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"Interrupt not feeding purpose on I", he responded watching their every movement not unlike a child focusing on a magician, a long clawed finger scratching his chin as his ovoid brown eyes widened, "curious was very you about, interesting are much very person you....eat, yes, not you stop I."
|| Open RP ||
One of Fox’s long elven ears twitched at the slightest noise, their nostrils flared and through the scent of blood there was another. They slowly stood up from the body and turned, blood splattered across their face and dripping from a strange black knife in their hand. Their eye was glowing green, the sclera black. They had long, pure white hair, black horns arced from atop their head, their lips parted to show sharp fangs, “Have you never heard of knocking?” They asked the new comer sarcastically.
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The creature had seen what had come before, the killing of a man done so completely effortlessly as to seem surreal in its efficiency and brutality....but that was not what had fascinated him, rather, he had found himself intrigued by the unusual entity responsible for the slaughter and as he stood there, large bushy tail swaying curiously behind him, head cocked to the left, he could not resist the urge to ask about them.
"Knocking? What has importance knocking? Like noise you do?" He asked staring in rapt intrigue at the other's eyes, a myriad thoughts running through his chaotic mind.
|| Open RP ||
One of Fox’s long elven ears twitched at the slightest noise, their nostrils flared and through the scent of blood there was another. They slowly stood up from the body and turned, blood splattered across their face and dripping from a strange black knife in their hand. Their eye was glowing green, the sclera black. They had long, pure white hair, black horns arced from atop their head, their lips parted to show sharp fangs, “Have you never heard of knocking?” They asked the new comer sarcastically.
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Exhibit Dossier: Friendly Floyd
Origins
As ascertained via direct interviews, this rather unusual subject, in what can only be described as a very Disney style fashion, namely he was given while inert as a gift to a somewhat troubled teenager by someone close to them and having sapience bestowed upon him when their need for companionship proved greatest. 
His life with this person was apparently very enjoyable and consisted mostly of time spent cooking for them and acting as a comfort plush upon request, both roles he relished thoroughly until they became separated following an apparent argument regarding sleeping arrangements.
 As of current he has been intentionally vague about the identities of those involved, stating only "when my cuddlebuddy finds me, I will go with them no matter what. You cannot stop me. Don't even try.", a statement which to date has legitimately been the only somewhat threatening sentence he has yet said
General Information
A rather friendly and cordial creature, Friendly Floyd is among the most pleasant Exhibits currently taking up residence in the main visitors' section of the Museum.  He has proven, in his short time here, to be caring, dutiful and exceptionally well-spoken with his vocabulary easily exceeding that of many other and often far more ancient Exhibits.
He seems to have an exceptional fondness for the culinary arts, his talent with which appears to only be limited by his own boundless desire to cook. 
Relatedly, he has displayed several curious abilities tied into this interest, those being:
The instantaneous summoning of all required ingredients, cookware and other such necessities for the recipes he intends to make, with summoned appliances working regardless of apparent power sources or proper utility hookups.
An encyclopedic knowledge of and near miraculous ability to recreate perfectly any dish requested regardless of obscurity.
A limited control of time around his cooking which allows him to prepare dishes which should take hours in minutes and gives him the appearance of moving almost too fast for the human eye to track.
A curious ability to accurately guess the identity of and steps needed to prepare any foodstuff from any description no matter how vague or nonsensical.
In addition he has displayed a form of highly efficient regeneration which, though imperfect, has rendered him nearly indestructible so long as he has some way of replenishing lost stuffing which can be done with seemingly any material capable of being placed inside of him, said material becoming homogenous with the soft white fluff normally filling him within milliseconds.
Absolutely no caution is recommended when approaching Floyd as he is even more harmless than our more docile Exhibits such as Nithsmus or Uldano even on the exceptionally rare event he is angered, which manifests simply as him avoiding contact with the offending party for some time.
A search is underway to find his companion, upon the completion of which they will be brought to the Museum to be reunited and, with Curator approval, he will be allowed to resume life with them without incident.
Description
Subject is a medium-sized (3'2.5") light green frog plushie comprised of well-worn but undamaged polyester possessing two large solid blue eyes, unwebbed hands and feet as well as a large black mouth devoid of a tongue or teeth. Upon close inspection of the right side of his torso, a small letter A can be seen in yellow thread as if sewn in place. It is yet unclear if this is the initial of his owner or simply a cosmetic detail.
Subject is most often seen wearing one of two outfits, seemingly pulled from thin air, those being: 
An elegant black butler's suit jacket complete with daffodil-printed white Oxford tie, brown undershirt, black wingtip leather shoes accented with sewn-on white legging socks and grey dress pants.
A blue backless apron (colloquially referred to as a "Virgin Killer dress") overtop a white T-shirt and dark blue Levi Strauss jeans and brown sandles.
Admittance Circumstances
Subject self-admitted after wandering inside the Museum in a frantic state, calling out desperately for "my friend, my precious friend.". He was approached by Staff while running down a hallway and growing increasingly panicked as each call to whomever he was seeking went unanswered, being caught only when he broke down in tears.
Since Admittance, he has grown more comfortable with his current surroundings, even going so far as to befriend many of his fellow Exhibits despite repeatedly emphasizing the temporary nature of his stay.
Curator's Notes
"I honestly kind of hope we never find who he's looking for, the food here has NEVER been this good."
