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fisktak · 1 year
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First 5 cultist done, 5 more to go! We are now done with the low and mid tier! Stay tuned to find out what the cult is planning!
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These cultists will soon be found as #2d asset packs on UnityAssetStore. The #zombie pack and #hunter pack is already there! They're all up already on #roll20 as #dnd #tokens. My username is Fisktak on both sites. You'll find much more #gameart and #gameassets there!
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fisktak · 1 year
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A strange cobbled together jet fighter. Probably only manages low to medium speeds. It is used by the the Alexanderite Junta, that just recently not only captured a Union vessel but established a foothold in one of the Arcologies on the planet Kaktorn.
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fisktak · 1 year
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Cultist Sycophant:
The cult has started sending larger raiding parties against us. There is always one of these Sycophants among them, spurring on the grunts and chanting how the cowards will be punished. They make their men charge against impossible odds but I have never seen any of these "leaders" join the fray.
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These cultists will soon be found as 2d asset packs on UnityAssetStore. The zombie pack and hunter pack is already there! I'm also going to put them up on roll20 as dnd #tokens soon. My username is Fisktak on both sites. You'll find much more gameart there!
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fisktak · 1 year
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Cultist Dog Handler:
The city established three safe zones after the outbreak. Two of them have recently fallen, sabotaged by the strange cult. Survivors hide around the city and fear the cult as much as the undead. We've seen them use dogs to sniff out people in hiding and drag them down into the sewers. We caught one of their dog handlers and after some torture, he was finally about to speak. But then he started convulsing and died within minutes. We're now sure there's something super natural at work here.
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These cultists will soon be found as 2d asset packs on UnityAssetStore. The zombie pack and #hunter pack is already there! I'm also going to put them up on roll20 as #dnd tokens soon. My username is Fisktak on both sites. You'll find much more gameart there!
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fisktak · 1 year
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Cultist Bruiser:
Unlike the grunts we've faced before, these guys wear better quality armor and weapons, and they carry themselves with more confidence. We managed to capture one alive. He wouldn't talk, but he didn't seem brainwashed. They are most likely mercenaries hired by the cult. If the cult has enough coin to hire soldiers of fortune then this could be something bigger than we thought.
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These cultists will soon be found as 2d asset packs on UnityAssetStore. The #zombie pack and hunter pack is already there! I'm also going to put them up on roll20 as dnd tokens soon. My username is Fisktak on both sites. You'll find much more gameart there!
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fisktak · 1 year
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Cultist Scout:
Trying to find the cult's base of operations turned out to be more dangerous than we had thought. They have scouts that can move freely through the city's buildings, despite them being packed with the walking dead. There they ambush the hunters from both windows and roof tops. They're really annoying, but they're also proof that we're getting closer to their secret hideout.
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These cultists will soon be found as 2d asset packs on UnityAssetStore. The #zombie pack and hunter pack is already there! I'm also going to put them up on roll20 as dnd tokens soon. My username is Fisktak on both sites. You'll find much more gameart there!
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fisktak · 1 year
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Cultist Grunt:
These hooded figures have been seen moving through the undead crowds, strangely enough their presence doesn't seem to interest the walking dead. Have they been here all along or did they come after the outbreak? They kidnap people from the safe zones and drag them down into the sewers. We have managed to catch and unmask a few of them, they put up a good fight but seem to be just ordinary people. Severely brainwashed according to our expert interrogators. Those we caught won't stop rambling about how "The gates will open".
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fisktak · 1 year
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Group shot! 🧟‍♂️🧟‍♀️🧟
That's it for the zombies, nect up cultists! Stay tuned!
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fisktak · 1 year
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Mutation: ???
Several people from the cities safety zone had disappeared from their beds. There were rumors of blasphemous rituals being held in the city's sewers, with human sacrifice. The hunters had to venture deep into the city's rotten underbelly to investigate. There they found it. An abomination, a mockery of the pit. They knew they were closer now than ever to finding the cause of the Plague of the Walking Dead.
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fisktak · 1 year
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Mutation: Ghoul
The undead are driven by hunger, but the more their numbers grow, the less there is to eat. A starved undead will not "die", but they will become slower and weaker. But those who are lucky and get to eat more will start to evolve into something else. We call them Ghouls. The Ghouls don't mindlessly trudge towards their prey, they hunt and stalk them. They move quickly and silently and some have even been seen hunting in packs.
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fisktak · 1 year
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Mutation: Banshe
A mutation that causes the undead to scream at a terrifying volume. Banshe's screams can deafen you if you're outside, but if you encounter a Banshe indoors, the screams can even be deadly. Another big problem is that the scream will draw the attetion of other undeads.
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fisktak · 1 year
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Mutation: Corrosive Abscess.
Another type of mutation involving digestive fluids. These undead produce so much acid that their body begins to swell. They also grow huge acid-filled boils over their bodies. If these are punctured, they will explode and leave a cloud of acid mist. Oddly enough, the acid doesn't seem to harm the undead with this mutation.
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fisktak · 1 year
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Mutation: Corrosive Vomit.
A strange mutation causes some undead to produce highly corrosive stomach acid, and in large volumes. When the stomach is full they will projectile vomit out the liquid, be careful not to stand in its way.
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fisktak · 1 year
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New Location
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fisktak · 1 year
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Group shot
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fisktak · 1 year
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The Hulking Dead:
We are all much stronger than we think, but our brain limits how much we can push our bodies to avoid hurting ourselves. That part of the brain shuts down on the undead, so you'd be surprised by the strength of even the scrawniest of them. Now imagine the strength of a turned dock worker or enforcer from one of the city's many gangs. These undead will tear your arm off before they manage to bite you.
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fisktak · 1 year
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The Old Guard:
The city guards were quickly dispatched to stop the chaos that had spread through the streets. But they were too few and had no idea what they were up against. Within a couple of days, most of them had joined the undead horde. They are now one of the more dangerous types of undead you can face. They all wear a helmet which makes crushing their skulls a much more difficult task and most of them still have their swords gripped tightly in their cold hands.
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