried a gentle concern.
Keyleth brushes a thumb across your cheeks. It’s then you realize you’re crying. Cold, silvery tears came as a frigid flood, uncontrolled and unwanted. It hadn’t been until the tender hand wiped away some of the tears that you even realized you were crying. You had no reason to, right? So you didn’t understand why you were.
Glancing to the side, over Vax’s shoulders, you notice the other members of Vox standing around the door. Percy’s peering out around the door, canvassing the corridor on the other side.
“Let’s get out of here, shall we?” Vax offered gently, extending his arms for you to jump into.
A decision had been reached between the members of Vox. You’d be breaking out. They were forced to escape under the darkness of shadow from their own keep. 
Vox concluded your silent tears were the consequence of claustrophobia. A fear they understandably assumed you had, as you had been held in captivity for who knows long prior to meeting them.
This, unfortunately, was not the case.
All the while, as they twisted through the secret tunnels below the keep, you held on to Vax, trying to sort through the deluge of memories still just out of focus. The harder you tried, the more your lips trembled, tears pooling from your eyes.
Jarrett stood with a group of his men at the exit of the passage. Once again, the members of Vox found themselves under the escort of the guard. This time, though, you were all split. Vax, Vex and Scanlan had been pushed into the workshop; Percy and Keyleth into the Percy’s workshop; Grog and Pike into the chapel. 
Jarrett decided you would stay in the common area, as he believed there was little chance any of the members of Vox would try escaping without you. If only you believed that.
Fortunately, this was the room where they stored the colored chalk. 
You needed to calm yourself. You stopped trying to restore the diluted memories. It made your head pound and heart sting. Instead, you settled on the stone floor and began to draw.
You could hear the whispers of a conversation between the two guards. One was complimenting your rudimentary artistic skills while also making little suggestions on how you could improve. The other was telling their partner to shut it. When the two fell silent, you looked over at them. You then extended your hand, a blue piece of chalk held between your fingers. An invitation.
Your ears twitched. You left your spot and moved to the window. As you went, you could hear an argument between the two guards over their cross hatching techniques. They did not choose the right career path.
Outside, you could hear the nervous whines of Trinket. Something was out there. Whispered hisses, not unlike those you heard emanating from the book, circled the keep. And there were screams. The kind of screams that had a raw intensity that warned of threat, and cried out of desperate need.
Moreover, there was this creeping feeling as if a dark presence was looming in your periphery, breathing icy clouds on the back of your neck. It was giving you goosebumps and a feeling of gut churning wrongness.
You sped to the door, only to discover the larger wooden doors were locked, and you didn’t have the key. “Slow down there, kiddo. We’re on strict orders not to let you leave this room until further notice.” One of the two guards spoke. 
Your eyes narrowed, spotting the set of brass keys looped on their hip.
Your small hands pound on the door of the workshop, your little voice calling out to Percy and Keyleth, who you knew were inside. Not a moment later, the doors to the chapel busted out. They slammed against the opposite wall, splintering into pieces.
“Tiny, what’s going on!?”
You explained to Grog, as well as a child your age could you, the unsettling presence you felt closing in. Though your explanation was muddied by some fright filled babbling, both Pike and Grog appeared to take your discomfort seriously.
They rallied the others, gathering the team in the large entry of the keep. Freeing the others from their respective holding rooms, you noted, was suspiciously easy. Surely you hadn’t been the only one left under watch.
There was a discourse. Everyone was confused and on high alert. “Where is everybody?” You spoke aloud, your soft voice managing to capture Vox’s attention despite their loud conversation.
Soon after you posed the question, Jarret and three of his soldiers retreated into the building, hurriedly locking the door behind them. Immediately, they placed the blame on Vox, which you guessed was fair. But this time all in the party were, in fact, blameless.
The true assailants hid in the shadows above. Wraiths, beings who take pleasure in watching the life drain from their victims, were perched in the rafters watching the lot of you. Like predators stalking their prey. There was barely time to take arms before they took initiative and lunged for the group.
Nevermind the two guards brutally kill, it was their targeted attack on Scanlan from which Vox realized they were after the book. Eyes rolled back black inky ichor pooling from his mouth, ears, and eyelids. Vex moving quickly, grabbed the fallen spell book and passed it to Keyleth just as a wraith bled into her body.
You would be having nightmares about this.
Gathering the injured members, Vox and the last guard to remain, Jarret retreated into the war room. You were trapped. As Vex pointed out, they needed a way to fight it. You could hear the rasping, cold, hollow screams of the wraiths, even as they grew quieter, on the other side of the door.
Jarret passed Vex and Vax weapons, though even you knew such arms would be useless. Vax had tried in vain to cut through them with his dagger when they had wrenched through Scanlan. Unfortunately, their bodies were amorphous dark fluid shadows harmlessly cut through.
You had faced many threats in your time with Vox Machina. Mere days ago they’d defeated a dragon. Something about these assailants, perhaps their connection with the book, made you want to jump right out of your skin. It was paralysing. There was this foreign yet all too familiar feeling of being insignificant. Shaking, terrified, you straighten your posture awaiting the blow, you for an inexplicable reason expected to come.
You felt a hand grip your shoulder. Your defensive instincts kicked in. You went straight for the wrist, biting into what you registered as a threat. Both fortunately and unfortunately, it was only Vax. Luckily, your bite had only been a warning, no fangs.
