Ok y’all brace yourselves cuz I just learned about a new animal
Yes, that is an animal. Yes, scientists refer to it as the purple sock worm. No, that’s not it’s real name, silly, it’s real name is Xenoturbella!
When these deep-sea socks were first discovered, no one knew what the fuck they were looking at (and, really, can you blame them?). They have no eyes, brains, or digestive tracts. They are literally just a bag of wet slop. DNA analysis initially seemed to indicate that they were related to mollusks, until the scientists realized that DNA sample was from the clams they had recently eaten (yes, they can eat with no organs. We don’t know how.)
Scientists then analyzed the data again and tentatively placed them in the group that includes acorn worms, saying that their ancestors probably had eyes, brains, and organs, but simplified as a response to their deep sea ecosystems.
Later DNA testing has since shown that they are their own thing! Xenoturbella, along with another simple and problematic to place creature called acoelomorphs, belong to their own phylum called Xenacelomorpha! This places them as the sister group to all bilateral animals. So, they just never evolved brains, eyes, or organs. They are a glimpse at a very primitive form of animal that never bothered to change, because apparently what they do works. Rock on, purple sock worm.
One of my favorite things is learning what words people used for this hand game—where you sit in a circle with your hands facing up, right hand on top of your neighbor's, left hand below your other neighbor's, and you sequentially go around slapping right hand into left— where they lived when they were kids. The regional variations are the best. It's in Wikipedia as "Stella Ella Ola," but for me (and many NE USAmericans) it's "Quack Diddly Oso."
The way these games are taught to younger kids by older kids and spread throughout regions is so fascinating; I want a visualization where you can see what happens when one random kid 50 years ago moved to a different state. I have no idea how widespread this game is, but I think it's all across the US and Canada, at a minimum. I haven't seen my kids play this—is it still a thing?
I especially appreciate the versions that include “your mother smells like pizza,” “the toilet over fulled,” and “the cat peed on the floor,” “potatoes on the floor-a”
What about you? Anyone play it outside of North America?
themes commonly found in international friendships
- ‘u dont have (insert food/music/restaurant here) over there??’
- ‘wait what time is it. shouldnt u be asleep’
- alternatively: timezoned/clockblocked again
- ‘do u need a hug. have a virtual hug’
- weird slang terms
- ‘i will fight everyone thats mean to u. i will fight them rn’
- vague embarrassment regarding ur accent
- ‘dont maKE ME COME OVER THERE’
- ‘oh yeah i have a friend who lives in (insert country here) and apparently’
- no real hugs :((
- suffering
- fahrenheit vs celsius
- the measuring of things in feet fucks one of u up, probably
You do animations? That’s so cool what kind of stuff do you animate? Do you animate the Mario Bros or do your own thing?
I work in 2D mainly animating with puppet rigs. I work with what I'm given but also I'm able to program a little to build and animate rigs myself. Along with compositing, asset creating, BGs, editing, ect.
And I did animate a very, very, very, very, simple run with the Bros in a previous post.
people can interpret my art however they like and frankly it's not that big a deal but when i made that comic with chara talking to the player about it being its/their/our nature to be curious about undertale i got people calling the player the game's ultimate villain and chara truly innocent. and i heavily disagree with that perspective, especially since in my art i like portraying both as chaotic, complex forces. i don't remember if i've talked about it in more detail here but i guess i'll do it anyways. (for the record before i go on with this - no, i don't think chara is evil or a literal demon.)
undertale intertwines game mechanics with its worldbuilding; it's integral to the story it's trying to tell and how it delivers its messages. often we portray saving, loading, resets and files as very literal and concrete things that exist in that world and while i think that portrayal is correct we seem to sweep the player's involvement under the rug no matter how we interpret the story.
in the first few years of the game's existence the framing of chara as a villain was practically inescapable. that coincided with people firmly rejecting undertale's premise of your choices having consequences when we made shit hit the fan. the player had all the agency in the world until we did something to destroy that world and got called out for it and then suddenly it was chara's fault. nowadays we've moved on from that (thank GOD) but have resorted to pointing the finger to ourselves and while yeah, we do tend to pick through everything with a needle to satiate our undying curiosity, i don't really like how fans tend to portray themselves as the ultimate evil that needs defeating, cause here's the thing
undertale doesn't need a villain. it doesn't really have one either. even if you searched for it.
the game intertwines game mechanics with its worldbuilding and the player is a part of it as well. without us there would be no undertale in a literal and story-wise sense, because we're the force that drives the main events, for whom the mechanics and worldbuilding were created. it's a symbiotic relationship. the game has things for us to do, to see, to try and in return we keep it up and running. it was meant for us and i don't just mean this in a "toby fox made a game for people to play" i'm more approaching this from an in-game, canonical perspective.
the player isn't evil, they/we just are. we're a part of this game.
and chara? well, i think they're a reflection of the player. someone to mirror us and that's why in turn they're also a chaotic force of nature. we name them, they haunt the narrative and we give them a life and finish their story. they aren't evil either. chara is just chara, flawed and complicated. that's it, really.
undertale doesn't have nor need a villain because it's not about "good vs evil". it's about choice and consequence which can be taken in every single direction. i really don't know what else to say