"We once found him somehow talking to The Surreal during a breach of it's containment...we have absolutely no clue how the fuck, but the little amphibious asshole was keeping it calm…"
"If he was any cuter I'd swear he was made of love...at least, when he's not wearing that Virgin Killer."
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At the suggestion of a demonstration the woman's eyes lit up momentarily with grim delight, finally she would have use for the gaggle of recently acquired Research Material. "Yes, I saw your exit, the particular method you used for your beverage acquisition has been dealt with." She responded tapping a sequence of buttons on the dull metal device mounted along her left forearm, a low hum sounding briefly from outside the room.
"this demonstration you offer, could it be performed on living things?" She inquired raising two fingers and curling them in the direction of the room's only physical entrance, three people in nondescript grey clothing, two males and one female, being pushed in through the sliding metallic door only to have it quickly shut behind them.
The pristine white walls of an interview room stood illuminated with ethereal blue light, an array of heavily armed masked figures with weapons readied toward a small table in the middle of the room remained still as though carved from stone.
At this table sat two beings, one a thin brown haired human with eyes like spheres of obsidian sporting a white lab coat which hung loosely off her svelte frame and the other a wild creature possessing scraggly hair like dark blood, ears like those of an elf and eyes seemingly devoid of any soul.
"Subject Interview for pending UPL-43 codenamed 'Wild Goddess', current class designation Epoc-2 pending interview results and further study, interview start time and date 21:43:40-49, 11/23/2025", the more human looking of the two rattled off while placing a small recording device on the table between herself and the subject of her current interest, "understand this, subject, there is no escape from this facility, your interdimensional travel has been accounted for. It is thus recommended you remain peaceful as the purpose of this interview is merely investigative, no threat or offense is meant. Do you understand?"
@muses-of-fate
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The creature's threats washed over the woman as inconsequentially as a spray of mist from a small water bottle, her experience with similar and perhaps worse entities causing her to remain completely unreactive to these aggressive collections of words from a clearly displeased subject, her right hand rising but briefly from the table to signal a pair of guards whom had raised their weapons defensively to lower them.
"no offense was meant, what would your preferred codename be?" She questioned with an utterly emotionless blank expression and unwavering voice "in regards to your execution of myself and my staff as well as your escape, this facility is secured outside of reality or existence as a whole, any attempts at unauthorized departure would, at best, result in an accidental self-termination via trans-dimensional quantum dispersion across all nearby realities. Perhaps you are correct about our inability to terminate you directly, but while I can assure you that is not the intent of this interview, I must also inform you that your current class designation of Epoc-2 denotes the existence of 3 higher threat levels known to us, many examples of which we have or are able to contain or eliminate. It is therefore recommended that you remain friendly, as any conflict would result in more detriment than benefit for all involved."
The pristine white walls of an interview room stood illuminated with ethereal blue light, an array of heavily armed masked figures with weapons readied toward a small table in the middle of the room remained still as though carved from stone.
At this table sat two beings, one a thin brown haired human with eyes like spheres of obsidian sporting a white lab coat which hung loosely off her svelte frame and the other a wild creature possessing scraggly hair like dark blood, ears like those of an elf and eyes seemingly devoid of any soul.
"Subject Interview for pending UPL-43 codenamed 'Wild Goddess', current class designation Epoc-2 pending interview results and further study, interview start time and date 21:43:40-49, 11/23/2025", the more human looking of the two rattled off while placing a small recording device on the table between herself and the subject of her current interest, "understand this, subject, there is no escape from this facility, your interdimensional travel has been accounted for. It is thus recommended you remain peaceful as the purpose of this interview is merely investigative, no threat or offense is meant. Do you understand?"
@muses-of-fate
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The pristine white walls of an interview room stood illuminated with ethereal blue light, an array of heavily armed masked figures with weapons readied toward a small table in the middle of the room remained still as though carved from stone.
At this table sat two beings, one a thin brown haired human with eyes like spheres of obsidian sporting a white lab coat which hung loosely off her svelte frame and the other a wild creature possessing scraggly hair like dark blood, ears like those of an elf and eyes seemingly devoid of any soul.
"Subject Interview for pending UPL-43 codenamed 'Wild Goddess', current class designation Epoc-2 pending interview results and further study, interview start time and date 21:43:40-49, 11/23/2025", the more human looking of the two rattled off while placing a small recording device on the table between herself and the subject of her current interest, "understand this, subject, there is no escape from this facility, your interdimensional travel has been accounted for. It is thus recommended you remain peaceful as the purpose of this interview is merely investigative, no threat or offense is meant. Do you understand?"
@muses-of-fate
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Send [classified] + one of your muses and I'll give them a Hotel Hysteria dossier
@muses-of-fate
@peachylemonbabe
@melaniedragon
@tatzebea
@renewing-memories
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Exhibit Dossier:  EHE - 04 "Scarab Queen", EHE - 04 - 1 "Queen's Guard" & EHE- 04 - 2  "Colonial Swarm"
Origins
The exact origins of this closely related yet markedly different collection of creatures is unknown. However, it is speculated that, due to genetic testing, they are a hyper accelerated evolutionary offshoot of a local species of insect known as the Scarab.
Behavioral analysis has indicated an unusually high degree of intelligence not seen in most insect species outside of ants, thus leading to the conclusion that these creatures may have had some artificial meddling in their development.