He recoiled, his brain stuttering for a moment. He wasn’t sure what through him more, the two puncture marks on his wrist beginning to ooze crimson or the pure look of unmatched terror in your eyes.
You had been crying earlier over what he still wasn’t sure. He’d wiped your tears and held you close. Vox had heard your pained screams and witnessed fear take over you, sending you running to hide behind one of them for safety. This terror, this raw intense dread that crippled you completely, was new.
There is a scream. Keyleth is dragged up the wall, ichor streaming from her eyes and mouth. Then the candles blow out. In one swift movement, Vax pushes you beneath the table, then ready’s himself for the inevitable battle. He'd bring up your bite later.
The sounds of Vox’s violent acts are flooded out by the noise of your heart beating in your chest. It’s the sound of war drums on the horizon, each beat taking up pace growing louder. Buh-Bum. Buh-Bum. Buh-Bum.
Silence. After a cacophony of vicious screams, the keep goes still. You feel the chill in your blood, the coldness that brought the synapses of your brain to a stand still, begin to subside. Still, your thoughts were so scattered that functioning was challenging.
“(Y/n), darling?” Vex calls out, kneeling down to see you below the table. Noting your state, she slackened her composure, her battle hardened face softened. “(Y/n), dear, I believe you’re having a panic attack. We don’t have to stay here, darling. Would you like to leave?” She offered, carefully extending a hand. You nodded and allowed her to lead you out.
The fresh air was nice and the cool breeze tickled your exposed skin. Vex stayed by your side while the others quickly gathered what was needed. Jarret had decided to release Vox against the orders of the king and allow them to handle whatever manner of being had realised such terrifying beings.
Leaned in against Vex’s side, you were soothed by her gentle heartbeat. Trinket laid close on your other side enough so that you could stroke his fur. You had barely lifted an arm in battle. Your only true action being disarming the guards that’d watched over you, an act you’d later learned, saved their lives. Still, you were exhausted.
As things were being put into order, Vax approached, scratching at the two marks you’d left in his wrist. “(Y/n), is everything alright? Are you okay?” He asks, crouching to match your height. He was concerned you could read it on his face.
“Those things, those wraiths. You wouldn’t let them take me too, would you?”
“I believe they were only after the—" Vax begins to remind, however, he stops himself when he notices the desperate look on your face. It happens sometimes. Vox forgets you’re just a child. He flashes you one of those charming-gentle-Vax’ildan smiles. “You know we’d rip any monsters apart before we’d let them hurt you.”
You wrap your arms around his neck, standing on your tiptoes to give him a hug. “I apologise for biting you. I won’t do it again.” You whisper, relaxing into his embrace so fully it’s as if you’d melted together.
“Eh, it’s okay, Magpie. I’ve suffered worse.” Vax shrugs, peeling away from the hug. 
"Now you ready to go kill some vampires?”
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peppermint-joys · 2 years
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They're more into mind games while The Collector loves physical, for example tag.
Additionally, she's nonverbal. Although she doesn’t speak, she communicates through sign or images that she conjures above her head much like rotg Sandman. 
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The Collector’s twin. The Overseer (still considering names).
An illusive little demon, the Overseer much like their twin is a childish and mischievous being. They take pleasure in puppeting the strings of fate for their own amusement. Unlike their twin, despite their childlike manner, they’re quite insightful. Similar to a chess master they excel at manipulating others until they get a satisfying moment. Furthermore, it’s suggested they’re twin doesn’t always enjoy playing with them because they often win.
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peppermint-joys · 2 years
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The Collector’s twin. The Overseer (still considering names).
An illusive little demon, the Overseer much like their twin is a childish and mischievous being. They take pleasure in puppeting the strings of fate for their own amusement. Unlike their twin, despite their childlike manner, they’re quite insightful. Similar to a chess master they excel at manipulating others until they get a satisfying moment. Furthermore, it’s suggested they’re twin doesn’t always enjoy playing with them because they often win.
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peppermint-joys · 2 years
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Imagine the Collector having a twin. The Collector being closely affiliated with the solar eclipse and their twin being connected to the lunar eclipse. Two immensely powerful chaotic beings. However, opposite sides of the same coin.
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peppermint-joys · 2 years
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Being a child member of Vox Machina and… | Vox Machina x child reader Pt. 2
Summary | Vox Machina makes the brilliant decision of toting you along on a dragon hunt.
Genre | platonic, fluff, angst?
Warnings | child death, death, descriptions of blood and violence.
You stood before Sovereign Uriel Tal'Dorei II and the council in the capital palace. Well, more like, hid before them; behind Vax beneath the trail of his cloak was your favorite place to be when nervous.
There was a warmth you hadn’t felt in a long while that enveloped your heart when Scanlan included you in the song of Vox Machina. He’d described you as the adventure hand which you recognized as an ornate term for the squire. Nonetheless, the inclusion felt… nice.
The Sovereign and his advisers had a problem, one in your opinion they seemed all too hopeful to hand off. According to reports, there was something, a beast perhaps terrorizing the outer lands of Emon, wreaking havoc on the surrounding farmlands. They tasked Vox with identifying the threat and taking it down.
