jiwoo & yeeun on good girl
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Character Design Tips
Some people have asked how I went about drawing the Overwatch cast, so I threw together a list of things I think about when designing characters: shapes, silhouettes, colors, and inspiration.
1. Shapes
There are three basic shapes in my toolbox: round, box, and triangle. If I follow my intuition, each shape conveys a personality. For example:
Round = charismatic, harmless, endearing
Box = reliable, uniform, traditional
Triangle = cunning, dynamic, competent (downward pointing more aggressive)
Shapes can also be combined for more complex characters
2. Silhouettes
Block in the character. If I can still recognize who it is, then it has a strong, readable silhouette.
3. Color
Sometimes less is more. Limit the palette for unity and impact. When working with three colors, keep the 60-30-10 rule in mind. Pick one color to make up about 60% of the character, a second color to make up about 30%, and the last color is about 10%.
When working with just two colors, use the 70-30 rule. One color is about 70%, the second is about 30%.
4. Inspiration
Designs come to mind easier when I’m listening to music, or when I have a mental image of something in mind. For example, I was listening to Klezmer music when drawing Reaper, and I was thinking of a chicken when I was drawing Lucio. It can take a while to warm up, so a good source of inspiration is important to stay motivated.
Beyond that, it’s up to you!
[If you want to see the specific artists I drew influence from, click here to see my influence map.]
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