General Information
These three related EHEs share several distinct physiological features, including but not limited to: a thick armored shell that can withstand several direct hits from high-calibre weaponry; thick, viscous blood which seems to not only cling onty anything it touches permanently unless removed with an acidic solution, but it also act as a pheromonal identifier for hostile targets; a redundant circulatory system comprised of multiples of every critical organ; multiple rows of thick, strong legs terminating in exceptionally sharp points and antennae which are easily capable of detecting signals no matter how faint.
Such features, however, are the limit to the similarities between these related subtypes.
EHE - 04 - 2s (colloquially referred to as the "Colonial Swarm") possess multiple rows of antennae which each seem to pick up different signals simultaneously that, in tests, has allowed the creatures to hone in on any man-made electronic device as though it were a beacon; acidic saliva easily capable of dissolving any known organic material in milliseconds with the exception of bone; small, retractable, jointed claws in a rosette pattern at the terminus of each leg which function as bladed fingers with as much nimbleness as their human analogues. This allows these small creatures to manipulate objects in their vicinity, which, of course, makes countermeasures like standard doors all but useless as the creatures can and do cooperate with startling efficiency. This quickly makes up for their small size. They also appear to possess long tongues meant for capturing prey although they prefer to simply swarm targets in a never-ending deluge.
EHE - 04 - 1s possess even thicker shells than their smaller and more numerous counterparts making incendiary weapons all but a necessity. Unlike the aforementioned counterparts, they possess: a thinner and more acidic blood comprised of an even higher concentration of the attack pheromone; multiple egg sacs which appear on them shortly after birth, each containing between 10 and 15 Colonial Swarm eggs at a time (they are all matured and ready to hatch at a moment's notice, thus unleashing as many as hundreds of the smaller variant near instantaneously) and, in an ironic twist, large fleshy sacks within their cheeks which contain highly pressurized ionized gas capable of producing plasma in medium length/ highly concentrated streams. From what is, to date, our only encounter in a wild setting they appear far more passive than the Colonial Swarm, only acting aggressively when their Queen is in clear danger at which point they operate similar to a wolf pack. They use their immense bodies and neigh on indestructible carapaces to corner would-be aggressors before dispatching them with terrifying efficiency, or, in the events in which this tactic fails, they switch to a much more simplistic strategy of simply immolating the targets, using high temperature plasma in excess of 32000 degrees Fahrenheit. This reduces any organic target to little more than ashes almost instantly.
EHE- 04 is much larger and more muscular than her offspring. She possesses multiple insectoid ovaries, each of which are easily capable of asexually producing thousands of eggs at a time. The eggs may consist of the other two variants and perhaps even of her own, though this has yet to be confirmed. She possesses extremely robust vocal cords that are capable of producing sounds from the high hypersonic to the low infrasonic, antennae which increase in number along with the size of her swarm with each antenna corresponding to a single member ( this allows her to facilitate direct control), and two forward facing arms capped in singular, large claw-like structures which tear through most substrata as easily as a hot knife through butter.
In a peculiar twist EHE - 04 - 2s and -1s will sacrifice themselves to their Queen as food upon consuming their own body weight in prey by either climbing directly into her mouth (-2s) or inflicting mortal wounds upon themselves and allowing the blood to dissolve them (-1s), thereupon allowing her to simply drink what remains
Appearance
Again all variants of these creatures share some similarities, though physical similarities are fewer and consisting only of four vertically-oriented eyes with thick eyelids, segmented bodies, multiple antennae and multiple legs.
EHE - 04 - 2s are small creatures ranging between 6 in to 2 feet in height and weighing in an average 2lbs on the smaller end to 90lbs for larger specimens. They all possess shapes not unlike the common pill bugs, though with more segmented shells, relatively large pointed legs with the above-mentioned rosette pattern claws, and antennae in addition to multiple rows of backwards curved teeth that are visible only when the creatures expose their undersides and open their mouths to begin eating.
EHE - 04- 1s are markedly larger, though more consistent in their size and weight ( 6 ft 2 in at the terminus of their head/ 400 lb respectively). This specimen appears almost uniform with the frontmost segment of their carapace shaped like a broad cannabis leaf tipped in aggressive points, a far more visible mouth filled with comparatively larger but far less numerous teeth comprising 25% of what appears to be their face, and a lack of the rosette pattern claws of their smaller brethren.
EHE - 04 is more scorpion-like in shape, possessing a large tail tipped in three divergent points that are all connected to large venom glands, thicker midsections all bearing apparent birthing holes most often covered by segments of thick carapace, even thicker legs with more present claws, the aforementioned large and powerful forelimbs, and no teeth whatsoever.
Admittance Circumstances
These three exhibits were discovered deep within the Sahara Desert approximately 1.4 km from the remains of what appeared to be a small town which, upon further inspection, seemed to have a thriving community only days before. Though, at the time of discovery all that remained of the inhabitants was little more than stripped skeletons and scattering of possessions.
Collected evidence from the site indicated that the human population of the town was consumed exceptionally quickly, as many remains were found in positions inconsistent with having time to struggle. This allowed us to come to the conclusion that all were petrified where they stood with frightening expediency- perhaps, in a matter of seconds.
Upon exploration of the surrounding area the first in this collection, a singular specimen of EHE - 04 - 2, was found deceased with its body riddled with numerous bullet holes all of varying sizes and trajectories. Unfortunately for the vault level staff assigned to investigate, this would merely be a harbinger of things to come, for soon after the discovery of this creature, a nearby swarm, perhaps alerted by the staff movement, emerged from under a sand dune and proceeded to flood over the sand-laden ground towards the staff in question with numbers reaching the hundreds.