If you were being honest, traveling by airship was not your favorite, though this was admittedly the first time you’d traveled in such a manner. For a while, your tallest consistent form of travel had been being seated on Percy’s shoulders. (He tended to get “annoyed” when your small legs and short stamina couldn’t keep pace.)
Allura Vysoren, the famous arcanist, seemed to notice your ill-ease. Although her patience for your traveling companions seemed to be wearing increasingly thin, she approached you with a gentleness you could only compare to Vex’ahlia’s. She delicately explained the enchantment behind the flight, which made you feel somewhat better.
“You’re just as beautiful as he’d imagined you to be.” You whispered, eyes focused on the clouded horizon ahead.
When she looked down at you, she smiled. Her lips stretched with amusement in the way an adult’s do when they’ve heard something entertaining from a child. “Who?”
“My friend, back home.” You replied rather coolly.
“Tell me about them.”
And so you spent the better half of your trip telling Allura about the boy who’d been your best friend in your homeland. No one had thought to ask about you in quite some time, certainly none of the members of Vox who were rather absorbed in their own personal doings. It was lightning to talk about the fonder days, the ones you could remember.
Although many things didn’t add up and much was clouded, your faltering memory was simply credited to your young age.
When the time came to depart on the next leg of your journey, you politely excused yourself. Allura made sure to properly send you, specifically off, before swiftly parting. Scanlan, rightfully so worried about how you’d return to Emon after completing the task. You brightened a bit, offering that you could find horses. You liked horses, despite them being rather skittish around you.
Once you arrived in the town Allura had spoken of, you stayed at Percival’s side. Out of the way, but close by. It was odd to you how empty the village was. Perhaps many had already fled, choosing not to chance their deaths.
Two children spoke to Vax. You bit your tongue, watching, a splash of envy bubbling at the surface of your cool demeanor. They told him of the tree the beastly creature had knocked over while in what they assumed was flight.
Vox Machina made the long trek up the cliff side, all the while you sat on Trinket’s back. You had come to form quite the affection for the bear. What with the two of you being the most frequent benchwarmers.
If you were honest with yourself within the circle of Vox Machina, Trinket knew the most about you. (Like you) he’s an excellent listener and really good at keeping secrets.
What you find at the top of the cliff is nothing more than a baby goat. You suggested Vox keep it and murder it for food (you’d been unable to hunt down a proper meal the previous night.)
You, specifically, heard it before it landed. Vex, however, sensed it. A dragon landed, slaughtering the lamb where it stood. Caught off guard, Vox had moments to act before the giant blue beast took its first attack. Vax, who happened to be the closest to you, swiftly moved to cover behind a tree, dragging you with him.
After sternly telling you to stay out of sight, Vex followed the others into the fray. Doing as you were told was part of the deal. So you listened. Grog, the strongest of the lot, was the first to fall, physically.
You attempted to rush to his aid; your satchel carried multiple potions of healing. Attempted. You were struck by projectile debris from a shattered tree. Upon impact, it destroyed the vials in your bag, and a large chunk clashed with an arm breaking it. You could feel the bone snap out of place.
(Vex) “Y/n!”
Vex, who’d dodged the strike that’d demolished the tree, crawled to your side. You could hear her calling out to you then Keyleth but her voice was static as all your attention had been directed to keeping the tears from flowing. Don’t cry. Don’t cry. This isn’t worth crying over.
Keyleth finally came back to reality. With her Druid abilities, she summoned a mighty storm. Unfortunately, the lighting strike only seemed to make the dragon strong and furious.
It took aim at the top of the cliff triggering a rock fall over the group. Fortunately, Keyleth created a bush that cocooned you all, shielding the group from the rubble.
Once out, Pike went to work healing Grog, then approached you. You don’t know why, perhaps out of instinct, like a feral animal you hissed when she approached. Seeing her surprise, you stopped, blinking back to your right self, instantly apologizing for your behavior. (It’s been awhile since you were injured so badly).
Your arm still stung. Though Pike had managed to correct the bone, much of her energy had been spent on Grog. There was an ever growing purplish black mark on your arm where a bruise was beginning to form.
Vox decided this mission certainly was not your problem. They hadn’t known what they’d been in for. It was too big a task and the pay no longer seemed worth it. Vex pointed out it wasn’t worth risking further injuries. You didn’t notice she was looking at you as she said this.
As Vox began to head back, ignoring Pike’s pleas to continue on, Vex scooped you up. She held you at her waist, allowing you to curl against her chest. The rain felt nice on your swollen arm, but for the moment, all you wanted to do was make yourself small.
The group walked in silence until reaching the town they’d passed through mere hours ago. The poor souls. The village was in ruins burnt asunder, embers flickered, dimly illuminating what remained of the destroyed town.
Vax found the family Vox had allied themselves with earlier. Pike’s blessing hadn’t been enough. You saw the mother's arms protectively wrapped around her daughter and the father bloodied, their decaying bodies soaked through by rain.
Immediately, Vex shielded your eyes from the horrendous sight. You were no stranger to death. Nonetheless, she didn’t want you to see the burned body of a child a few years above you.
Your ears twitched. “Wait.” You whispered, moving her hand away. You slid out of Vex’s arms and approached a large portion of the collapsed roof. It wasn’t long before the noise became discernible to all.
Grog and Vax lifted the debris, then Vax removed the lone survivor from the under rubble. The boy. Pike rushed to aid, but she was still weak from assisting Grog and yourself. The boy’s body fell limp.
