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firstlightofsun · 4 years
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 Honda Elite 125 Game (2019)
In 2019 we at Unloop Creative Studio were challenged to develop a game to promote the new Honda Elite 125 for the Salão Duas Rodas event. We had some obstacles to overcome. The first, the real Honda Elite 125 had to be used as  a "controller", to make the player feel like they're actually riding the motorcycle, increasing the immersion of the game. The second challenge, was the fact that the gameplay was displayed on a led screen in front of the motorcycle, but no wires could be exposed on the stand. The solution? A cellphone.
So I started to build the project as a standard first-person racing game.The goal was to complete the course in the shortest ammout of time and avoid hitting other cars on the street. Then, we got the movement input control from the cellphone's gyroscope. The gyroscope data was sent using a UDP connection to our game, which was was running on the pc and connected to the screen. 
This was a very fun project to work on. Using creativity to overcome the difficulties and to deliver a fun experience to the player. For more information about the project go to unloop.pt.
Tools:
Unity
Credits:
Tayná Tinôco - Programming. 
Nazariy Voloshchuk - Game level design
Rafael Silva - UI
Video from Unloop Creative Studio
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firstlightofsun · 4 years
Video
youtube
Interactive Mirror (2019)
In the last year of 2019, working for Unloop - Creative Studio in a partnership with LG and Glass Innovation,  I develop an interactive mirror for the Iberia Retail Show. 
The mirror was a playful concept where the app detects the person's presence by face recognition. Once the presence is detected you can interact with Karl Lagerfeld avatar.
Tools:
Unity
Credits:
Alexandre Carvalho - 3D
See more about the project in unloop.pt.
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firstlightofsun · 5 years
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01 - T-Shirt Concept  - Raul Seixas
This is one of my latest work. A t-shirt concept designed for a local bar in Natal - RN, Brazil, Sempre Rock Bar. The owners seek to open a gift shop following the theme of the bar, Rock. 
This shirt was made for a specific tribute event for Raul Seixas, a rock legend in Brazil. They've requested me to draw some illustrations for the gift shop. So as I work on these illustrations I'll be posting here.
 Tools:
Adobe Illustrator
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firstlightofsun · 5 years
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IPCA Gamedev Week Logo (2018)
Logo designed for the IPCA Gamedev Week. That was not the final design used on the event. It was used as concept only.
Tools:
Adobe Ilustrator
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firstlightofsun · 6 years
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Kom Trikru (2017)
A Lexa fanart. A character of the series The 100. You can own a print of these illustration and many other things on my redbubble account. Click here to visit the page.
Tools:
Illustrator
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firstlightofsun · 6 years
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Hold the Ball (2016)
A project developed for Moblie Computing class at Game Development Engineering Bachelor. The objective of the project was to create a game for mobile application, so we developed a game inspired by arcade games like Pong and Arkanoid.  The game is about an endless runner where the main objective is to keep the ball on the screen for the longest time possible to reach the high score.
Git Repository
Credits:
Tayná C. Tinôco - Game design, assets design, programming.
Rui Lima - Programming.
Tools:
Assets - Adobe Illustrator
Programming - Android Studio
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firstlightofsun · 6 years
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IPCA Board Games Meeting 03 | 03 (2017)
This was inspired a bit by the retrowave, with a strong contrast between the vibrant colors and the design elements that compose the poster.
Tools:
Adobe Illustrator
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firstlightofsun · 6 years
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IPCA Board Games Meeting 02|03 (2017)
This one is part of a series of posters I made for the IPCA Board Games Meeting an event that happens every first Saturday of every month at The Polytechnic Institute of Cávado and Ave, in Barcelos - Portugal.
In this one, I was inspired by the 80's scary movies posters
Tools:
Adobe Illustrator
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firstlightofsun · 6 years
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IPCA Board Games Meeting 01|03 (2017)
This one of the posters I made for the IPCA Board Games Meeting an event that happens every first Saturday of every month at The Polytechnic Institute of Cávado and Ave, in Barcelos - Portugal. 
Tools:
Adobe Illustrator
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firstlightofsun · 6 years
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Polyland (2016)
The challenge was to create an environment for Virtual Environment class at Game Development Engineering Bachelor. Our group came up with the idea of a fantasy environment made in low poly. We decided to create a world in low poly as strategy facing the time that we had. With that we could develop better the environment.
Credits:
Tayná C. Tinôco - Art director, enviroment, photography.
Ana Rita Matos - Concept art, animals, environment assets
Andre Bastos - Environment assets
Tools:
3DS Max
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firstlightofsun · 6 years
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Vectorial drawing, inspired by traditional tattoos.
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firstlightofsun · 8 years
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The Man
Me, trying to do some random drawing while using digital painting technique that I just learn about
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firstlightofsun · 8 years
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The Astronaut
first digital painting. There's a lot of things that bother me here, but it's my first baby and i want to share it
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firstlightofsun · 8 years
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Jardim do Palacio de Cristal
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firstlightofsun · 8 years
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WRC 2015 - Fafe, Potugal
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firstlightofsun · 9 years
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Life of a young adult.
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firstlightofsun · 9 years
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Light.
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