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me3mp · 7 years
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game informer details - mass effect andromeda
link to shinobi602′s summary of the game informer article on neogaf HERE
higlights, quoted directly:
Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics 
However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style. This is where class names like “Vanguard” (invest in combat and biotics) and “Adept” (invest in biotics) resurface.
Global cooldowns are now replaced by individual timers. 
You can customize your father and your sibling, though not as extensively. 
Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings.
Many familiar weapons return, as well as new melee options like swords and hammers
The ‘Kett’ are the main enemy. Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them.
Instead of having “linear slices” of planets that you land on, you explore these planets from the surface to their underbelly.
Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
On planets, one of your priorities is to scout for drop zones for your crew that drop “forward stations” that establishes a foothold for you. These stations allow for changing up your loadout, fast travel point, etc.
You can create a wide array of items, not just ammo types and weapon mods, items that haven’t been seen before in the Milky Way (thanks to new alien tech)
Peebee: Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a “bubbly personality”. She’s smart and not concerned with social norms and “niceties”.
Liam: Arrived with the Pathfinder, former police officer and described as having a “light attitude”, bringing levity to situations
There are no loading screens as you move through [the Tempest]
There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
Emphasis that relationships don’t just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren’t interested at all. Bioware wanted to capture more “shooting bottles with Garrus” moments in the game, of which there are plenty.
Due to complications in the awakening process, your sibling won’t join you in combat but you can interact with them and build a relationship.
Many of these dealings are optional, and discovering more about the Ryder family is a plot thread.
No more Paragon/Renegade system; they want more nuance and subtlety and giving the player more opportunity to express themselves.
Dialogue option tones: heart, head, professional and casual.  These don’t affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences.
“Narrative actions” (previously “interrupts) return but rather than giving a "red”=bad or “blue”=good choice, it can say “shoot”, leaving more ambiguity to your choice.
Decisions aren’t necessarily obvious “right” or “wrong”, there are pros and cons to each and you’ll just have to play the game the way you want
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me3mp · 9 years
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my biggest enemy in any video game: full inventory
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me3mp · 9 years
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Couldn't help it
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me3mp · 10 years
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nice strawman
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I love how the 3(4) choices at the end of ME3 aren’t ones Shepard would pick. It’s the only part in the game where not everything is catering to Shepard, those choices weren’t made for Shepard they already existed before Shepard did, and they weren’t about choosing what’s best for Shepard, but what’s best for the universe. This is Shepard making a choice for EVERYONE not just for Shepard, and I hate how people seem to only want Shepard to get something out of it.
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me3mp · 10 years
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I saved The City and still no idea what happened to the sloop sellers.
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me3mp · 11 years
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Too bad it's not for PC...
Eidos Montreal is incredibly proud to announce the ultimate Deus Ex experience is coming to the WiiU - Deus Ex: Human Revolution - Director’s Cut! Check it out!
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me3mp · 11 years
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Recently I've been busy with Crysis 3...
Full playlist for my Pacifist Walkthrough on Post-Human Warrior difficulty
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me3mp · 11 years
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me3mp · 11 years
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125%
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me3mp · 11 years
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"There is nothing more for you to achieve in this galaxy"
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me3mp · 11 years
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I am the level 20. I was dumped into this match during wave 1, the level 1 guy had started it and was instantly dead when I arrived. I had to do the wave alone and then in wave 2 the level 8 engineer arrived and we all died soon thereafter (mainly cause I got revived next to a praetorian who insta-killed me).
What a waste of consumables. What kind of people launch a platinum match with a level 1 character???
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me3mp · 11 years
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Shortest weekend challenge ever.
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me3mp · 11 years
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Not sure what the big deal is. Losing some XP for the extraction bonus when all players are likely Level 20 already?
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—submitted by bringingdownthesky
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me3mp · 11 years
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Making my way through the Omega DLC
7/7 No Afterlife For Oleg
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me3mp · 11 years
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Making my way through the Omega DLC
6/7 Mines Of Omega
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me3mp · 11 years
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Making my way through the Omega DLC
5/7 The Lost Couch
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me3mp · 11 years
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Making my way through the Omega DLC
4/7 Meet the Boss
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