Tears pricked at your eyes. His lifeless body triggering something in you. There was a memory attached to your sadness, unfortunately it was clouded. You couldn’t quite recall it.
Following the sadness came an anger, a burning ferocious sort. Someone needed to pay. Vox was decided. They were going to kill a blue dragon. Your own need for revenge was pointed at some else, though once again you couldn’t recall who. Hopefully, a dragon would be enough to placate you.
When Vox returned to the palace, you arrived in time for Scanlan to interrupt Sir Gregory. Apparently, the council had already been notified of the threat. With Vox’s current failure, the sovereign decided to ready the militia.
Once outside, Vex divided Vox into teams; Pike and Vax would head Gilmore’s learning how to defeat a blue dragon; Scanlan and Grog search for Sir Gregory; Percy and Keyleth as well.
You had wanted to go with Vax, nevertheless Vex tugged you away with her and Trinket. Your arm had been properly healed in the return to Emon. You returned to a burdenless manner. Still, Vex kept you close.
You spent the midday scouring Emon, riding on the back of Trinket. Vex went around asking villagers about their thoughts on the council and Sir Gregory’s role in the community. Every now and then, she’d hand you another cookie to keep you from getting bored. Still no taste, but they remained your favorite treat.
After hours of poking around, everyone regrouped in front of a large decadent manner, at the request of Scanlan. Unluckily, the door was locked. Scanlan attempted to bardically unlock it, and Keyleth tried to melt it. Fuckin’ doors. Ultimately, it was, of course, Vax who managed to open it.
The interior of the home was gorgeous, opulent, with accents of red and gold everywhere. Of course, of course, you all had to wind up in the dark cellar. Not that you minded the lack of light. It’s just that cellars are spooky.
Gregory was discovered rifling through the shelves, raiding the general’s tomes. Confronting him proved surprising. As they plead their case, a knife was pushed through their chest, killing them dead. His body collapsed to the floor, revealing general Krieg behind him.
Crippling Vex, he revealed himself to be the betrayer in league with the blue dragon. Vax took aim, only to miss allowing Krieg to flee further into his chamber. Vox followed, keeping you at the back of the pack. The next room appeared to be nothing more than a magical office space.
Percy ordered Vox fan out and search for a fulcrum, save for you and Grog, who he told not to touch anything. He spoke with a gentler tone when looking at you. Grog was entranced by a scanty painting. Keyleth was disgusted by his behavior through the book at him, literally. Interestingly, it bounced off the giant and went through the painting.
On the other side of the painting was a mass of treasure. At first, Vox had naturally fallen into a protective circle formation with you at the center. This being said, the formation was broken as soon as they saw the crush of gold. It was a horde.
Krieg approached from a plague above, revealing himself to not just be in league with the blue dragon. But the blue dragon himself.
You did your best to dodge lightning and debris until Vax picked you up. You clung to him like a baby koala. Regrouping amongst the rubble, Vex realized that working as a proper team wouldn’t work. Everyone needed to play to their strengths and mess shit up.
You worked along Vex shooting arrows from your child sized bow. You didn’t get the chance to use it often, unfortunately multiple shots missed. Still, when you did hit, Vex was quick to congratulate you.
Despite it all, Vox Machina proved victorious, slaying the blue dragon. Dismally you were forced to flee quickly, leaving behind the bounty of treasure, as the cave top collapsed. Scanlan did try.
Vox returned to the council victorious. As reward, they were named protectors of the realm and Hobart members of the council. You weren’t sure if such a gift was extended to you. Furthermore, instead of gold, Uriel awarded them a keep. As long as they protected Emon, they would have a home here.
There was also mention of a banquet, which children were “regrettably” not allowed to attend.
Once Vox had settled in for the evening, you snuck out from the keep. You always had been more of a night owl. You passed Trinket, assuring him you’d be back soon as you always did. He’s such a good secret keeper.
Traveling by shadow, hopping rooftops you traveled until you found a pen quite a way from the keep.
You cornered a lone sheep, your canines extending until they were piercing white fangs as you approached.
(As I mentioned before, you like the essence of cookies fine, such a shame they aren’t enough to satisfy your appetite.)
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peppermint-joys · 2 years
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Being a child member of Vox Machina and… | Vox Machina x child reader
Summary | Young reader is rescued by Vox Machina. After deciding to follow them in their travels they are somewhat taken under the wings of the group.
Genre | platonic, fluff
You were small when Vox Machina rescued you with a cluster of other children from the clutches of a vicious band of mercenaries that had decided to try their hand at child trafficking.
You were somewhat disappointed it wasn’t your parents who’d rescued you. A small part of you had hoped it would be them didn’t show, but now you had a chance at finding your family again.
Older children, teens really, took up arms, deciding to fill the new vacuum that would be left by the slaughtered mercenaries. However, they swore to do right by your saviors and tread a more righteous path, perhaps even free children less fortunate.
The younger were eager to return to their homes, and your saviors assured them there would be many to help them find their way in a near-by village. You were young, tiny. But unlike the other children, you had no place to return to once the dust had stilled and blood dried. No place you could name.
One of the roguish band seemed to notice you lagging behind the assortment of children trekking towards freedom. You were the smallest of the lot. Additionally, the unhealthy paleness of your skin suggested you’d been in captivity longer than the comparatively healthier looking younglings.