During the fight for survival which followed, the staff members, using all of the weaponry at their disposal, managed to almost miraculously stem the tide of the creatures. Thanks to their high-yield plasma incinerators, they were able to trace the swarm back to what appeared to be a nest under the sand.
Upon entry, and after a lengthy battle with even more of the creatures, the staff members were confronted by an imposing group of the much larger and far more intelligent EHE - 04 - 1 which, at first, appeared to only observe them as they catalogued the charred remains of those they had killed and mapped out the surrounding tunnels. However, upon the staff's attempt to pass the larger beings, they became increasingly hostile to the inevitable point of attacking.
When the dust settled only two of the original 15 staff members managed to survive, leaving them and them alone the forge deeper into the nest at the center of which they found what is hopefully the sole specimen of EHE-04 which, without its protectors, was easily detained.
Fortunately for our research purposes, yet somewhat unfortunately for the rest of the world, two specimens of EHE - 04 - 2 and a singular specimen of EHE - 04 - 1 were found critically wounded yet alive upon exfiltration.
These specimens, along with EHE - 04, are to be kept in their containment units at all times and at all costs. Any specimen that somehow manage to escape containment are to be eliminated instantaneously using whatever methods are closest to hand. Extremely high-temperature incendiary weaponry is highly recommended due to the subjects' extreme tolerance for ballistic weaponry. In the event of an actual infestation, the Museum will be locked down with guests, staff and any free roaming exhibits proceeding to the nearest safe room while the structure's built-in Purge protocol system activates, I.e. incinerating anything outside of either the safe room or containment cells.
Curator's notes
"If anyone- and I mean ANYONE- allows even a SINGLE ONE of these little fuckers to escape, I will personally feed your ass to them as soon as they are re-captured!"
"To be frank, the only reason we don't just wipe them out entirely is because they're quite useful for cleaning up dead bodies. Saves money on having to call a cleaning service…. And a hearse"
"Shit like this is precisely why we have GUARD waivers that people are required to sign before they can even get in here. You'd be surprised how many idiots act all shocked when something horrible happens after interacting with our more…. dangerous…. exhibits."
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Exhibit Dossier: EHE-01 "Madalena"
Origins
EHE-01, better known as Madalena, has roots which date back to the time of Atlantis. In interviews conducted via assistance from another of our Exhibits, and fellow Atlantean, Macas, it has been determined EHE-01 was formerly a high ranking member of the sunken city's social order who was born a short time after the city became submerged but before it fell to the ravages of the undersea tides. Her unrepentant hatred towards and hunger for all forms of life coming quickly as first a means of survival then as an act of vengeance against those who she sees as having caused the near extinction of her kind.
The interviews had to be ceased shortly after that information was gained as it became increasingly apparent her seemingly friendly attitude was only intended as a lure to enable her to consume Macas thus no new data has been gained recently aside from genetic samples recovered from the remains of her prey which hint at the possibility of her genealogy tracing back to a mosasaur descended species.
General information
Through examinations conducted with the aid of high-strength sedatives placed in the water of her aquarium we have been able to determine she possesses a much finer musculature than most other humanoid species which, along with her powerful tail, enables her to make hairpin turns and rapid decelerations and accellerations even in the presence of the most powerful underwater currents.
In addition her gills are far more efficient than those of other aquatic life and are easily capable of providing well over 20 times the amount of oxygen per cubic foot of water processed, her retractable claws are connected to rapidly replenishing venom glands which produce a paralytic toxin in precise amounts tailored to her particular prey at the time in order to keep them alive but helpless perhaps as a method of maintaining freshness as she devours them, her reproductive system is oddly bio-modular and theoretically capable of accepting the semen of any known mammalian or aquatic species which hints at the biology of her species as a whole in that it could mean later stage mermaids were not an entirely homogeneous species but rather a wide variety of somewhat related subtypes.
Of most import for her prospective victims however is the presence of an organ similar to that found in dolphins which allows them to produce sonar waves as a method of echolocation though in her case it is amplified to an extreme degree to the point of being capable of producing lethal or disorientative wavelengths of targeted infrasound giving her a very potent long-range weapon.
Her behavior varies between that of a cunning and manipulative predator and that of a wild beast consumed only with the need to consume all life around her depending on situation and need. She is easily capable of maintaining a conversation and perhaps seducing less wary people thanks to her alluring physique and apparent mastery of whatever language she is exposed to which she presents with a deep and sultry voice before, as her prey becomes lulled into a false sense of security, she grasps them tightly injecting a toxin which takes effect in mere seconds thus rendering them paralyzed and conscious as she begins to devour them starting at the extremities and avoiding vital organs until the very end.
In the event her more seductive methods fail she invariably resorts to a more feral style of attack reminiscent of that of a shark which quickly leaves her prey in tatters in a maelstrom of blood.
Appearance
Madalena is a rather attractive blue skinned and ice blue scaled humanoid aquatic creature very reminiscent of the mythical tales of mermaids standing 5 ft 7 in tall and weighing 215 lb. When in the water gracious and athletically thick tail flows subtle curve which ends in a broad fin similar to that at the end of a swordfish's tail. Her shapely upper body possesses two somewhat elongated arms ending in standard humanoid hands which have one retractable straight claw in the end of each finger and a flattened, well-defined abdominal region.
