(I made a poorly recreated diagram of the DLC levels I hate since I bought it yesterday.)
(I also have some side order tips I shared with friends since I'm now 3 weapon completions in but my strategy is pretty biased to being slow and steady so I'll put them under a readmore)
-puts crinkled tissue paper notes on table- general SO notes
-Defense up gud, especially if you go above 1.0
-Before you do a run, hit ZR on weapon select to check the weapon's preferred colortype. For example, if going with Marina's umbrella, you're going to want pearl drone hacks to benefit it's drone upgrade palette. Without them, palette rng will be a crapshoot. Pearl can equip as many bombs as she has slots, in order of importance I'd say: Splat > Mines > Burst > Wail > cooldowns > Sprinkler
-Lucky cards are actually REALLY good if you can snag the 7s chain upgrade. With that, bomb drop, and special drop +Pearl I was basically popping reefsliders every 5 seconds in floors 20-30 to clear rooms with suboptimal dualies. With the rates + 7s duration, I come to find that 3% is a lot more like 30%
-Ridiculous and silly strats have done better for me so far than standard main damage buffs. The numbers just aren't high enough without too much investment :(
-Keep an eye on what level types screw you over. I'm pretty bad at hard/ruthless enemy spawner levels so I try to avoid those even if they have "good" upgrades sometimes
-Poison ink + Sticky Ink + Hazard Ink god tier for damage builds. Speaking of, most spawners in floors 1-10 will not spawn more than a first volley, so just coat the entire floor for good measure. As long as they don't spawn sprinklers or minnows, it's free real estate
General boss- Almost always deal with the mobs first. If you ignore them, they're going to chip at you enough for the boss to finish you off. Think of it like salmon run, kind of.
-When your armor breaks, hide in ink as much as you can manage. It restores faster
-Remember you can always stall the hell out of these bosses, there's NO time limit. If it sucks hit da bricks
Octowhirl: Coat the entire floor (You're going to hear this from me a lot, it makes the spawned mobs a non-issue) He'll just sit there and wait most of the time, if he charges you make sure the wall behind you doesn't have a bumper and keep inking until you have the whole field coated. The other reason to do this is to keep up with him in his later phases where he starts to disco ball
Agent 4: Coat the floor before/between waves. Did you know these guys basically have octoling hp and ai? With poison ink alone, I managed to kill 3 without even engaging them, they're fragile and they turf worse than you. They're most dangerous at short range, but you can minimize the trouble by keeping their feet slowed down by your ink. Most of them spawn on the far side, so try to keep your side of the field inked to retreat when it gets bad.
Topman's revenge: Coat the whole floor. When you start inking, ink the little corner near the wall and hide behind the wall when the searchlight passes you, then follow behind the searchlight and ink in a counterclockwise direction until you reach the middle, hiding behind a wall whenever the light catches up. When you actually go to fight it after inking everything, you can stop it's aggro mode attacks by swimming outside of the inner ring, which will return it to searchlight mode. You can kind of fuck around with the ai by flipping between aggro and search mode quickly, which is what I do to keep the fight under control in phase 3
uwu: The outer sides of the battlefield are easy to ink for good reason. Whenever it starts looking nasty, retreat to the outer edge where your ink will remain intact outside of mob spawning. I can't offer any direct advice for this one because your damage output is going to be dependent on where your build snowballed (specials, drone, damage, ect) but the one constant is keep ink control of the field during his shield phases so you can always bail if it gets too bad. Shield Phase 3 has a lot of adds so it may be better to blitz when you get to that point
Personal bias tips:
-Bombs on enemy splat are ALWAYS helpful
-Main saver and turf ink spread also always good
-Ball Levels feel the easiest in difficulty compared to the other three types (probably to prevent them from being impossible with mob spam) When you get them try to sink the balls at the same time to avoid enemy reinforcements
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Here's a QR Code for the CoroCoro Magazine Banner that's going to come with the next issue of CoroCoro Magazine.
Thanks to @Gx_SinB on Twitter for putting up the QR Code
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In-game alert! Due to low dash activity, I have reverted to monke squid and changed titles!
May Davy Jones have mercy on all of ranked-kind
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[T, Lutarna asked me to get in touch with you. Are you okay? :'(] Vulture texted, anxiously awaiting an answer from him.
[I'm okay ;3] T texted back casually.
[We had a whole thing with a moon base about a month ago, maybe it was that?] He half-lies, knowing Lutarna was probably pestering him about Wormy's fate.
... And he didn't want to exactly spring that truth on him after a long physical absence like that.
[salfjfffffjjjjjjjjj kdkfkldkkkkk n kgkldfslslllllkkkkkkkwooooool👍]
...
[Sorry, babysitting again.]
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>'He'll be fine, it's not like he'll say no to you.' T jokes.
>'Did he not tell you??'
Text comes in to T's phone.
It's Lutarna.
"Your reaction if I said I wanted to marry your brother," the text read.
>With how much you two make out and sneak off I assumed you were already married.
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Text comes in to T's phone.
It's Lutarna.
"Your reaction if I said I wanted to marry your brother," the text read.
>With how much you two make out and sneak off I assumed you were already married.
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Lutarna pops through a portal in a rush. Spotting T, she looks frantic.
"ITHINKTARAISBACKANDHELPINGTHESMALLOSKTHEREANDIFTHEYFINDVULTURETHEYAREGOINGTOKILLHIM!DOYOUHAVEHISNUMBER?????" Lutarna spoke so fast.
"...Huh?"
After further explanation, Tartar shares the phone number.
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