She offered you a spare cookie, so long as you promised, not let the others know. The wafer was dry and slightly stale, certainly not enough to satisfy your hunger, nonetheless you had something new to add to your very short list of favorite things in the whole world; cookies!
The band of rogues, or as they arrogantly called themselves Vox Machina, seemed nice enough in your opinion, a bit rough around the edges, funny. The biggest of the lot, from what you could tell, was a giant. They let a handful of kids use them as jungle gym as you all made your way. Conversely, the shortest walked alongside them, reminding the giant, buddy?, to be careful of the kids.
Then there was the purple short one and the person with antlers sprouting out of their head. They were funny to watch. The purple one swore he’d be able to help the antlered folk connect with kids, if they followed what they said exactly. Jumping ahead, the purple bard was now considered an easy tease, while the antlered one was particularly worshipped by the children of farmers after demonstrating her relationship with plants. (*Cough cough* peasants)
However, it was the other three you gravitated towards. The most level headed of the bunch, well as level-headed as one could be in this group of crazies. Ghost hair, pointy, and the kind one who’d given you the cookie. With the others corralling/entertaining the kids, they took up the lead, keeping a careful eye on the path ahead, weary of bandits.
You followed close at the heels of the kind one; you liked them the best. They didn’t seem to mind your presence, often checking for you when you began to fall behind. Ghost hair who walked by their side was distrustful, but the two waved off his concerns, poking at his mistrust of children.
You had never witnessed in your life such joy. Upon arriving at the nearest village, there were happy reunions as loved ones were reunited and hope was returned to those who received word of their family’s worry. The guards promised the remaining children they would be clothed and fed, then taken to their proper villages in due time. For the moment, the village had something to celebrate, and heroes to thank.
This gave you the perfect opportunity to disappear into the shadows. When the guards inquired where each of the unclaimed children were from, you were one who couldn’t put a name to the place, and unfortunately you couldn’t remember any landmarks of your home, just a river.
You didn’t know your surname, as your father had taken to calling you only by your affectionate nickname. Additionally, you didn’t know the names of parents. You were young. They were your mom and dad.
You refused to be hauled from village to village only to be placed in an orphanage when they couldn’t find your place. You wanted to find your parents; they had to miss you; you missed them.
You’d heard the purple one speaking, beastly spewing tales of the group's great travels across the lands. Vox Machina, a group of adventurers. Perhaps you could stowaway and use them to travel and find your family. (Thank the heavens you rolled a 19 + your stealth and everyone else rolled crap.)
Unfortunately after a half a day’s travel worth of walking your plan fell to shit when you sneezed.
“Vax, did you just sneeze out of your ass?” - Purple one
In a blink, Vox Machina took arms, ready to tear into the fool that’d decided to follow them. With your brilliant hiding spot beneath pointy’s, Vax’s cloak revealed you stood exposed with seven manners of weapons aimed at you.
You didn’t even flinch, instead waving, in the shy way children do. Your action managed to disengage all but one who’s weapon needed to be pushed down by the kind one.
“Hello darling.” - kind one Vex
After formal introductions were made, you felt comfortable making your plea.
There was an obvious split: Keyleth, Vex, Pike and Grog wanting to assist in your quest. Vex especially understood the hole that could be left by the absence of home. Conversely, Percy, Vax, and Scanlan wanted to return you to the village. Their line of work had no room for a child. Additionally, you would “cramp” their style.
Ultimately, Vax’s mind was changed after a private conversation with his sister. (You wished you had a sibling). Once Vax had been convinced, Percy begrudgingly followed only with the promise that if you caused them any trouble, you’d be turned over to the proper hands. Scanlan still swore your presence would “cramp” their style.
Now conditionally promised their protection, you decided to introduce yourself.
“They call me (y/n).” - You
Thus began your adventures with the group known as Vox Machina.
It wasn’t long before much of the group considered you a member of some status in their little group, though they’d never say.
Vex took it upon herself to teach you the basics of long ranged archery fighting. None of them allowed you to purposely engage in long ranged combat. Still, they armed you with a short bow and a slingshot.
When it was needed, you’d run healing potions to those who need them. Vax would, at some point, admit you were gifted with unnatural agility and speed. You affirm that you’d learned to be quick playing chase with your friend back home.
In terms of personality, you fell into a category with Percy. You tended to think highly of yourself and were quite intelligent. Scanlan Some would call you bossy, you preferred the term responsible. As Percy had conditioned, you couldn’t cause trouble, or they’d leave you behind. So you behaved doing your best to do as you were asked and staying out of trouble.
There was, of course, the naïve innocence that came with you. Everyone could only assume it was due to your time in captivity. There are times your inner child would make an appearance. You’d display your wonder in little jumps or squeals when something managed to excite you. Though you’d quickly regain a composure only comparable to that of a proper young lady.
If anyone it’s Vax, that brings out your childish habits, such a bad influence. He’s always poking at you, trying to convince you to assist him in his latest prank or con. Your cuteness makes you a great accomplice, when you do agree to assist. Partners in crime.
He lets you hide beneath the cloak when the sun is too bright, and snuggle in when the world is too much.
He reminds you of your friend back home.