Her face is gently sloped with a comparatively small nose, medium-sized almond shaped eyes and a mouth which appears deceptively small and classically ladylike, though which upon opening fully is revealed to take up the entire lower 3rd of her face and is home to countless sharklike teeth
On the rare occasion she has been allowed out of her tank her lower half has transformed into a more humanly shape with a pair of well-muscled elegant legs of similar hue to the rest of her body with scaling only on her calves and knees.
Admittance Circumstances
Madalena was apprehended in the Pacific Ocean equidistant between the mainland United States and Hawaii following several reports of ships returning to harbor with only a single survivor aboard who often seemed to be in a deep state of mental psychosis or PTSD and complaining of an alluring woman who appeared clinging to a piece of driftwood.
In each statement the survivor would go on to describe how this woman, whose "skin was like the ocean foam" would systematically seduce or otherwise entertain all receptive crew mates whether man or woman until all were rendered unconscious from exhaustion at which point she would set about feeding on them as them as they slept. Any who woke up before she began consuming them would be viciously attacked and torn to shreds as though they had been attacked by a school of piranha.
Following a staggering number of these reports, which were initially passed off as simple hallucinations brought on by trauma, a team of Vault-level Staff outfitted in marine hunting gear was deployed to patrol the area in question.
After several days with no luck whatsoever the team spotted a small derelict fishing vessel and boarded immediately whereupon they located Madalena still feeding on a still-living crewmate in a very obvious state of catatonia. The staff's initial attempt to capture her was unfortunately unsuccessful and only resulted in her fleeing from the ship back into the depths where she would not be seen again for 30 days, this time succumbing to a cleverly laid trap which saw one of the staff posing as a wounded sailor on a small raft borrowed from a passing cruise ship.
Upon her arrival here at the Museum and subsequent placement in a secure aquarium she began making verbal demands almost immediately along with several threats of increasing intensity and detail. In the years since her arrival she has made several attempts to convince staff and guests alike to free her in exchange for things ranging from sexual favors to forbidden knowledge, though most have failed due to attentive staff and other less dangerous Exhibits interceding.
Any interaction with Madalena is to be closely monitored and immediately ceased if there was any reason to believe whomever may be talking to her is falling for her charms or is in danger of attempting to enter her aquarium with her. In the event of a successful escape from her enclosure a Vault-level Staff member is to be notified immediately and any guests are to be ushered away from the immediate area.
Curator's Notes
" she's a lot more clever than she looks, and she looks damn clever as it is"
" thankfully for the poor bastard that released her once, we just happened to be shuffling around some of the friendly exhibits at the time or he would have been just another pile of fish shit"
" when you're around her it's best to think with the head on your shoulders and ignore the other one"
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To all the teenagers following me that don’t hear it from their parents: I’m proud of you.
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Exhibit Dossier: SOC-02 "Mournful Sprite"
Origins
From our observations via TVA Gamma, SOC-02, known to observers as the "Mournful Sprite", it can be concluded this SOC Exhibit was perhaps once a being from some other reality whose extreme sorrow lead her to self-terminate thus resulting, owing either to religious beliefs or exact manner of termination, in an existence permanently bound to the liminal space between our reality and hers.
She has been witnessed wandering back and forth repeatedly across her specific locale in the liminal reality of our northwest corner, concurrent with EHE-01 "Madelynna"'s underwater enclosure, weeping endlessly whilst mumbling in an unknown tongue which we have yet to be able to decipher though the cadences are similar to those of a brokenhearted lover whose beloved passed fairly recently. From this it can be reasonably surmised such an event may have lead to her current predicament, though her former species may have entirely different emotional responses than our own. Further observation is needed to establish any certainty.
General Information
SOC-02 is a depressing image of mourning constantly stuck on a cycle of weeping, sobbing, screaming and apparent pleading whilst wandering seemingly aimlessly from one side of her piece of liminal reality with a slow, nearly inorganic dragging gait. She seems occasionally aware of being observed, looking toward the viewpoint established by TVA Gamma in a sideways glance or intense stare with her eyes cascading in a vibrant glacial blue substance on stark contrast to her otherwise only vaguely opaque or colorful appearance.
When staring she appears to stop any vocalizations and instead claw at the air in front of the viewpoint for a time only to attempt to wipe the viewpoint clean then proceed about her usual sorrowful crossings.
We have made numerous attempts at communicating via aid from another Exhibit, Crysm, who is often able to temporarily enter liminal realities but as of our latest attempt on 10/01/2023 at 4:03PM, none have succeeded this leading to the consensus SOC-02 can only see our viewpoint and nothing else.
Appearance
SOC-02's physical appearance is reminiscent of the translucent reflection of a deceased young woman, her hair long and straight lines of pure black, large ovoid eyes a faded grey and skin scaly and covered in numerous wound most notably a circular scar occasionally visible on the back-right quadrant of her skull indicative of a crushing weight being applied in the area shortly premortem, a large almost bruise like mark in the middle of her chest suggesting impalement and a medium sized apparent birthmark in the shape of two intersecting crosses on her left forearm.
She commonly appears in a red-streaked white knee length dress terminating in a waved fringe tied at the waist with black ribbon to conform to her bear shapeless physique.
Admittance Circumstances
SOC-02 was discovered entirely by accident while two since deceased Vault-level Staff members where field testing the first iteration of our TVA technology within the confines of our Museum in an attempt to ascertain it's operational capacity. It was during their third trial run that our Mournful Sprite was discovered when a randomly triggered Viewpoint revealed her existence.
The Staff members quickly reported her to a nearby Oculant-level coworker who has been on permanent observational status with her ever since and has become rather intrigued with her.
