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justintaco · 25 minutes
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justintaco · 55 minutes
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Watterson pulled no punches
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justintaco · 1 hour
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justintaco · 2 hours
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Illustration by one of the Zombieland Saga: Revenge episode directors, Takafumi Ishida, of Franchouchou’s new live outfits that the seiyuus wore on their Shibuya Note performance.
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justintaco · 2 hours
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my hololive art drawings from july-august
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justintaco · 3 hours
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justintaco · 3 hours
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justintaco · 4 hours
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I love Gavial the Invincible’s S2, it literally is just
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justintaco · 4 hours
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Shopping for tie dye fruit roll ups
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justintaco · 5 hours
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In Yoshi’s Island, the Bumpty penguin enemies are able to steal Baby Mario and run away with him, similar to Bandits. However, this is actually very difficult to see in-game due to Bumpties being unable to do so by simply touching Yoshi. When a Bumpty touches Yoshi, Yoshi is merely harmlessly bumped in the opposite direction instead (hence the name “Bumpty”).
In order to see this interaction, Baby Mario must already be in a bubble and a Bumpty must touch him to pick him up. The only way this can be done is by letting Yoshi be hit by something that is actually capable of hurting him while near a Bumpty, and then wait for the Bumpty to steal Baby Mario, which is complicated by the fact that most of the time, Bumpties appear in groups that do not include any other enemies, so nothing in that group can hurt Yoshi.
In the footage, Yoshi is hurt by jumping into the sharp icicles above him, which causes him to lose Baby Mario and the Bumpty to pick him up. As there are few places in the game where obstacles are placed like this, this interaction is likely to not be seen by the majority of players.
Main Blog | Twitter | Patreon | Small Findings | Source: YI (NA, SNES)
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justintaco · 5 hours
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justintaco · 6 hours
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Zombieland Saga ANTHOLOGY  —  Illustrationby Mitsuru Hattori.  
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justintaco · 6 hours
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Happy Anniversary!
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justintaco · 7 hours
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i've always wanted to do a fanart so finally had time to get one done!! bocchi and her gals ^_^
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justintaco · 7 hours
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If you’ve wandered around Skyrim, you’ve definitely seen symbols like these lying around, carved into doors, barrels, and even tree stumps. But what are they? Some sort of Harry Potter symbol? Another new language like the dragon language?
Believe it or not, they’re neither. They’re unique to Tamriel and not quite a language, though they do have meaning. The symbols are Shadowmarks, a system belonging to the Thieves Guild, and are fully documented in Delvin Mallory’s book.
So what do they mean? Well, in the order shown on this post, the first one is the Guild mark. This is inscribed on buildings belonging to the Thieves Guild or containing Thieves Guild NPCs, like the building in the Riften graveyard that functions as a secret entrance to the Ragged Flagon.
The second mark is one of protection. So, while someone might not actually be a part of the guild, they’re still its patrons or allies, and stealing from them is strongly frowned upon.
The third marks a safe place. There are no guards there and no hostile creatures or people, so it’s safe to stay there.
The fourth marks a fence, or someone who will buy your stolen goods without reporting you. The five major cities of Skyrim (Solitude, Whiterun, Riften, Windhelm, and Markarth) and the College of Winterhold each have a single fence. The only other fences in the province travel around with the Khajiit caravans.
The fifth symbol means danger; someone or something nearby is hostile, whether a trap, beast, or guard.
The sixth leads to an escape route, which is especially useful in jail cells and possibly the only way to sneak out without confrontation.
The seventh and eighth marks are the really nice ones to look out for, if you like shiny things. They mark a cache and nice loot, respectively. The cache is a little chunk of treasure left behind from another thief as a gift for a guildmate. The loot mark means that a place contains plenty of loot, so if you sneak in to nab something you won’t walk out empty-handed.
The final mark, on the other hand, means that you will walk out empty-handed.
Images: Graveyard, symbols
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justintaco · 8 hours
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justintaco · 8 hours
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