Keyleth is eager to introduce you to the natural world and all it has to offer. But was disappointed to learn you have little interest in such things. When with your parents, you had heard once that druid magic was abominable. There’s only one magic that should be practiced.
Still, you’re very supportive of Keyleth. Always offering her a hand to hold when you notice her beginning to panic, politely listening to her ideas and rambles. You’re a good confidant.
You do enjoy the time spent with her, despite her antsy anxiety. There’s something about her that’s quieting, not disarming but quieting. Though you’d learned to look down on such tree huggers, you never forbid her from decorating your hair with flowers.
Grog and Pike, you quickly realized, are a friendship pair, the best of buddies, but that didn’t mean there wasn’t room for you in their pair.
Grog is basically an overgrown child himself. When you did unwind, was your giant playmate. Of the group, he was the only one to witness your hidden personality, the one even you yourself were not aware of, not the one you presented to please.
When the two of you would spar, he’d pretend your little punches were the stuff of legend, often letting you win just to see the lopsided smile on your face.
Furthermore, you both shared a love of meat raw or cooked. For one so small, you could certainly stomach your fair share. (He almost gave you ale once but was swiftly shut down by Percy).
As for Pike, she disappeared a lot, leaving much to be desired in terms of your friendship. Nonetheless, she had your back on multiple occasions, earning your admiration. Though you were small and young, she didn’t underestimate you, at times persuading the others to give your ideas a try.
While too much time around Pike would leave you with a headache and somewhat nauseous, presumably because of the long lectures about the Everlight and the righteous path (which bored you), you looked forward to her return whenever she was away.
Due to the risque nature of Scanlan Shorthault, most of Vox Machina did their best to prevent Scanlan from spending one-on-one time with you. They were concerned with what the bardic gnome might say, or teach you, while unsupervised.
Still, while you stayed awake on the dark nights, you couldn't help but listen to the soothing tunes he would strum while the others lay asleep.
Despite his rigidity, your second favorite member of the team was Percival. As mentioned, you two are relatively similar, both quiet, intelligent, and favoring dignified acts. You enjoy following him, attempting to replicate his mannerisms.
Initially, this had annoyed him, but you began to remind him of his younger siblings. Eventually he found himself falling into a certain pattern of behavior with you. “Don’t run too far (y/n),” “Don’t dawdle, (y/n), hold my hand.” Struggling to hide his panic anytime you were injured, checking on you while you slept.
He, of course, maintained his arms length attitude, knowing one day you’d leave the party and reunite with your proper family. Though he would never admit it, he had formed an attachment to you.
Knowing your love for cookies, Vex always has some on hand for when you’re looking down or do something worth rewarding.
Vex adores you. She’s made it her mission to return you to your rightful home. It led to some concern amongst her brother, who had to remind her on more than one occasion not to get too attached.
You care deeply for the strange group that’s taken you under your wing. But their care is conditional, temporary, you’re sure.
Now in Emon you spent much of your free time, usually the late nights, while the others got themselves plastered searching the signage for any inquiries of missing children and asking travelers in taverns about the river you remembered.
You hoped someone had some information that would spark your memory of home this time, as the group set out this evening. After all, this was the last tavern in Emon, hopefully things wouldn’t go sideways this evening.
But of course, your companions had to engage in a bar fight against an opposing band of adventures, all the while you sat peacefully at the bar enjoying some rough mutton. Their actions lead to the barkeep casting you all out to the curb and some questioning Vox’s abilities.
Fortunately, Scanlan discovered a help ad which directed you all to the doors of the palace. If only you’d known the direction, this act path would lead you toward. If only Vox Machina had known you better.
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peppermint-joys · 2 years
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Freckles 🐕🐾
Hey everyone, I made another fan character for Bluey. This little darling is Freckles Heeler, the daughter of Uncle Rad. Freckles is the curious, deeply introspective peacekeeper of the Heeler cousins. She tends to "live in her head," relying on her private inner world of thoughts and emotions to keep herself occupied. She is often the quiet child playing at the edges in large social settings, but it’s not necessarily because she's are afraid. She's perfectly happy to just sit by herself and observe the people and things around her.
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peppermint-joys · 2 years
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DT93 Au Redesigns (Season 2)
In thinking about my DuckTales 1993 Au, I wanted to reintroduce some characters from the Duck Universe comics.
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Minima De Spell (American Pekin Duck)
Minima De Spell is the daughter of the infamous Poe De Spell and niece of Magica De Spell. Minima is a very ambitious and outwardly self-assured witch in -training. She cares a great deal for her friends, to the point of starting a revolution for them, going against her dad and aunt. Unfortunately, said uprising lead to her grounding and her best friend being turned into a goat by her aunt. Since she’s been reluctant to form friendships.
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Millicent LeStrange (American Pekin Duck)
Millicent LeStrange is a peculiar child, who keeps to herself, as result, she hadn’t any friends, until Donald. She values hard work and has a somewhat polished demeanour. However, after befriending Donald, she loosens up, allowing her inner rebelliousness to take charge.
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peppermint-joys · 2 years
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What would the vibes be for an oc like this?