Curator's Notes
"there's not alot I can say here other than you should have a strong stomach for sadness if you decide to watch her."
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Exhibit Catalogue System
We here at Hotel Hysteria take great pride in our safe handling of unusual creatures beyond the realm of normal understanding. Part of our continuing mission of fostering understanding and peace between Humanity and the unusual denizens which cohabit Earth with it is our highly detailed Exhibit Catalogue System or ECS which, if read properly, provides an easy to read guide for Staff and Guests alike in order to ensure the maximum level of safety.
To wit, each category is designed to hint at the natures of the Exhibits labeled under them and even though technically some Exhibits could theoretically fit into multiple categories, they are given the label which fits them best given current data.
The categories are as follows
Exhibit- a simple and nonspecific category for creatures admitted to The Museum, if there is no other category listed for a creature, it is safe to assume the creature is safe to interact with freely as long as reasonable safety precautions are taken and provided data is heeded (for example, it is not advised to approach The Arms of San Torea if you have any misogynistic or transphobic feelings or are an abuser/criminal as she tends to react violently). These entities are often allowed to wander the halls unattended as they pose little if any direct danger under normal circumstances. Most uncategorized Exhibits are refered to by either their own name or one agreed upon following Admittance.
EHE- Extremely Hazardous Entity. Those given a category of EHE are, as the name implies, extremely hazardous to interact with or, as is the case with most, even be near. It is strongly advised Guests avoid EHEs at all costs or, in the very least, attain the assistance of a Vault-level or higher Staff member before attempting contact. The only exception to the latter suggestion is EHE-12, as it will react with even more violence if approached by any non-singular lifeforms.
UEP- Unidentified Exhibitive Phenomena. An Exhibit classified under UEP is one that has little or even no data available about it due either to 1. not being able to be interacted with, 2. are extremely dangerous to do so with to the point of lack of data or 3. cannot be explained even after intensive study.
SOC- Solely Observable Creature. Those possessing this designation are only able to be watched, due either to being in a dimensional liminal space viewable only with specialized devices or simply being unable to interact while not being actively dangerous.
It is STRONGLY advised for all Guests and Staff to heed each Exhibit's classification and for Guests to ONLY approach those referred to with uncategorized names for their own safety. However, we do respect the quest for knowledge and cravings in curiosity so there is no real punishment for risking your life interacting with EHEs or UEPs...aside from the inevitable results stemming from protocols adhered to by Staff or the acts of such Exhibits themselves as spelled out in the GUARD waiver signed before entry is allowed.
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Gimme a theme or suggestion for a new Exhibit and I'll make one based on it
@tatzebea @renewing-memories @echoing-melody @cautionbewareofdog
@matthew-james-williams
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Exhibit Dossier: UEP-02-1/2/3 "The Surreal"
Origins
There exists no concrete information regarding this Exhibit's origins though there is a plethora of inferences based on particularly powerful or thematically related alterations to the reality around it.
First and foremost, among it's apparent favorite distortions is the particularly horrifying scene of a young Jamaican woman sitting alone in a dark and constantly contorting room with her dreadlocks moving from some unseen and unfelt force. She soon turns to face those affected by the distortion, a deep black charcoal pencil in her left hand and sheet of white paper in her right bearing a highly detailed greyscale portrait of her own face cracked along the cheekbones wide enough to reveal the underlying skull. If asked, the woman will momentarily look away while crying in an ethereal wail before returning her gaze to those affected now with her face and that of the portrait swapped. Soon thereafter she will often scream, the cracks spreading in random patterns which gradually begins to crumble her surface to dust in an ever-quickening manner until nothing remains but a skeleton amidst a now intermittently glitching environment, itself vanishing and reappearing partially emerging in a fashion similar to that of a 3D clay rendering from nearby surfaces in various stages of decay. This has been interpreted, due to its frequency, to perhaps be a stylized account of it's possible previous life or how it views itself.
Of similar inferential commonality is the overarching surreal nature of its distortions which, though varying wildly in exact effect and content, all seem to present an extreme overpressure of escapism from the self as well as reality in general of which many force a state of horrific apotheosis.
General Information
Exhibit UEP-02-1/2/3, better known as "The Surreal", is the second Exhibit classified as "Unidentified Exhibitive Phenomena"; a classification given only to Exhibits which can either 1. not be interacted with, 2. are extremely dangerous to do so with to the point of lack of data or 3. cannot be explained even after intensive study. This Exhibit, unfortunately for our understanding of it, falls under all three requirements for the UEP designation, hence the 1/2/3 in it's log title.
It's control over the local environment is immense, and it's distortions, though seeming to be hallucinations at first, are all dreadfully real, often permanently altering affected areas thus leaving them in a surreal state unless repaired. This, however, may be an intentional after effect used as a hunting tactic which preys upon the natural need for normalcy as when attempts to correct the distorted environments are made those performing the work almost always vanish only to reappearing in horrific form in future distortions.
Extreme caution is advised to all staff attempting to gather data on the Exhibit or rectify environments altered in the rare event of an escape as even those who are fortunate enough to return from such tasks are at exceptionally high odds of suffering from long-term severe mental trauma which may suddenly erupt at a random later date alongside violent physical deformations.
Guests are strictly prohibited from entering The Surreal's designated roaming grounds and any in defiance of this, as spelled out clearly in the Guest Universal Advisory Requisite Dispensation (GUARD) waver, are to be regarded as dead or contaminated upon entry and treated accordingly for the safety of Exhibits, Staff and the public at large.
