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asimovsideburns · 32 seconds
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asimovsideburns · 2 hours
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guy who has chronic pain and fatigue: man why can't i do more stuff
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asimovsideburns · 2 hours
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I’ve seen this comment a few times on my art here and on insta and I’m genuinely curious— WHERE did people get the idea that the Creature “just had creepy eyes”?? That Victor only ran away because the Creature’s eyes freaked him out?
I’ve seen people say this repeatedly and it couldn’t be further from the truth like. He is explicitly described as an eight foot tall cobbled together corpse with skin that barely covers his veins, yes his eyes are creepy but that would probably be the last thing anyone would notice about the Creature tbh 😭
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asimovsideburns · 2 hours
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asimovsideburns · 2 hours
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chess inspired fashion
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asimovsideburns · 2 hours
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youre an olympic level hater. i respect it.
they asked me to represent my country in the sport of hating i said no. i hate my country
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asimovsideburns · 2 hours
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idk who needs to hear this rn but suffering is not noble. take the tylenol
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asimovsideburns · 2 hours
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asimovsideburns · 3 hours
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Y'all, the world is sleeping on what NASA just pulled off with Voyager 1
The probe has been sending gibberish science data back to Earth, and scientists feared it was just the probe finally dying. You know, after working for 50 GODDAMN YEARS and LEAVING THE GODDAMN SOLAR SYSTEM and STILL CHURNING OUT GODDAMN DATA.
So they analyzed the gibberish and realized that in it was a total readout of EVERYTHING ON THE PROBE. Data, the programming, hardware specs and status, everything. They realized that one of the chips was malfunctioning.
So what do you do when your probe is 22 Billion km away and needs a fix? Why, you just REPROGRAM THAT ENTIRE GODDAMN THING. Told it to avoid the bad chip, store the data elsewhere.
Sent the new code on April 18th. Got a response on April 20th - yeah, it's so far away that it took that long just to transmit.
And the probe is working again.
From a programmer's perspective, that may be the most fucking impressive thing I have ever heard.
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asimovsideburns · 3 hours
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complaining about high elves and sharing inside job gossip. the sisters ever actually
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asimovsideburns · 3 hours
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asimovsideburns · 12 hours
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rolling badly is something that can be so good for developing your character, actually 
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asimovsideburns · 13 hours
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TWO HOURS AGO: an incredible photo taken by a ut austin student capturing something deeply poetic in my opinion, a line of state troopers eagerly waiting to arrest student protesters standing just behind a sign that reads "what starts here changes the world. its starts with you and what you do each day."
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asimovsideburns · 13 hours
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ID 📸
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asimovsideburns · 16 hours
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asimovsideburns · 22 hours
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Hi! I don't Tumblr much, so, no idea how to respond to tags properly. Anyway, Flying Circus, yeah, base game's a fantasy setting. One character type's a straight spellcaster, the Witch, and the Fischer isn't technically a spellcaster but -does- have Yog-Sothoth on speed-dial. Cut those and some of the enemy types and the only magic that's left is whatever's keeping the Christmas Bullet together through two entire turns.
The author's distractable but she's mostly finished a variant that's just straight historical World War I. It's got rules for dying in character creation, because World War I.
Oh that’s awesome!!! and I do love a game where you can die in character creation…
Thank you! Now I’m definitely going to grab it when I get a chance.
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asimovsideburns · 23 hours
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i love how you break down rpgs and i really wanna try some indie ones, but i really like crunchy mechanics i can sink my teeth into and find that a lot of the popular ones tend to be very rules light (thats not a bad thing! its just not my thing). do you know of some crunchier ones?
It depends on what kind of crunch you're looking for. Indie games tend not to be maximally crunchy in every sphere of activity the rules choose to address in the same way that big names like Dungeons & Dragons or GURPS are because they don't have the ability to throw large teams at the task of designing and writing them, so the rules-heavy ones are typically heavy in one particular area.
For example, Sarah Newton's transhuman space opera game Mindjammer is a Fate Core derivative, so its conflict resolution is fairly light, but it has one of the most baroque character creation systems I have ever seen in a published game – and I'm including shit like HERO 6th Edition when I make that assessment. Everything from a baseline human to a sapient starship to an entire planetary culture can be represented as a character with a character sheet, and you can at least hypothetically play as any of those things.
Conversely, Erika Chappell's flying-ace drama Flying Circus is an Apocalypse Engine game, and outside of aerial combat it plays roughly as you'd expect, with a handful of lightweight player-facing moves and a whole four stats to remember, but then you get into an aerial dogfight and your combat tracker sheet looks like this:
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So it's really a question where you need to be very particular about what you mean by "crunchy"!
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