Named Daelynn, she hails from the Western region of Wildemount, though she never clarifies the specific location. Daelynn claims to have a caretaker from whom she was separated from and is searching for. She’s a perceptive child, often reminding others in the party their actions will have unforeseen consequences further down the road. Indeed, she is a child wise beyond her years. Perrich, an adolescent hyena, is her animal companion. The hyena is shown to be loyal and protective of the child, however he can behave like a mischievous puppy. Daelynn has expressed many times her love for the other members of the Mighty Nein, Fjord especially. In “Homeward Bound” Daelynn reveals to Yussa Errenis that she isn't human.
A young humanoid ranger, a child who has been living in a sprawling wilderness along the Amber Road. They operate in the shadows, a quiet young thing, looting the pockets and carts of those who pass through.
On a particularly quiet day, they discover a half orc caught in a rope trap and, with some hesitation, decide to free them. They suggest the orc be more careful: there are those who hunt monsters in the woods. The young ranger quietly leads them back to their partner, listening intently as the orc voices his thoughts. There’s an occasional question but they never answer.
They soon reunite the half orc with their traveling companion, a blue tiefling. Shy, they stick to the tall grasses. They watch from their hidden position as the half orc recounts his journey and notes the path they were on was not a shortcut as the tiefling had, at one point, sworn by. Then he gestures with his head in the direction where the woods begin to clear and tall grass rises.
There is an exchange of whispers amongst the pair before the half orc approaches and kneels before the grass.
“You’re welcome to join us on the journey.”
The child, like a weasel, pops their head out of the grass, coming face to face with the half orc. They let out ‘humph’, then cower in the thrush.
Back on their rightful path, thanks to the keeper of the Amber Road wildlands, the two continue on. The tiefling and the half orc, on their way to Rexxentrum. The tiefling expresses her concern and wants for the child to join them if, even for a little while, she just feels bad for the small one, being all alone. The half orc offers that perhaps the child had family nearby, however inside he knows this to be false.
Then there’s a sneeze. The two are immediately put on the defensive. Once they see who stands behind them, they lower their arms. It’s the child. She stands on the path behind them, apparently unfazed by their threatening stance. An adolescent hyena is at her side, a single one of her hands stroking their speckled fur.
“Can we come with you?”
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peppermint-joys · 2 years
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Being Marisha Ray’s Younger Sibling | Critical Role cast x child reader
Summary | I was going to write bing adopted by Travis and Laura did this instead.
Genre | platonic, fluff
You are the younger sibling of Marisha Ray, (y/n) Jude Huber, and your big sister absolutely adores you.
Despite the huge age gap and distance between your lives, your big sister is your best friend.
Chances are she’s bragging about you to the rest of the Critical Role cast a lot. (They already consider you an honorary member before they’ve even formally met you.)
There’s no doubt about it, your Matt’s favorite little Critter.
If Marisha doesn’t introduce you to DnD, Matt will, and if she does, Matt will “properly” introduce you.
You can bet each time Matt and Marisha visit, you're inviting all your little friends for a kid friendly one shot at least once during their stay. (Matt will swear a party of grade schoolers is easier to manage than the Crit team)
You definitely braid Matt’s hair at least once.
You might not be able to watch the live stream because it’s past your bedtime, but Marisha definitely sends you the highlights over the weekend.
You absolutely adore your big sister, nonetheless you also love hoodies. Marisha might be fuck sleeves, but you are fuck tanks.
Your parents and Marisha situate so that during school breaks such as summer or spring break, etc you're able to stay in California with Matt and your sister.
Which leads to your first in person introduction to the rest of the Critical Role staff.
(You’re five the first time you meet them in person and they’re just starting arc five of campaign one.)
You’re a pretty well-behaved child for your age, because of this, and so that you can spend more time with your sister, you’re allowed to accompany her to work.
The whole Crit role staff would be obsessed with you.
Especially Laura Bailey.
This woman would love you as if you were her own. She’s always the first one to volunteer when Marisha needs someone to look after you.
You were her baby before she had her baby.
If someone finds you with sweets, 99.9% of the time you got them from Laura.
Liam and Sam are like your uncles in a lot of ways.
Both having young children of their own, they have an idea of what sort of things you’re into.
Having said that, you’re not their kid, so they don’t have to follow the same rules. Did someone say bad influences, fun uncles?
With Marisha’s blessing, Sam has had you on for some of his ad reads. According to him, your cuteness is marketable.
There are playdates with Sam and Liam’s children.
You’re heartbroken when you hear that Liam’s character, Vex, has died. There are tears.
Which absolutely breaks the cast because they hate to see you sad.
You’re upset with Matt and snuggly with Liam for a while.
While Liam and Sam are the fun uncles, Ashley is the fun aunt.
You two have matching super cool sunglasses.
She always makes it believable that she didn’t let you win Just Dance.
You and Ash will be belting out songs in the car when you’re in her care, she even lets you say the bad words.
Travis calls you lil” K or Little Kentucky. Which you have led you to calling him big Tex’.
You, much like your sister, have a relationship only comparable to that of a brother and sister with Travis.
If you’re in a particularly sour mood, Travis’s Texan accent is usually enough to turn you into a barrel full of laughs.
You enjoy saying, “yeehaw,” or “ride ‘Em cowboy whenever Travis enters the room. (Sam definitely supports this).
He’s made it his mission to turn you into a Cowboys fan, much to your dad’s chagrin.
Taliesin, this guy might just be your favorite outside of Matt and your sister. They’re just so weird.
You start a childish investigation to find out if they're a real life vampire.