Appearance
UEP-O2 has no physical form whatsoever, instead it is recognized by the extreme distortions it creates in a localized area around itself as it moves throughout it's environment accompanied by a sound commonly described as "the mental shattering of reality fit to rend the mind of the strongest living things".
It can be inferred, however, by the shape of initial distortion paths, that there may exist an undetectable spheroid core which dissipates into the often horrific distorted realities it creates perhaps as a method of influence.
Admittance Circumstances
UEP-02 was admitted forcefully with the aid of UEP-01, better known as Olympus, following a catastrophic string of occurrences in remote villages and towns worldwide. The struggle to subdue The Surreal was an extremely violent one, resulting in the utter destruction and decimation of a small village along the western coast of Thailand.
Exhibit is currently homed in a secure labyrinthian enclosure guarded by Olympus at all times as he is the only safeguard against possible escapes with any way of containing it.
As frequently escape attempts do occur, either by trickery (including possession) or force, Olympus is instructed to immediately destroy any foolish enough to visit The Surreal who act even minutely affected.
Curator's Notes
"I cannot stress this enough, DO NOT FUCKING GO TO IT, YOU WILL DIE"
"we sent in a team to gather data soon after it got here, the clever asshole possessed five of them to distract Olympus while using the sixth to slip out....took us five months to recapture the freak."
"if I knew how to kill it, it'd be dead by now. It ain't worth the headache to keep it alive."
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Exhibit Dossier: Uldano
Origins
As determined through interviews with the exhibit he has bonded most closely with, Nithsmus, Uldano's origins are.... cryptic...at best and perhaps unknown even to the entity himself as any details gained are sparse, exceptionally cryptic and often contradictory; consisting only of random memory fragments further convoluted by Nithsmus's bizarre speech pattern. Compressed contents of interview follow:
"Land of trees was made, Uldano He, from far of shadows in light of veil. Buildings many of place unknown forged, Uldano He, fire with hammer strikes in flesh with memory of soul. Ice fire covered in drench of abyss below waves deep slumber crash on rocks grey pit of typhoons.
Awoke of day, by touch sweet of maid of waters...mer..., In awash blessed Woman Fortune of by, thin veil reality and unreality between where from spirit of Uldano He yet of love others strong born soul of Uldano He....I not understand....[interviewing subject's tail swishes, head twitches]
Woman Fortune of She give Uldano He over luck dominion.. supposed not use though yes used meant.... touch yet nor but he need [incoherent rambling] [sudden appearance of butterfly leading to interviewing subject chasing while purring, crashing through windows before coming to rest with head on Uldano's lap]"
This was one of many attempts, all yielding similarly inconclusive data. More interview excerpts follow, those denoted with /NF/ were facilitated by Nithsmus then translated as well as possible, all others are direct quotes as inferred through interpretation of manifested signs.
/NF/ "Lava and wind(?) (Direct quote was "rocks of burning, embrace silent) birthed his heart, he was left to wander a lone beach"
"wooden growths sprang up to fuel this new life"
/NF/ " [pained screaming] Iron nails made into claws were made to hold his gears together but soon became sinew, crude oil lubricated him though it quickly became viscous blood"
Upon being further interviewed Uldano was apparently annoyed as all recording equipment simultaneously malfunctioned, some only momentarily, some to the point of catching fire, thus the interview was ended for the day and exhibit was allowed to return to his home in the east wing.
General Information
Uldano is an interesting Exhibit to say the least, possessing apparent powers over the laws of probability and an apparently modular nature despite being somewhat organic in makeup. The former ability has been thoroughly tested via games of chance and RNG testing, of which he has won and guessed correctly nearly 100% of the time with a small percentage of error assumed to be the result of broken focus or intentional misjudgements.
The latter ability has been observed on numerous occasions by staff and guests alike, mostly during times when Uldano has found mechanical components or the remains of unfortunate victims of other less friendly exhibits (in direct violation of the GUARD waivers given to every guest) and decided to, for lack of a better term, "try on" the pieces which always seem to inevitably transform into parts of his original form though slightly augmented with elements of its original shape.
Little caution is needed when interacting with Uldano, though it is advised games of chance with particularly high stakes are to be avoided as he will near always take the opportunity to teach a lesson on common sense when presented with someone foolish enough to try him.
Communication with the Exhibit is to be facilitated either by staff or, if it can be found and tolerated, Nithsmus as Uldano is entirely nonverbal, opting instead to communicate through interpretive signs manifested in the local area.
Description
Exhibit's extremities are an almost uniform collection of black metallic pieces intermingled with light elements of flesh binding them together at the edges and joints comprised of gears visibly driven by sinew leading to a nondescript chest piece. Its head is a somewhat convoluted piece, sporting design elements similar to Egyptian crowns, Samurai Oni masks, ancient Aztec facial sculptures and ancient Roman helmets though it's eyes are unlike anything known, being large, triangular and diamond like.
Internally, as accessed easily via a turn-key latch on the right side of his chest piece, Uldano is a far less coherent creature comprised of countless gears often turning in apparently contradictory directions, flesh reminiscent of calcified organs and elements of moving bone all lubricated with a substance akin to thick, oily blood, the exact nature of which has yet to be determined even with advanced testing.