When you get too close, Taliesin makes you his minion, tasking you to spread mischief wherever you deem fit.
For the first week after you’d met them in person, only five, you were convinced their name was Talespin.
Which led to a running joke amongst the others, singing bits of the theme song now and then when you’d get the name wrong.
You beg to dye your hair the same way they do so you can be matching. To pacify you, Marisha agrees to the temporary hair chalk.
When you’re a bit older, you do get to dye the ends electronic blue.
Always messing around behind camera with Brian, or Max, who are usually assigned babysitting duty.
Henry is your bestest California friend in the whole wide world.
There’s always a week at the end of the summer where they tone down the inappropriateness so they aren’t sending you, the angel, back to your parents completely fallen from grace.
As for the Critters.
There was a definite period where there were rumors circulating you were one of the cast members' kids. (Popular theory being you belong to Laura and Travis).
Often showing up in the background, passing through sets, or just a small voice off screen, the critters were curious.
The cast, especially your sister, was careful to keep your face out of social media posts. When you were pictured, your face would be covered by an emoji or shrouded from view.
Then you landed your first voice acting role as a recurring character on Disney channel’s Sofia the First. You were to voice the youngest royal sibling, Ethan/Anna (sshhh, just pretend they’re a character.)
Omg Travis voices King Roland. I didn’t even realize til I wrote this.
Your sister just had to brag, which lead to your formal introduction to the Critter community, “Our favorite little Critter just landed their fist role!”
Suffice to say, the Critter community, for better or worse, lost their minds. Many praised your accomplishment and voiced their opinion on how adorable you were. Others complain and criticize, probably out of jealousy for your close relationship with their favs.
The negative comments were largely drowned out by the positive ones and those that managed to draw attention were hidden from you, as your sister was in charge of your new media presence.
If someone ever does step to you while you’re staying with your sister, they’ve just placed an invisible target on themselves that all the Crit role staff would love to aim for.
The Critters beg for you to make a guest appearance just once in their campaign.
They decide to make that one of their stretch goal rewards for their Vox Machina Kickstarter.
A goal the Critter’s quickly surpassed.
This you make your DnD Critical Role debut during the second campaign.
You sat right next to your sister between her and Travis, which allowed them to help with the math.
You’re obsessed with Laura and Travis’s baby.
Almost seven(?} at the time, you played a child changeling/warlock who was on the run because of their unruly magical abilities.
You were so believably awkward, and apologetic, and humor was soon to follow whenever your character's magic would have a mind of its own.
Your character’s relationship with Liam’s Caleb quickly became favored by the Critters.
Your little annoyingly curious warlock and his rough around the edges wizard.
You made it to the end of the episode but not without having to roll some death saving throws after a misfire on Liam's account.
Luckily, Taliesin and Laura refused to let you die. Marisha definitely gave Liam a few good slaps for nearly killing your character.
Nonetheless, your character survived to part ways, but left the possibility open for returning and maybe even studying under Caleb one day.
A cute moment the chat loses their minds over.
There’s plenty of art of your character apprenticing under Caleb.
The Critters immediately begin to campaign your character’s glorious return.
You are an amazingly kind and talented child.
As you get older, you take more of an interest in voice acting resulting in you moving out to California full time (you, of course, still love and visit your parents).
You’re a DnD master in the making.
You’re an endlessly positive and humorous child to be around and work with.
Marisha lucked out in the sibling department.
All the Crit cast loves you
And to you, they’re your other family.
There’s nothing they won’t do to ensure you have a happy and full childhood.
Because as far as they’re concerned, you’re their kid.
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peppermint-joys · 2 years
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Adelita Esperanza Resmella Guerrero Madrigal and her Pa, Bruno Madrigal, on the day of her adoption ceremony.
Thank you, @pigeonneaux so much! You did a wonderful job, you captured the warm tender atmosphere perfectly.
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Commission for @peppermint-joys, thank you!<3
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peppermint-joys · 2 years
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Brilliant idea to give the Madrigal with an inferiority complex the gift of self replication.
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peppermint-joys · 2 years
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Pedro has the ability to replicate themselves numerous times. However, he needs to focus in order to create a “perfect” replica. When he’s less than focused, his replicates tend to display intensified behaviours of his “weaker” attributes (impulsive, stubborn, disorganized). Pedro does have limited control over his replicates as they share a collective consciousness (hive mind) between their multiple bodies.
Once he has replicated, Pedro’s irises begin to drain of colour, taking on a piercing snow white that becomes more apparent with each replicant, essentially differentiating him from his replicates. Due to his shared consciousness across his replicants, Pedro is able to see and experience in multiple areas at once. While multiple replicates are active, Pedro is often caught talking to himself (not his clones). This is considered a side effect of being the leader of the “hive”. The clones are suggested to have a certain degree of individuality, but all are basically the same, all members working as one. They can all see, hear, and know what the others do. One replicant in particular displays superior individualism as the first and longest existing. Pedro favours this particular replicate, often treating them as a twin and/or legitimate sibling. Pedro named this replicant, Gemelo, or Melo for short.
(I told myself I wouldn’t make another Madrigal fankid but here I am. Saw this color scheme and thought we have the warm Madrigal’s and the cool Madrigal’s, what if we had the day lights Madrigal’s; Dusk, Day, and Dawn?)
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