Admittance Circumstances
Uldano was found approximately three months after Nithsmus was admitted and was located in the foyer of a casino where he posed as a piece of decorative art. He was reported following an unusual string of high-value losses incurred by the business which began within two days of his arrival via unknown circumstances.
Since Admittance he has found somewhat of a calling in saving unlucky or idiotic guests from lethal circumstances centering around more hostile Exhibits and has become near inseparable from Nithsmus whom he appears to treat almost like a son.
Curator's Notes
"NEVER play poker with him, he usually doesn't cheat but he has one FUCKER of a poker face"
"every now and again he'll ask someone random to help de-gunk his gears, do it and you'll have the best luck of your life for a month"
"I once saw him try on one of the pieces of the Arms of San Torea...it failed miserably..."
"If you're smart, you won't treat Nithsmus badly in front of him...we once had a wall collapse specifically on top of a man who punched Nithsmus on a dare."
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Exhibit Dossier: Nithsmus
Origins
if its own account is to be believed, this creature is one of the first non-human children of Lilith born after her expulsion from Eden near the dawn of humanity.
According to it the location of Eden was, until the great Pangea supercontinent split apart, near the center of modern day Ethiopia and it was here that Nithsmus was born. Direct quote follows but may be hard to understand due to exhibit's unusual speech pattern
"He born, water flowing underground, demon of mother of demons truly loins make did. Was split before now landmasses, not any god knew truth, mother innocent was very. Was fool, Adam, incredulous of mother. Nithsmus I, seen by memories truth hers. Not good Eve knew poisoned was fruit, vigorously bit kill Adam eternity of.
You location ask? Was where rivers flow many, much green was, not many by seen caves near is many. Species much many animals live, bountiful was always food. Quake big land split shatter home born was Nithsmus I, live years many. Track off but am apologize so yes for.
Land plentiful now not, wars many man of sure make not. Skin people dark suffer many days these. Look map on, find should easily."
General Information
Nithsmus is an incredibly curious and talkative creature with a very short attention span unless directed, often diverting from many topics in the course of a single coversation based on its own random thoughts or what is currently around it.
No caution is needed when approaching it as it has never exhibited any aggressive tendencies even when struck, opting to ignore physical blows as though they are totally unnoticed or ineffective and asking what insults mean to the point of causing stress headaches.
It is very intelligent and easily capable of learning anything, provided it can be focused on the subject matter.
However, it is worthy of note that many who have been hostile or otherwise rude to it have reported unusually bad luck following the encounter, with the events gradually escalating to near life-threatening within days.
This, unfortunately, cannot be definitively linked to Nithsmus as this exhibit is often found wandering the halls in the company of Uldano, another exhibit which has shown extreme control over probability.
It is currently suspected Uldano may be exacting revenge on behalf of his far more passive friend.
Description
strangely endearing in appearance, Nithsmus is a tall, thin bipedal being covered in thick brown fur possessing the nose of a large cat, eyes of a canine and tail of a fox which tends to slowly swish behind it as it talks.
Its teeth, though large when fully exposed in a grin or while speaking, are mostly blunted with the exception of its octuple canines which bear extremely aggressive points.
Admittance Circumstances
Nithsmus was found wandering aimlessly in a San Diego suburb where it was seen asking people random and often inane questions regarding everything from the weather to animals to complex scientific phenomena.
It was admitted willingly after being convinced The Museum would be the best place for it to learn without causing fear to others.
Curator's Notes
"If you want to truly make it your friend, feed it dates or chocolate. The little guy absolutely loves them."
"Yes, you can pet it"
"I swear it stole the keys to my locker the other day, went to check and found my sweets stash missing."
"Do NOT lead it to the outside doors or I will add YOU to the exhibits. I REALLY dont feel like chasing it down again."
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Exhibit Dossier: Arms of San Torea
Origins:
This exhibit's exact origins are unknown, though due to its appearance and metallurgy it is suspected to have been created some time in the late middle ages with a likely birthplace being a remote Hungarian village.
What has been learned from interviews with the subject is that it was made as the guardian for a disgraced knight whose name has been lost to a failing memory and whose exact loyalties were...questionable...from the outset.
Appearance:
This exhibit is among the most ornate, consisting of a sloped black carapece inlaid with a silver scaled serpent, smooth segmented silver pauldrons edged deep copper-colored metal, male-pattern black chausses with matching grieves and halgrieves and clawed full-length gauntlets reminiscent of more demonic articles.
Personality
possessing a strong will and even stronger sense of justice, this exhibit is known to show extremely violent behavior when worn by or even in close contact with those it sees as vile or lesser. However, in partial contrast to its high selectivity, it enjoys being worn as often as possible and by as many as it can manage.
It appears to have a particular like of women, enticing them with gentlemanly gestures before placing itself piece by piece onto them at which point it frequently becomes somewhat possessive (though this may simply be misconstrued protectiveness).
It is also highly advised to address this exhibit as "Santy" or "Centa" and "she" rather than "it" as male or gender-neutral pronouns deeply upset her often to the point of aggressively lashing out both verbally and physically.
Admittance Circumstances
Centa was gifted to The Museum by her most recent private owner, one Samuel Copis, following a string of hostile interactions centering around his interactions with his wife. Our Staff, however, arrived slightly too late to prevent escalation as Samuel was found crushed to death inside the completed Arms of San Torea suit thus necessitating his remains to be quite literally hosed out of the set.
Curator's Notes:
"Centy is nice enough, she loves people...unlees they upset her...I'm still trying to fully wash out what remains of the last criminal to try and wear her..."
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